By Colin Campbell on Aug 27, 2014 08.27.14
But in a new interview published this week by Edge magazine, the company's talismanic creative leader Shigeru Miyamoto signals a strong desire to appeal to highly engaged consumers, aka the hardcore. In an unusually frank answer, Miyamoto seems to almost dismiss casual gamers. "[These are] the sort of people who, for example, might want to watch a movie. They might want to go to Disneyland," he said. "Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games]." Edge's online sister-outlet CVG today ran excerpts of the interview, in which Miyamoto...
By Brian Crecente on Jun 16, 2014 06.16.14
There was an awkward moment in the beginning of that spring 2013 interview when I suddenly realized that I didn't know the official title for Miyamoto, a man who I've interviewed countless times and perhaps the most recognizable game maker in the world. That moment became more awkward when it became apparent that Miyamoto didn't really know his own title either. I suppose officially he has one, something like senior game developer, but unofficially he is the soul of the beloved company, its smiling face, its heart. And that was never more apparent in that spring meeting then when I asked Miyamoto about the lethargic sales of the Wii U. It was obvious it was a point of personal pride, hurt pride, that it wasn't doing better. And he knew it could, that if people could just understand...
By Colin Campbell on Apr 04, 2014 04.04.14
But this story fails to take into account a huge history of boardwalk and pinball games that exerted immense cultural influence on the early days of video games, most especially in arcades, which is still being felt today. This summer a new exhibit at The Strong's National Museum of Play in Rochester, NY, will seek to connect today's games with the mechanical amusements of the past, stretching back to the early years of the 20th Century. The exhibit, called The Boardwalk Arcade and Pinball Playfields, will feature a disparate selection of machines including some of the earliest boardwalk games and seminal pinball machines such as Ballyhoo (1932), Humpty Dumpty (1947) and Triple Action (1948). Last year, the museum held a smaller exhibit of arcane arcade machines that organizers say...
By Emily Gera on Mar 05, 2014 03.05.14
Fortunately, times have changed since Wise made a name for himself in a two-decade-long career as the house composer for Rare, the British studio that first developed the Donkey Kong Country series for Nintendo. The musician's return to his retro roots, after leaving the studio in 2009, just happens to coincide with some new sound technology. "The old technology was hard," Wise tells us. "Everything was hand-coded. It was a lot of effort to get it to sound as good as it eventually ended up. It took a lot of time and a lot of brain power, and to do it all again that way, I'm not sure it would be possible. If we did it the old way we'd be on it five or six years." At the time of developing the original Donkey Kong Country the team at Rare was working between 12 to 16 hours, seven days a...
By Colin Campbell on Feb 21, 2014 02.21.14
Here's the launch trailer for Donkey Kong Country: Tropical Freeze, which arrives today for Wii U. The Retro Studios platformer is rated by Polygon's reviewer as "a high point for the series" that "adds intelligently to the formula, with new characters that imbue subtle nuance to the gameplay, a better-tuned challenge level and an increased emphasis on replay value." Today's trailer features various helpful characters and powers in the game including Diddy, Dixie and Cranky Kong.
By Jenna Pitcher on Feb 21, 2014 02.21.14
Developer Project Sora's iteration of the fighting game franchise Super Smash Bros. will add Donkey Kong's Diddy Kong to its roster of fighters, according to the game's official website. According to an announcement on the Miiverse by game director Masahiro Sakurai, Diddy Kong's flexibility has been increased for the latest iteration. Diddy Kong will join a roster of confirmed well-known characters like Little Mac, Luigi, Princess Peach, Princess Zelda, Princess Rosalina and her companion star-creature Luma, Mega Man, Sonic, the Animal Crossing Villager, the Wii Fit trainer and Marth from Fire Emblem. Super Smash Bros. will feature a Mario Galaxy stage based on gravitational pulls, which "will require using brand-new tactics," according to Sakurai. The two platform versions will...
By Dave Tach on Dec 06, 2013 12.06.13
Have you ever wanted Mario to chase Donkey Kong around your wedding cake? Well, we've got just the thing for you! The video game-themed cake in the video above was created by catering company Meals for Reals, Invader Visuals and Posh Entertainment. Check out the video above to see what happened when "a bunch of nerds from a DJ company get an idea for a wedding cake," as the video's YouTube description admits. Stick around, and you'll also get to see Dig Dug, Pac-Man, Sonic the Hedgehog and more, all projected onto a cake it almost seems wrong to eat.
By Alexa Ray Corriea on Nov 18, 2013 11.18.13
Jeff Willms, winner of the 2012 Kong Off 2 Donkey Kong world championships, took home the grand prize for the second year in a row following The Kong Off 3 this weekend. Willms — who hails from Ontario, Canada — obtained a high score of 1,096,200 points over the three-day event, beating out second place winner Ross Benziger of Portland, Ore. by 29,100 points. Willms also has the fourth-highest Donkey Kong score ever recorded since the game's launch in 1981; the world record of 1,138,600 points is still held by Dr. Hank Chien of New York City. Chien himself finished in third place for The Kong Off 3 with a score of 1,056,900 points, while fourth place went to Steve Wiltshire with 1,053,200 points and fifth place to Steve Wiebe with 1,048,800 points. The Kong Off 3 was held for the...
By Jenna Pitcher on Sep 30, 2013 09.30.13
A new Nintendo Direct scheduled for tomorrow morning will offer viewers more information on upcoming Wii U and 3DS titles that will launch later this year, Nintendo announced today. Titles possibly featured in the upcoming presentation could include The Legend of Zelda: A Link Between Worlds, Sonic Lost World, Professor Layton, Azran Legacy and Pokémon X and Y, along with Wii U titles such as The Legend of Zelda: The Wind Waker HD, Super Mario 3D World, Wii Party U and Donkey Kong Country: Tropical Freeze. The presentation will be broadcast simultaneously worldwide Oct. 1 at 10 a.m. ET and 7 a.m. PT. The previous Nintendo Direct aired on Sept. 8 and announced that Capcom's Nintendo 3DS game, Monster Hunter 4, will include tie-ins to two classic Nintendo franchises.
By Samit Sarkar on Aug 07, 2013 08.07.13
Nintendo is delivering a smattering of retro classics to the Wii U and Nintendo 3DS Virtual Console services later this year, including Super Mario Bros. 3 and Tecmo Bowl, the company announced during a Nintendo Direct presentation today. Super Mario Bros. 3 will be available on both Wii U and 3DS Virtual Consoles, while the following games will be released on 3DS Virtual Console: Summer Carnival '92: Recca, the NES version of Donkey Kong (Aug. 15), Wario Land 3 (Aug. 29) and Tecmo Bowl (this fall).