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Deep Down trailer teases time-travelling tales of terror

A trailer released today for Deep Down, Capcom Online Games' upcoming procedurally generated role-playing game, offers glimpses at its monstrous enemies and time-bending story. Enveloping shots of deformed horrors like fang-toothed treasure chests with spindly limbs and gigantic slugs with mouths full of canine teeth, four characters tell stories about time travel, truth, kidnapping and a mysterious, unnamed man with a plan. Press play above for some visual clues about the game's story, which is set in New York in the year 2094. It begins with a portal that appears to link the present to the future and ends with an effect that shows how the two worlds are intertwined. Be sure to check out Polygon's hands-on impressions for more about Deep Down, its combat, graphics and procedurally...

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Deep Down producer elaborates on absence of female characters

In an attempt to clarify revelations that Capcom's free-to-play PlayStation 4 title Deep Down won't include playable female characters due to its narrative, producer Kazunori Sugiura states on the game's Facebook page that its story will focus on one male playable character and his Raven cohorts. "From our overseas firm, there was big misconception in an article claiming that there were 12 main characters* in Deep Down, all of them male," Sugiura wrote (translated by Gematsu), referring to VG247 News Editor Brenna Hillier's article about the subject where she used the figure as an example only. "As the person in charge on the development side, I'd like to explain the matter. There is one male main character in Deep Down. The story is being developed around him and his surrounding...

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Deep Down won't feature playable female characters for the sake of the story

Capcom's free-to-play PlayStation 4 title Deep Down won't include the option of playing a female character, according to producer Kazunori Sugiura during a livestream play of the game, DualShockers reports. During the stream, Sugiura revealed only male character models will be playable due to the game's narrative. The randomly generated world of Deep Down will be divided into chapters, he added. Additionally, the game will support remote play through PlayStation Vita. Other information gleaned from the livestream includes the removal of the game's casual setting first made available in a demo during Tokyo Game Show. The difficulty of the game will be fixed at launch; however, Capcom is open to changing the difficulty level server-side if necessary. The game will also only feature four...

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Deep Down delayed in Japan to fully utilize next-gen specs

The launch of Capcom's procedurally generated dungeon crawler, Deep Down, will be delayed in Japan until after summer, producer Kazunori Sugiura revealed in a group discussion on Dengeki Online. "About Deep Down, I think we'll give full fledged information to everyone after the summer, so you may have to wait for a little while beyond the launch [of PS4] on February 22nd," said Sugiura, translated by DualShockers. "Since we don't want to risk to be told ‘This could have been done on PS3!' we want to finish a game that fully uses the PS4 hardware specs." The PlayStation 4 free-to-play title was first unveiled by Sony during the PlayStation Meeting last February. Currently only announced for Japan, the game was slated to enter beta close to the PS4's launch in the region on Feb. 22. ...

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Capcom to adapt its strategy to different regions

Capcom is planning to target its three main markets — Japan, North America and Europe and Asia — differently to better meet the needs of each group, the company's corporate officer and head of consumer games development Yoshinori Ono recently said. In an interview posted to the official Capcom website, Ono said the three regions are different in the kinds of games and platforms they've embraced, so the company cannot adopt a one-size-fits-all approach. "In Japan, for example, home video game consoles enjoy the same amount of popularity among gamers as smartphones and computers," he said. "On the other hand, there is little need to focus on game consoles in other Asian countries because they are only used by hardcore gamers. We do intend to continue marketing titles aimed at...

Video
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Deep Down trailer features feathers, truth, enormous monsters

A Japanese trailer released today for Deep Down, Capcom's procedurally generated dungeon crawler, gives a minute-long glimpse at the upcoming game. Press play above to see the free-to-play PlayStation 4 exclusive in action, complete with dank dungeons, armored combatants and more than one gigantic monster with pointy, dangerous appendages. You'll also hear an English voice-over that teases a ruined city and your role as a seeker of truth. Check out our hands-on impressions of Deep Down, developed on Capcom's new Panta Rhei engine, to learn more about the game.

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Why Capcom is scrapping its old game engine for Panta Rhei

Capcom scrapped its MT Framework engine and built the Panta Rhei engine from scratch in order to tighten development turnaround times for next-gen consoles, according to Capcom senior manager of technology management Masaru Ijuin. In an interview posted to Capcom's investor relations website, Ijuin said Capcom discovered during the last console cycle that MT Framework — the engine powering games like Dragon's Dogma, Marvel vs. Capcom 3 and the Dead Rising series — had some limitations that made it not ideal to work with for the PlayStation 4 and Xbox One. "Looking ahead to the development of games for next-gen consoles, we felt we needed to completely overhaul the development environment to better cope with the increasingly complex hardware," Ijuin said. "That's pretty much why we...

Video
26 Comments

Deep Down trailer shows medieval soldiers battling monsters in New York

The latest trailer for Capcom's free-to-play dungeon crawler for the PlayStation 4, Deep Down,  shows armored medieval soldiers battling monsters in New York in the year 2094. Deep Down features online co-op with up to three friends and procedurally generated dungeons randomly populated by various monsters. In an "include as intended" design strategy, the game's system generates items and the environment at random, including treasure chests, traps, ladders and height differences. Players' characters will be able to relive and explore the memories trapped in various in-game structures such as monuments and artefacts by "reading" them. As well as being equipped with weapons, players can also attack enemies from afar using elemental attack items, such as an explosive fireball and a...

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Deep Down will have an infinite number of randomly generated dungeons

Capcom's free-to-play PlayStation 4 offering Deep Down will feature an infinite number of randomly generated dungeons, the studio stated in a post on Facebook translated by Gematsu. The development team have worked to create a system that generates items and the environment at random, in what the studio calls an "include as intended" design strategy. This means elements incuding treasure chests, traps, ladders and height differences throughout the dungeon are expected to change throughout. Deep Down made its publicly playable debut at TGS earlier in the year, drawing long lines as one of the few next-generation titles available at the show from Japanese developers. You can read our Deep Down impressions here.

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Capcom producers discuss monetizing F2P games without pay-to-win

Capcom, like essentially all major Japanese game publishers these days, is making a major push into free-to-play titles. Deep Down, the company's big PlayStation 4 release, is a F2P role-playing game, a first for Capcom on consoles. It's a pretty bold experiment for the company, and one that producer Yoshinori Ono is prepared to face some criticism for. "The first thing is to make a real, full-on game," Ono said in an interview with Famitsu magazine. "There are some people that see Deep Down being a free-to-play title as a negative thing. The fact that these people exist is a sign, I think, that we in the game industry have failed to produce good F2P games. However, if these people have a good, fun experience with an F2P title, that impression's going to change." Ono isn't the only...

Deep Down Releases
North America
  • PlayStation 4
    • Publisher Capcom
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