Dark Souls 2 developer From Software revealed new details about the third-person action title in a 12-minute gameplay walkthrough on IGN today, such as new types of enemy interactions and death sequences.
IGN spoke with Yui Tanimura, Dark Souls 2 game director at developer From Software, and Tak Miyazoe, global producer at publisher Namco Bandai, who served as Tanimura's translator.
The two first highlighted the work that From has put into Dark Souls 2's graphics. The intent, said Tanimura, was to provide for "more realistic expressions of everything we want to show in the game" and allow players to "get deep into the game emotionally and physically." A key gameplay element they highlighted was the use of torches to illuminate pitch-black tunnels. Unfortunately, the torch replaces the...
Ever since the original Demon's Souls, friends of mine have been singing the praises of From Software's insanely difficult RPG series. And yet, every time I played Demon's Souls or Dark Souls, it made me feel miserable. I'd pick it up at a press event, play for 10 minutes and come away wondering whether my friends had bad taste or a masochistic side I was just never aware of. It felt slow, awkward and intentionally obtuse. The controls and HUD made no sense and the lack of direction often left me scratching my head. So, after 10 minutes, I'd put the controller down and walk away with a feeling of superiority, knowing that this was a bad series that I wanted no part of.
And yet, vocal love for the franchise persisted. So much so that one of the banner trailers at this past VGA awards...