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Platform 360, PS3, Win Publisher Namco Bandai Developer From Software Release Date 2011-10-04

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Dark Souls 2: Crown of the Old Iron King - A spoiler-free guide

In an attempt to help guide you through Crown of the Old Iron King without completely ruining the surprises lying in wait, we present the series of videos below, which showcase where to find the bonfires, doors and bosses included. There's no information on the bosses or treasures waiting for you in the new content — just some much-needed directions toward this new chapter's main points of interest. Finding the entrance to Crown of the Old Iron King Finding the Second Bonfire Finding the Third Bonfire Finding the Scorching Iron Scepter Finding the Final Boss Finding the Tower Key and First Optional Boss Finding the Second Optional Boss

Video
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Dark Souls 2's Crown of the Old Iron King DLC feels like Dark Souls 1

The series' entries are enormously difficult by design, so every advantage, every leg-up you could find in their unforgiving worlds was cause for celebration. Dark Souls 2's newest DLC, Crown of the Old Iron King, gives you more opportunities to exploit the environment and enemy logic than the base game ever did — and wow, are you going to need them. Check out the Overview above to watch Dave and I play through a bit of the DLC, and share some insight on how to not die as much as we have.

News
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How Dark Souls influenced Alienation, the next game from Resogun's developer

When Housemarque, the creator of Super Stardust HD and the particle-filled PlayStation 4 shooter Resogun, revealed its next game earlier this month, there was no way to know that the twin stick shooter Alienation was influenced by a series of Japanese action role-playing games — but a teaser was in there nonetheless. Mikael Haveri, director of public relations at Housemarque, told the PlayStation Blog that, like a lot of projects at the developer, Alienation began with technological experiments and tinkering, which were also influenced by games developers play. "We happily admit that we do borrow from what we think are some of the greatest games ever, but then we reinvent them in the Housemarque way," Haveri said. "For example, we play a lot of Dark Souls and Demon's Souls, and a lot...

Opinion
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How much Dark Souls 2 is too much? The trouble with DLC

From Software announced that Dark Souls 2 would be getting more levels this fall, but that announcement sank like a stone as people turned their attention to From’s next game, Bloodborne. We’re already on to the next thing. I didn’t pay much attention to the news either. I finished Dark Souls 2, and I more or less enjoyed it, but I’m not lining up for more content. Dark Souls 2 felt like it was long enough, and maybe even a little too long. I don’t really need any more. But let’s examine that for a second, because how do you know when a game is "long enough?" It’s not about the hours spent: the first Dark Souls took me around the same number of hours to finish, and I’m grateful for every one of them. It’s not about the story, either. Neither game has a story arc per se. They start,...

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Lords of the Fallen is a European Dark Souls, and I don't know how to feel about it

"I'm a big fan of the Souls series," says Jan Klose, creative director at developer Deck13. "But it's just not 100 percent the type of game I would really play until the end." This surprises me, because I've just played the E3 2014 demo for Klose's current project, Lords of the Fallen, and it feels exactly like Dark Souls. The control layout is identical — a heavy and light attack on the right shoulder buttons, raising the shield and parrying on the left shoulder buttons, dodging and gulping down potions on the face buttons. After hundreds of hours of Souls games, I'm able to pick up the controller and get right in without a second thought. Klose calls Lords of the Fallen part of a trend of RPGs that "put realism on the forefront." This means there's a focus on immediate action — on...

News
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Nothing in the works for a new Demon's Souls, Sony's Yoshida said

While inspired by Demon's Souls, and created by the game's director, it's not a sequel, it's not a spiritual inspiration, it's something entirely new, said Sony's head of worldwide studios Shuhei Yoshida. The game came about after a years-long break in the relationship between From Software's Hidetaka Miyazaki and Sony. Yoshida said Sony went back to Miyazaki to "reopen" that relationship on the suggestion of some producers. "We had an opportunity to reopen the relationship," Yoshida said. "And going into the launch of PS4, our producers proposed that we should work together with the From team and Miyazaki-san to make something new on a new platform. "That resonated really well with Miyazaki-san." The relationship was a long one, in particular with Yoshida, who was the account...

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Is Bloodborne good enough to stand in Dark Souls' shoes?

But now we know that the game is actually called Bloodborne there are still a lot of questions. Can it repeat the success of its predecessors? Will the game still work different setting with Demon's Souls style gameplay? If this is your first episode, Friends List is a daily web series where we have one-on-one talks about a single question related to video games. The goal is to give Polygon's many team members across the globe and those involved in covering, designing and releasing games, an opportunity to speak with you. Today on Friends List, Senior Reporter Colin Campbell and Deputy Reviews Editor Phil Kollar ask: Is Bloodborne good enough to stand in Dark Souls' shoes? Enjoy Friends List anywhere, anytime: Bookmark the Friends List video page. Subscribe to the audio-only...

Opinion
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Bloodborne is not Dark Souls; here's how it should set itself apart

There's a very simple explanation for why it's not titled "Dark Souls 3," of course. That franchise is most likely owned by publisher Namco Bandai. But Dark Souls was a spin-off of Demon's Souls, which was itself (like Bloodborne) a collaboration between From Software and Sony. So why not call it Demon's Souls 2? Or "Something Else" Souls? There's good reason actually: This is Miyazaki and From Software's chance to make some big changes and take bold risks with the proven formula they've mastered. I love all three Souls games for many reasons, but three is a perfect number to stop on — or at least take a break. With that in mind, I've put together a few thoughts on how I would like to see From Software set Bloodborne apart from what has come before. No more callbacks Even in the...

News
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Bloodborne has an illness, a journey and a terribly twisted town

Bloodborne pilgrims seeking solace in an ancient city may not get what they're looking for, according to a PlayStation Blog post from Sony Japan Studio's Masaaki Yamagiwa. Revealed at Sony's E3 2014 press conference, Bloodborne is a Demon's Souls and Dark Souls-like action role-playing game from the director of both games, Hidetaka Miyazaki. The PlayStation 4-exclusive game's story begins with at least two things: a traveler and a journey. "Bloodborne takes place in an ancient, forgotten city called Yharnam, known for an old medical remedy," Yamagiwa wrote. "Over the years, many hopeless and afflicted people have made long pilgrimages to Yharnam in search of help. As the main character, you are one of these travelers. However, you find that Yharnam is also cursed with a horrible...

Report
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Why frame rate and resolution matter: A graphics primer

But what do they even mean? What's the difference between 720p and 1080p, or between 30 frames per second and 60 frames per second — and is it an academic distinction, or a meaningful one? In other words, why should you care? What are resolution and frame rate, anyway? Let's begin with some basic definitions, for the uninitiated. Frame rate Standard video, such as film or broadcast television, consists of still images that are captured consecutively and played back in quick succession. A "frame" is a single one of those images, and the "frame rate" is a measure of frequency: how often the video is updated with a new frame. For video games, that translates to the frequency at which the game redraws the image on the screen. Frame rate is measured in frames per second (fps). R...

Dark Souls Releases
North America
  • Xbox 360
    • Released 2011-10-04
    • Publisher Namco Bandai
    • Developer From Software
  • PlayStation 3
    • Released 2011-10-04
    • Publisher Namco Bandai
    • Developer From Software
  • Windows
    • Released 2012-08-24
    • Publisher Namco Bandai
    • Developer From Software
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