A new devblog from the creators of DayZ, a standalone game based on the Arma 2 mod, features screenshots of a shipwreck, the latest building created for the game, and the team's video blog from PAX East.
"This shipwreck has a vast amount of enter-able space inside and we haven't decided exactly where it is going to be placed on Chernarus yet either so some of the pictures are taken from our test map which is bland/featureless and which we use for testing new buildings," writes production assistant, Matt Lightfoot.
The hour and a half long video blog features the Day Z panel at PAX East and footage of Day Z mod creator Dean "Rocket" Hall discussing details of the game with fans after the event.
Another video blog from the Game Developers Conference will be released in upcoming blog...
A new devblog from the creators of DayZ, a standalone game based on the Arma 2 mod, details several improvements on systems such as inventory, crafting, zombie pathfinding and more.
The 21-minute video above touches on several of these updates. The game's inventory system now supports crafting, tracking, weapon custmization and more, while zombie movement is more accurate. Additionally, zombies will spawn directly onto the server.
Other updates include loot spawning inside of vehicles and map expansion.The game's health system will incorporate health, blood and consciousness level, which will be further explained in future devblogs. You can read the full update here.
DayZ is being developed by Bohemia Interactive and Dean Hall, who created the original DayZ mod. A previous devblog...
Dean "Rocket" Hall and Matt Lightfoot, developers on the DayZ Standalone project, released a DayZ developer video diary today, where they visited Bohemia Interactive's motion capture studios.
The 21-minute long video goes behind the scenes as the DayZ Standalone crew take the first steps to redoing the zombie animations that were in the DayZ mod. The aim is to make the zombies in the standalone be more challenging and scary than they were in the initial mod.
Rocket dons a mocap suit and acts out a range of zombie motions, such as stalking like a panther, awkward running, stiff speed-shuffles and tearing into a corpse. Hall explains that they are after a "more sleek animal-like" and "much more tormented" zombie animations.
The mocap session revealed in the video is the first of many...
Dean "Rocket" Hall and Matt Lightfoot, developers on the DayZ Standalone project, released a DayZ developer video diary today, which showcased new features such as a clothing implementation system, map expansions and new loot spawning mechanics.
The new loot spawning mechanic will now spawn loot behind objects, so players will have to get "dynamic" about looking around for loot. Previously, loot would spawn in clumps out in the middle of a room and loot was also spawned by clients "which allowed for a great deal of hacking." Loot will now spawn on the server and at the start of the mission. When loot gets cleaned out, the server will respawn loot as needed.
With the new clothing implementation system, users will have different slots of clothing to use, such as headwear, eyewear,...
International nonprofit PC gaming group the GamersPlatoon Organization has developed a new Arma2 mod that aims to be a prequel to Bohemia Interactive's upcoming standalone zombie survival title DayZ.
DayZ: Origins is an independent project "inspired and based on" Bohemia's mod-turned-game. The mod takes places on an adapted version of DayZ's Taviana community map and features new locations. These includes the isolated Salvation Island, populated by wealthy refugees who have built a walled community protected by hired mercenaries. Players who get into Salvation Island will gain access to "their finest weaponry and supplies" for use out in the mod's open-world.
The mod also includes a mysterious character called "Patient Zero," a mutant super zombie that GamersPlatoon insinuates could...
The Bohemia Interactive developers arrested in Greece on suspicion of spying on military installations while on holiday have returned home to the Czech Republic, it was revealed in a video capturing their arrival.
The news was tweeted by DayZ creator Dean Hall, who offered an image of the newly freed Ivan Buchta and Martin Pezlar, stating "They're home! And smiling!"
Earlier this week it was revealed Buchta and Pezlar were released on a bail sum set at 5,000 euros each. The two men faced up to 20 years in prison and remained in prison for 128 days following their arrest in September 2012.
"It's been a real roller-coaster ride for everyone," Hall told Polygon this week, "and has been a massive weight psychologically on the team the whole time. Just knowing they are going to be back...