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World of Darkness canceled as CCP Atlanta is hit with layoffs

World of Darkness, the in-development massively multiplayer online title based on the Vampire: The Masquerade universe, is no more, developer CCP announced today. The cancellation of World of Darkness will result in layoffs of 56 employees at CCP's Atlanta office, it was confirmed, with a number of staff offered roles within the company. "The decision to end the World of Darkness MMO project is one of the hardest I've ever had to make," CCP CEO Hilmar Veigar Petursson said in a prepared statement. "I have always loved and valued the idea of a sandbox experience set in that universe, and over the years I've watched the team passionately strive to make that possible. "... To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the...


Sony Online Entertainment wants to eat DayZ's lunch, and that's great news

Barrels of ink have been spent trying to figure out why these ultra-hardcore and often punishing games appeal to such a large audience, but a new genre has been born, and that attracts big companies with big budgets. It’s not surprising that Sony Online Entertainment is swooping into this brand-new territory with H1Z1, a game that seems to ape much of what of makes games like DayZ so interesting. You’ll be exploring an open world set after the zombie apocalypse, and of course other players will be just as dangerous as the walking dead. You’ll be able to trade items in a working economy, or grab and defend safe houses. Must Read SOE spills details on post-apocalyptic MMO H1Z1 heading to PC, PS4 H1Z1 is a game that promises much of what games like DayZ and Rust could...


DayZ changes detailed, including fires, weapons and food

DayZ's development team today outlined incoming gameplay and graphical changes for Bohemia's zombie apocalypse survival game. According to a new developer blog post, final implementation of fireplaces in the game will be available next week, allowing players to light flammable objects and "decide where and how to make fires." A new animation system and animations have been added that allow you players to power up throws of objects, in much the same way that bows are drawn to shoot arrows. The team has also updated mouse controls following player feedback, allowing varying degrees and speed of movement according to the weapon in hand. "Players with a pistol will be able to turn around and fire much faster than a player with a M4, or a chainsaw," stated the blog post, which also warned...


DayZ update bringing fixes, cooking tweaks and new weapons

The latest update for zombie survival sandbox DayZ brings with it several new fixes and features, including a few tweaks that will stop some players and spawned zombies from being invisible to others, according to a post on the game's Tumblr. Additions have also been made to the steadily-growing hunting and cooking system. A new system for "emissive" textures has been implemented, which will make the air around fires give off a heat haze. Players can also now upgrade fireplaces to make makeshift heat ovens for cooking in the wilderness. New craftable content included in the update, besides fireplaces and cooking improvements, includes PVC bows and tweaks to the AKM gun that will make it compatible with the DayZ attachment system. The team is working on a side-mounted PSO scope to add...


DayZ dev 'effectively doubling' team size, adding cooking system (update)

DayZ developer Bohemia Interactive is "effectively doubling" the size of the game's development team prior to the beginning of production on a cooking system, the studio announced on Feb. 28. "We are inducting a large number of new people to the team, effectively doubling the whole project," reads the latest update on the DayZ development Tumblr. It's unclear if the increase in team size is related to last month's announcement that Dean Hall, the creator of the original Arma 2 mod that became the stand-alone DayZ, will be leaving Bohemia and his game at the end of 2014. We've reached out to Bohemia for more details, and will update this article with any information we receive. Bohemia is adding more developers to DayZ as the team looks to renew its focus on the game's survival...

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Makers of DayZ, Volume, more to speak at UK's Rezzed conference

Developer sessions at EGX Rezzed, next month's U.K.-based gaming expo, will include talks from the people behind games such as DayZ and Volume, EGX Rezzed organizer Gamer Network announced today. The first DayZ-related panel will begin at 9 a.m. ET on Friday, March 28, and will feature "something very special" from DayZ creator Dean Hall, he said. Hall will also close the Saturday sessions at 1 p.m. ET on March 29 with an interview about the game as well as his future plans. He announced yesterday that he will be leaving Bohemia Interactive and the DayZ project at the end of 2014, but will still be involved with the game in some capacity. Following the initial DayZ session, Thomas Was Alone developer Mike Bithell will discuss his next game, Volume, starting at 10 a.m. ET on March 28....


DayZ's Dean Hall will continue to be available for Bohemia in leadership or creative roles

Game designer Dean Hall will still be involved in the ongoing development of DayZ in creative or leadership roles, depending on what studio Bohemia Interactive might require, the New Zealander told Polygon today. As the man behind the wildly successful zombie project, Hall has committed to continuing to lead the team until the remainder of the year, after which he will still be available for the remaining developers "as long as is needed, in whatever form that needs to be," he says. Earlier today, Hall revealed his plans to leave both DayZ and the Czech studio that develops its stand-alone release following earlier statements on Reddit suggesting the designer was ready to work on new projects. Hall tells us he is homesick after spending a number of years away from his family due to...


Dean Hall to step down as head of DayZ, leaving Bohemia Interactive

Dean Hall is stepping down as lead developer on the successful zombie release DayZ at the end of the year and is scheduled to leave studio Bohemia interactive, Eurogamer reports. Hall, who remains with the studio for now, plans to begin his own independent company in his home country of New Zealand where he will start development on a new multiplayer title. According to the DayZ designer, his decision to leave the project comes following the realization that he isn't cut out for a leadership role in the long-term. "I am a grenade," Hall explained. "I have a specific use. I'm really good at risk-taking and making other people take risks, I've always been good at that in my life. Like you say, maybe I've got the gift of the gab, so I can talk, I can explain something, I can talk people...


World of Darkness will take its influence from DayZ and Rust, says CCP

CCP's long in development massively multiplayer title World of Darkness will incorporate an open-world, sandbox style adopted by DayZ and Rust, company CEO Hilmar Petursson told Rock, Paper, Shotgun. "The core dynamics of being human or vampire haven't changed, but we've certainly been taking inspiration from a lot of recent things," said Pétursson. "For example, DayZ and Rust, which have shown us the power of a sandbox when you bring it into a more recognizable context." "The creators of those experiences often reference EVE Online as an inspiration for their things. We're now cross-inspired by what we're seeing there. How the absence of all these structured game mechanics - by just allowing these natural interactions to happen - that is something we're definitely incorporating into...


Rust hits 1M sales, 'insane' success ups the pressure

Following his announcement that Facepunch Studios sold more than 1 million copies of Rust within two months of its Early Access release, creator Garry Newman told Polygon they "would have never have dared even dream" about hitting the milestone, especially so early in development. "Saying we're surprised is a total understatement," Newman told Polygon. "We never expected Rust to ever sell over a million copies, to sell over a million within a couple of months while still in really early development is insane to us." Since its alpha and Early Access releases, the open-world survival game evolved overtime from a DayZ clone into "more of a STALKER kind of world" where players could construct their own buildings. Writing last year that while threats "like mutants, wolves and whatever"...

DayZ Releases
North America
  • Windows
    • Developer Bohemia Interactive
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