By John Tarr on Aug 27, 2014 08.27.14
In an attempt to help guide you through Crown of the Old Iron King without completely ruining the surprises lying in wait, we present the series of videos below, which showcase where to find the bonfires, doors and bosses included. There's no information on the bosses or treasures waiting for you in the new content — just some much-needed directions toward this new chapter's main points of interest. Finding the entrance to Crown of the Old Iron King Finding the Second Bonfire Finding the Third Bonfire Finding the Scorching Iron Scepter Finding the Final Boss Finding the Tower Key and First Optional Boss Finding the Second Optional Boss
By Griffin McElroy on Aug 26, 2014 08.26.14
The series' entries are enormously difficult by design, so every advantage, every leg-up you could find in their unforgiving worlds was cause for celebration. Dark Souls 2's newest DLC, Crown of the Old Iron King, gives you more opportunities to exploit the environment and enemy logic than the base game ever did — and wow, are you going to need them. Check out the Overview above to watch Dave and I play through a bit of the DLC, and share some insight on how to not die as much as we have.
By Griffin McElroy on Aug 26, 2014 08.26.14
Dark Souls 2's second piece of the Lost Crowns DLC trilogy, titled Crown of the Old Iron King, adds some of the prettiest vistas this franchise has ever seen, hands down. The content, which launches today, also adds approximately infinity axe-wielding infernal soldiers to the title, which makes appreciating those vistas kind of a challenge. Check out nearly a half hour of gameplay footage from the new DLC above.
By Dave Tach on Aug 22, 2014 08.22.14
When Housemarque, the creator of Super Stardust HD and the particle-filled PlayStation 4 shooter Resogun, revealed its next game earlier this month, there was no way to know that the twin stick shooter Alienation was influenced by a series of Japanese action role-playing games — but a teaser was in there nonetheless. Mikael Haveri, director of public relations at Housemarque, told the PlayStation Blog that, like a lot of projects at the developer, Alienation began with technological experiments and tinkering, which were also influenced by games developers play. "We happily admit that we do borrow from what we think are some of the greatest games ever, but then we reinvent them in the Housemarque way," Haveri said. "For example, we play a lot of Dark Souls and Demon's Souls, and a lot...
By Dave Tach on Aug 04, 2014 08.04.14
What to equip when you're equipping How to get to Crown of the Sunken King Shulva, Sanctum City 1 – Sanctum Walk Shulva, Sanctum City 2 – Tower of Prayer Shulva, Sanctum City 3, Cave of the Dead 1 – Priestess' Chamber Shulva, Sanctum City 4, Cave of the Dead 2 – Into the Cave Dragon's Sanctum 1 – The beginning Dragon's Sanctum 2 – The jumping path to riches Dragon's Sanctum 3 – Hidden Sanctum Chamber Dragon's Sanctum 4 – Lair of the Imperfect Dragon's Sanctum 5 – Sanctum Interior
By Chris Plante on Jul 30, 2014 07.30.14
Dark Souls 2 is about overcoming impossible odds, rolling with the punches, training towards perfection, until one day the underdog climbs the steps of Majula and raises his or her hands as the heavyweight champion of Drangleic. Dark Souls 2 isn't the obvious candidate to be a Rocky simulator, but watching this video by YouTube user SomaVlog, I see the similarities. The combat, in which the player learns and exploits enemies' attack patterns, has long drawn comparisons to arguably the best unofficial Rocky game of all time, Punch-Out!!. And the player undergoes the arc similar to the world's favorite tomato can, getting pulverized by life and a bevy of oddball antagonists. I don't know about you, but I'm inspired to return to Dark Souls 2 as a brawler. Then immediately quit after...
By Dave Tach on Jul 22, 2014 07.22.14
The first of three downloadable content packs for From Software's action role-playing game grounds players in history by paying homage to the intertwined level design of its forebears. Crown of the Sunken King revisits the past but retains the refined play style of the sequel; it feels about as comfortable as a Souls game can alongside a level of challenge you can't get anywhere else. Most importantly, it introduces a new, puzzle-based exploration formula with great success. Crown of the Sunken King is an indispensable expansion to the Souls franchise. And despite some problems balancing difficulty, it contains my favorite areas in Dark Souls 2. Crown of the Sunken King is an indispensable expansion Crown of the Sunken King's first and best twist appears early....
By Philip Kollar on Jul 15, 2014 07.15.14
The Lost Crowns episodic DLC is From Software's chance to address that criticism. And if my time with a preview build of the upcoming first chapter is any indication, boy, it sure seems like they will be addressing it pretty directly. Titled "Crown of the Sunken King," the first DLC pack for Dark Souls 2 begins in the depths of The Black Gulch, an underground area filled with poison-shooting statues and giant worm monsters. Though you technically warp to the new areas from The Black Gulch, you'll remain underground and a lot of the themes and threats carry over. "Crown of the Sunken King" consists of three main areas with a few smaller offshoot branches. The first zone — and the one I spent most of my time in — is called Shulva, Sanctum City. This area begins as a cramped cavern but...
By Chris Dahlen on Jun 19, 2014 06.19.14
From Software announced that Dark Souls 2 would be getting more levels this fall, but that announcement sank like a stone as people turned their attention to From’s next game, Bloodborne. We’re already on to the next thing. I didn’t pay much attention to the news either. I finished Dark Souls 2, and I more or less enjoyed it, but I’m not lining up for more content. Dark Souls 2 felt like it was long enough, and maybe even a little too long. I don’t really need any more. But let’s examine that for a second, because how do you know when a game is "long enough?" It’s not about the hours spent: the first Dark Souls took me around the same number of hours to finish, and I’m grateful for every one of them. It’s not about the story, either. Neither game has a story arc per se. They start,...
By Philip Kollar on Jun 11, 2014 06.11.14
There's a very simple explanation for why it's not titled "Dark Souls 3," of course. That franchise is most likely owned by publisher Namco Bandai. But Dark Souls was a spin-off of Demon's Souls, which was itself (like Bloodborne) a collaboration between From Software and Sony. So why not call it Demon's Souls 2? Or "Something Else" Souls? There's good reason actually: This is Miyazaki and From Software's chance to make some big changes and take bold risks with the proven formula they've mastered. I love all three Souls games for many reasons, but three is a perfect number to stop on — or at least take a break. With that in mind, I've put together a few thoughts on how I would like to see From Software set Bloodborne apart from what has come before. No more callbacks Even in the...