|Platform PS3, 360, PS4, xbox one||Publisher Activision||Developer Bungie||Release Date 2014-09-09||Price at Launch $59.99|
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Which class will you choose?
1 reply latest reply 4 months ago by Uncompetative
Destiny must be a Cross-platform game
20 replies latest reply 9 months ago by DurdensWrath
Animated GIFs from the Destiny ViDoc, some 'gameplay'
9 replies latest reply about 1 year ago by Livingtarget
Destiny live chat
109 replies latest reply about 1 year ago by koorashi
Destiny: Will it be great?
20 replies latest reply about 1 year ago by Farron
By Alexa Ray Corriea on Feb 12, 2014 02.12.14
The 2014 Game Developers Conference has added more talks to its schedule from developers Bungie and Gameloft, as well as an additional Dev Day focused entirely on Google developers, organizers announced today. As part of the summit's Production talks track, Bungie will discuss the company's strategy when growing its team to work on Destiny. Executive producer Mark Noseworthy will discuss how Bungie built a new engine from the ground up to handle the title's cross-platform and cross-generation release, as well as what the development team learned in the process. Noseworthy's talk, "Upgrading Bungie's Production Practices for a Brave New World," will share the three key ideals of Bungie's production philosophy. Gameloft producer Saul Gascon will discuss creating free-to-play games using...
By Alexa Ray Corriea on Jan 17, 2014 01.17.14
Bungie is encouraging long-term investment in Destiny by offering a wide range of varying experiences and opportunities that will appeal to a spectrum of different types of players, according to developers speaking on the latest Bungie podcast. Tyson Green, Destiny's investment lead, said there's no way to know during development on a game exactly what elements players are looking for and what will keep them playing. With Destiny, Bungie will encourage players to invest themselves in in-game communities, which will bolster their attachment. "Investment is not about experience points, it's not about item drops, it's about having an enduring attachment to a game and to a community so that, that community can exist and thrive," he said. "If you unlock new abilities and you give people...
By Colin Campbell on Jan 09, 2014 01.09.14
Former Halo writer and creative director Joe Staten has joined Microsoft Game Studios. Staten had been working on Destiny for one-time Microsoft subsidiary Bungie, until September last year. His appointment was announced today by Microsoft studio manager Mike Ybarra. "Thrilled to welcome back Joe Staten to the Microsoft Studios family," he wrote on Twitter. In September, Staten announced his plans to leave Bungie "to tackle new creative challenges." During his tenure at Bungie, he served as the voice of the Halo series' grunts and the author of the Halo: Contact Harvest novel. Most recently, he served as design director for Destiny, the developer's upcoming open-world shooter. Last year, Staten appeared in a video for Destiny, in which he discussed the shooter's social experience. S...
By John Funk on Dec 25, 2013 12.25.13
A holiday video from Bungie takes the form of a poem read by a fireplace on a presumably wintry night. The poem, read by Bungie community manager David "DeeJ" Dague, spoofs Clement Clarke Moore's famous "A Visit from St. Nicholas," more popularly known by its first line: "'Twas the night before Christmas." In the Bungie version, however, 'twas the year before Destiny with hard-working developers as busy as Santa's elves getting the game ready for players. Destiny launches next September.
By Michael McWhertor on Dec 07, 2013 12.07.13
A new trailer for Destiny, Bungie's sci-fi "shared world" shooter, debuted at today's Spike VGX awards presentation, offering another look at the interplanetary action coming to consoles next year. Rather than focusing on a specific feature or new revelations about how Destiny plays, Bungie shows the breadth of the game's content. The new trailer highlights the many weapons, characters, enemies and worlds of Destiny, as well as its music. Prior to VGX, Bungie and publisher Activision announced a release date for Destiny, Sept. 9, 2014. The game is coming to PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
By Michael McWhertor on Dec 06, 2013 12.06.13
Bungie will release its next game, the sci-fi space epic Destiny, on Sept. 9, 2014, according to an update from the developer today. Previously, the multi-platform game was slated for a release sometime during spring 2014. "We first shared the design pillars of Destiny less than one year ago," reads a post on Bungie.net from community manager David "Deej" Dague. "We promised to redefine what players should expect from a Bungie game. We said we wanted to change the way people play games together. We set our bar high. For us, Destiny represents a once in a lifetime opportunity. "Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the...
By Colin Campbell on Nov 26, 2013 11.26.13
A modder who spent 2,000 hours creating a Skyrim mod in order to snag a development job at Bethesda has been rewarded in an unexpected way. Bungie has hired him to work on Destiny. Alexander Velicky spent a year building the impressive Skyrim mod Falskaar (pictured). At the time he said his work was directed at gaining Bethesda's attention. "The best way to show Bethesda that I want a job there and should be hired is to create content that meets the standards of their incredible development team," Velicky said. Instead, the mod was noticed by Bungie, which has given him a job as associate designer. "Modding has been 90 percent of my life for over four years now, and all throughout you were there to support me," he wrote on a blog post, addressed to the Skyrim fan community. "Every...
By Samit Sarkar on Nov 15, 2013 11.15.13
The Spike Video Game Awards have a new name, the VGX, and this year's show will air Saturday, Dec. 7, host Geoff Keighley announced last night on Twitter. The X-based rebranding appears to be tied to a focus on next-generation games. According to the VGX website, this year's awards show will begin at 6 p.m. ET and run for three hours in an "intimate studio setting." Viewers can expect not only the usual barrage of world-premiere trailers, but also "in-depth extended demos" of PlayStation 4 and Xbox One titles, as well as interviews with an interactive component. Interested parties will be able to watch the video game extravaganza on Spike, and the network will livestream the show globally on the websites for Spike, Comedy Central, MTV, MTV2, BET and GameTrailers, as well as on...
By Michael McWhertor on Nov 14, 2013 11.14.13
PlayStation faithful will get their hands on the beta version of Bungie's new shooter, Destiny, before anyone else. Bungie chief operating officer Pete Parsons announced tonight that the first playable version of the game is coming to PlayStation 3 and PlayStation 4 before Microsoft's consoles. To get access to the Destiny beta, which Bungie says "will include a diverse sampling of major activities in the full game," players will need to pre-order the game through a participating retailer. To mark the announcement and the PlayStation 4 launch, Bungie released a new trailer for Destiny, which you can watch below. Destiny is slated to come to PS3, PS4, Xbox 360 and Xbox One in spring 2014.
By Alexa Ray Corriea on Nov 01, 2013 11.01.13
Developer Bungie avoided heavy-handed science fiction elements for its upcoming shooter Destiny, blending more fantasy into the game in order to distance it from the studio's long-standing Halo franchise, senior writer Eric Osborne told IGN. According to Osborne, original concept art for Destiny included more knights and fantastical elements before adopting a sort of Star Wars approach in mixing sci-fi and fantasy. Osborne explained that Bungie began internally calling this mashup of genres "mythic science fiction," a "world that's rooted in science fiction but with more fantastical elements than we've ever had before, at least with Halo." In an effort to create a world vastly different from the Halo universe, Bungie tried to lean less on sci-fi without shelving it entirely. "Really,...