By John Funk on Dec 25, 2013 12.25.13
A holiday video from Bungie takes the form of a poem read by a fireplace on a presumably wintry night. The poem, read by Bungie community manager David "DeeJ" Dague, spoofs Clement Clarke Moore's famous "A Visit from St. Nicholas," more popularly known by its first line: "'Twas the night before Christmas." In the Bungie version, however, 'twas the year before Destiny with hard-working developers as busy as Santa's elves getting the game ready for players. Destiny launches next September.
By Michael McWhertor on Dec 07, 2013 12.07.13
A new trailer for Destiny, Bungie's sci-fi "shared world" shooter, debuted at today's Spike VGX awards presentation, offering another look at the interplanetary action coming to consoles next year. Rather than focusing on a specific feature or new revelations about how Destiny plays, Bungie shows the breadth of the game's content. The new trailer highlights the many weapons, characters, enemies and worlds of Destiny, as well as its music. Prior to VGX, Bungie and publisher Activision announced a release date for Destiny, Sept. 9, 2014. The game is coming to PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
By John Funk on Oct 01, 2013 10.01.13
A new gameplay trailer for Bungie's online shooter Destiny focuses on an enemy that hails from a source very familiar to we Earthlings. Humans living in the last city of Earth looked to the sky and saw hope, says the trailer's narrator, but those in the sky looked back and saw us. At last, a force that grew stronger where it hid deep inside the core of our Moon made its move. The rest of the trailer shows the game's gunplay and combat, and while there doesn't seem to be anything particularly lunar about the environments, it does show off more than a few enemies, weapons and player powers. The end of the trailer introduces an enormous boss enemy bound in chains; as one might expect the chains don't hold it for very long. Destiny is scheduled for launch some time in 2014. A public...
By John Funk on Sep 05, 2013 09.05.13
A new trailer for Bungie's online FPS Destiny showcases fans' reactions to and press acclaim for its appearances at shows like E3 and Gamescom this past summer. The video also shows new footage of what appears to be player-vs-player multiplayer as well as cooperative player-vs-AI. Destiny is planned to launch on Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 next year.
By John Funk on Aug 22, 2013 08.22.13
A new behind-the-scenes video for Bungie's upcoming "shared-world shooter" Destiny discusses how the developers hope players can get lost in the wilderness. What design director Joseph Staten believes most players will find striking about Destiny is the opportunity to run into players in the world, because most action games don't enable that facet of gameplay. To that end, the developers have incorporated seamless matchmaking into the game, which will put players in the same world as friends and other adventurers without any break in the action. Characters have three weapon slots: one for a general all-purpose assault rifle, one for a more specialized weapon of the player's choosing, and a "heavy" slot for dishing out lots of damage very quickly. The video also talks about the...
By Colin Campbell on Jul 23, 2013 07.23.13
Then there was a full orchestra and choir, conducted by composer Austin Wintory, filling the San Diego Civic Auditorium with Journey's ineffable loveliness. And Eimear Noone, bringing Diablo 3's clanging, underworldly strangeness to this forum of capital C Culture. Video Games Live on Saturday night was another Tommy Tallarico-hosted celebration of game culture, through its music. The noise wasn't just coming from the orchestra and choir, but also from the audience, who are always happy to contribute to the spectacle, cheering, singing, shouting, all broadcast live on the internet via Twitch. "I find it quite wonderful," said Wintory, who was nominated for a Grammy for his score. "I make music for other people. I like working on games because of how much they mean to people. And an...
By John Funk on Jul 08, 2013 07.08.13
A new video has three Bungie artists offering developer commentary over the studio's 12-minute Destiny demo from last month's E3 show. The video features commentary from Bungie's environmental art lead Mike Zak, environment artist Mark Peterson and technical art director Ryan Ellis. The trio alternate between cracking jokes, like calling a collection of bombed-out cars "really horrible traffic," and offering new insight on the demo and the cutscenes that bookend it. The artists point out some of the new technologies shown in the demo, like the decorators and real-time lighting, as well as authentic bird simulations that makes them react believably to the player's actions, usually by flying away. They also offer some hints at the game's plot, saying that the giant wall which serves as...
By John Funk on Jul 03, 2013 07.03.13
Bungie has released the complete E3 gameplay reveal for its upcoming online shooter Destiny for viewers who either missed it the first time around or want to catch it again in greater definition than live stream quality. In the video, two players team cooperatively fight their way through a massive ruin in Old Russia, encountering Fallen enemies and getting some sweet loot in the process. On the other side, they team up with other player fire teams for a public event including a battle against a giant walking tank. Destiny is planned to hit Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 sometime next year.
By Megan Farokhmanesh on Jun 14, 2013 06.14.13
Reggie Fils-Aime said the best way for companies to deal with the used games market is to ensure their games are good so gamers won't trade them in. Shuhei Yoshida said the PlayStation Plus subscription requirement is up to publishers for free-to-play games on PlayStation 4. Achievements on the Xbox One will be broken into two categories: traditional Achievements and special Challenges. Microsoft said the popularity of multiplayer is why the company thinks the Xbox One's connectivity requirement won't be an issue. Several new games were announced as being in development at E3, and we've got a spread of features detailing the show floor's offerings. Nintendo: If devs are worried about used game sales, they should make better games Publishers decide whether to require PS Plus...