|Platform PS3||Publisher Atlus||Developer From Software||Release Date 10/06/2009|
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Demon's Souls is kicking my ass. Talk me through some solutions.
5 replies latest reply 6 months ago by Sabre Swinger
Demon's Souls: A Guide [EpicNamebro, Demon Days]
2 replies latest reply over 1 year ago by CoffeeJezus
Demons Souls - The most unforgiving game of this generation!
1 reply latest reply over 1 year ago by rin
By Michael McWhertor on Nov 21, 2013 11.21.13
From Software's dark action role-playing games Demon's Souls and Dark Souls and their online multiplayer features had an influence on the PlayStation 4's design, according to Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios. Speaking on the PlayStation Blog podcast today, Yoshida recounted this ten favorite games of the PlayStation 3 generation, saying Demon's Souls and Dark Souls were tied for second place. He estimated that he'd spent more than 100 hours playing the titles at work and at home. "Lots of things these games, Demon's Souls and Dark Souls, did, like leaving the message to other people asynchronously, so if you were connected — but not connected at the same time, all these things inspired us when we were designing the system features for PS4,"...
By Michael McWhertor on Jun 13, 2013 06.13.13
Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida says he loves From Software's Demon's Souls and would really like to see more of that game on PlayStation platforms, but wouldn't say when or if we'll see a direct sequel to the 2009 game. Yoshida said Sony "dropped the ball" when it passed on publishing Demon's Souls in North America and Europe. Atlus and Namco Bandai picked up the slack, with the latter publishing From Software's spiritual successor, Dark Souls. Sony still owns the rights to the Demon's Souls intellectual property. At E3, I asked Yoshida about Sony's relationship with From Software and if it plans to work with the developer again on the license. "We have been great partners with From Software from the very beginning of PlayStation," Yoshida...
By Griffin McElroy on May 15, 2013 05.15.13
The European PlayStation Plus service will have its Instant Game Collection expanded with Kingdoms of Amalur: Recknoning, Demon's Souls and more later this month, according to a post on the PlayStation Blog. On May 29, European Plus members will be able to grab three (technically four) games for free: EA and 38 Studios' action-RPG Kingdoms of Amalur: Recknoning, From Software's hardcore RPG Demon's Souls and the Ico and Shadow of the Colossus HD Collection. On the same day, three games will be leaving the Collection to make room: Hitman Absolution, Joe Danger 2 and Dead or Alive 5. One week later, Rayman Origins and Coconut Dodge Revitalized, two PS Vita titles, will be added to the Instant Game Collection for European subscribers, while shmup Sine Mora will be removed.
By Michael McWhertor on Apr 01, 2013 04.01.13
PlayStation Plus subscribers in North America will get free access to five games in April, according to an update on the PlayStation Blog — Demon's Souls, Malicious and Labyrinth Legends for PlayStation 3; and PSP game Soulcalibur: Broken Destiny and Zombie Tycoon 2: Brainhov's Revenge for PlayStation Vita. Those games will be made available for free to PS Plus members over the next month, starting with From Software's dark, challenging role-playing game Demon's Souls on April 2. The PlayStation Store update on April 2 will also bring with it discounts on games like Telltale Games' The Walking Dead, Söldner-X2 and Rainbow Moon. This month's free PlayStation Plus offerings will replace a trio of titles leaving the Instant Game Collection in April: Spec Ops: The Line, Super Street...
By Alexa Ray Corriea on Jan 28, 2013 01.28.13
Demon's Souls and Dark Souls director Hidetaka Miyazaki will not be involved in the development of Dark Souls 2, instead stepping back into a less-involved supervising role and assisting with production scheduling, according to an interview with Miyazaki at Edge Online. Miyazaki told Edge he is looking into server-based networking for Dark Souls 2's online multiplayer, a move away from Dark Souls peer-to-peer system. He has also assisted in nailing down a development schedule, citing player criticism over the numerous polishing patches released post-launch for Dark Souls as a reason for tightening production. "I'm aware that many fans were a little bit frustrated about Dark Souls in terms of the scheduling — more specifically speaking, about the patches that we've released," he...
By Russ Frushtick on Jan 14, 2013 01.14.13
Ever since the original Demon's Souls, friends of mine have been singing the praises of From Software's insanely difficult RPG series. And yet, every time I played Demon's Souls or Dark Souls, it made me feel miserable. I'd pick it up at a press event, play for 10 minutes and come away wondering whether my friends had bad taste or a masochistic side I was just never aware of. It felt slow, awkward and intentionally obtuse. The controls and HUD made no sense and the lack of direction often left me scratching my head. So, after 10 minutes, I'd put the controller down and walk away with a feeling of superiority, knowing that this was a bad series that I wanted no part of. And yet, vocal love for the franchise persisted. So much so that one of the banner trailers at this past VGA awards...
By Michael McWhertor on Jan 03, 2013 01.03.13
From Software's dark PlayStation 3 role-playing game Demon's Souls will be released as a downloadable title through the PlayStation Network on Jan. 8, publisher Atlus announced today. To mark the occasion, Atlus says it will hold a Pure White World Tendency event from Jan. 8 to 14. Newcomers will appreciate the World Tendency server setting, which makes the game slightly easier and enables certain in-game events only available in a Pure White environment. The downloadable version of Demon's Souls will be priced at $19.99. Demon's Souls for PS3 was originally scheduled to go offline on May 31, 2012, but Atlus later announced that the role-playing game's online component — crucial to the Demon's Souls experience — would "continue for the foreseeable future." In a comment posted to...
By Alexa Ray Corriea on Sep 17, 2012 09.17.12
Lone Survivor developer Superflat Games' next project will be a cross between Legend of Zelda and Demon's Souls, designer Jasper Byrne posted on his blog today along with several in-progress screenshots. "Basically it's a combination of all the ideas I've been shooting around since the later parts of making Lone Survivor, from dungeon crawler to sci-fi head-messing to whimsical platformer," wrote Byrne. "Or another way of looking at it may be Zelda x Demon's Souls?" The untitled project features two-handed combat, equipable weapons, and the ability to roll. Byrne is writing the game's engine to create a "sort of Zelda: Phantom Hourglass type" isometric 3D view for its environments, but will use 2D sprites to represent its characters. Lone Survivor, Superflat's post-apocalyptic...
By Tracey Lien on Aug 01, 2012 08.01.12
The CEO of the North American subsidiary of ATLUS stepped down today after eight years with the publisher of games like Trauma Center, Persona 3 and 4, Demon's Souls and Catherine. ATLUS' parent company, Index Digital Media Inc. announced that Shinichi Suzuki, who has been president and CEO of the company since 2004, will be replaced by Naoto Hiraoka. Hiraoka has been with ATLUS for 11 years and headed up the consumer business arm of the company. The outgoing president will be remembered for overseeing year on year record revenues and profits of the company, and leading them during the release of some of ATLUS' most well-known titles. "In the time since I assumed the role of President and CEO of Index Digital Media, Inc., the company has experienced tremendous success and growth,"...
By Griffin McElroy on May 25, 2012 05.25.12
Though Demon's Souls' online multiplayer servers were scheduled to be shut down at midnight on May 31st, Atlus will keep them alive indefinitely. Demon's Souls allows players to visit one another's worlds to help out with particularly difficult gameplay segments (see: all of them). Last month, Atlus announced the servers which allow for those trips (as well as special, often holiday-timed in-game events) would be shut down at the end of May. Today, the publisher explained that it was too hard to see the game's obtusely original multiplayer component be deactivated. "While it originally seemed as though it would be unfeasible for us to continue to sustain the servers," said VP of Atlus marketing Tim Pivnicny, "a number of developments have made it possible for us to continue to invest in...