November on PS Plus begins with Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen, the expanded version of the original Dragon's Dogma, is the first game to go free for PlayStation Plus subscribers in North America this month, Sony announced today. Dark Arisen, which regularly costs $39.99, will be available free to PS Plus members after Sony updates the PlayStation Store tomorrow, Nov. 5. Plus subscribers who want to pick up a free copy of Kingdoms of Amalur: Reckoning must do so before the PS Store is updated, since it's leaving the Instant Game Collection tomorrow. And there's one week left for PS Plus members to get Oddworld: Munch's Oddysee HD, which will no longer be available free after Nov. 12. Six other games aside from Dark Arisen will be available free as part of the PS Plus Instant Game Collection this month.


Capcom 2013 financial results sees revenue climb despite poor game sales

Capcom revenue climbed by the millions this fiscal year, rising from ¥82 billion ($820 million) to ¥94 billion ($940 million) in revenue according to the publisher's full year financial results for the fiscal year ending March 31, 2013. This is despite a lack of results from the company's increased efforts in digital returns, alongside a number of games that failed to meet sales targets. Capcom's Digital Contents Business, a sector made up of console, Windows PC and mobile titles, saw profits fall by over 50 percent. Even more significantly, this arm of the company accounts for just over 67 percent of its total income. Similarly, only three of Capcom's software releases reached over 1 million units in sales. DmC: Devil May Cry saw sales of 1.15 million, failing to reach its expected...


Capcom profits drop in Q1 with lack of big releases from publisher

Capcom's profits dropped by 37 percent in this first quarter to 828 million yen (roughly $8.4 million) according to its latest financial results — something the company expected during a period lacking any major releases. The publisher recorded net sales of 17.4 billion yen (or $178.7 million), down 6.2 percent compared to the same period last year. Similarly, performance of its games sector fell by 9.4 percent with operating profits down by 82.4 percent. Resident Evil Revelations and Dragon's Dogma: Dark Arisen achieved projected sales, according to Capcom, while Monster Hunter Frontier G performed steadily. Capcom also successfully made headway in breaking the Taiwan market with browser game Onimusha Soul, while Smurfs' Village has provided stable income.


Capcom reports fiscal 2012 results, reiterates focus on streamlining business and cutting costs

Capcom reported financial results for its 2012 fiscal year today, posting a significant drop in net income due to restructuring costs as the company shifts focus for a future in which it expects development costs to rise on next-generation consoles. The Japanese publisher's 2012 fiscal year ran from April 1, 2012, through March 31, 2013. Capcom tallied net sales of 94.08 billion yen ($953.2 million) for the full year, a 14.6 percent jump from the 82.07 billion yen ($831.3 million) it recorded in the 2011 fiscal year. But net income dropped by 55.8 percent from 6.72 billion yen ($68.1 million) in fiscal 2011 to 2.97 billion yen ($30.1 million) this past year. The major drop in Capcom's net income resulted largely from a "special loss" of 6.95 billion yen ($70.4 million) associated...


Dragon's Dogma title update corrupting saves, Capcom counsels user backups

A recent patch to Dragon's Dogma, Capcom's fantasy themed role-playing game, is corrupting save files, and Capcom urged players to back up their data in a post on Capcom-Unity today. The corruption stems from a recent title update and affects both Dragon's Dogma and the recently released Dragon's Dogma: Dark Arisen expansion. "To prevent the possibility of permanent loss of your data," Capcom's community liaison GregaMan wrote, "please copy your existing save data (whether it be [Dragon's Dogma] or [Dragon's Dogma: Dark Arisen) to an external storage device or cloud whenever possible — especially if you are picking up the game for the first time in awhile or switching over to Dark Arisen for the first time." GregaMan also suggests playing the game offline as the company...


Dragon's Dogma: Dark Arisen review: beggar's bargain

Most of Dark Arisen's "new" foes are stronger reskins of encounters from the original game Dark Arisen takes place on Bitterblack Isle, an area latched onto the mainland of Dragon's Dogma by way of Olra, a mysterious new character who ferries you to the zone and provides (very minimal) plot motivation. Unlike the sometimes too-vast open world of Gransys, Bitterblack Isle is a single, linear, self-contained dungeon. You start at the top and have to hack your way to the bottom level. The best part of Dragon's Dogma was the post-game dungeon. It cut out all the tedious overworld travel and focused on a long series of the battles against massive enemies that made the game unique in the first place. Based on that, a new series of descending catacombs sounds like a great idea....

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Dragon's Dogma: Dark Arisen enemy showcase teases living armor and giant eyeballs

Capcom has released an "enemy showcase" trailer for the upcoming Dragon's Dogma: Dark Arisen featuring a trifecta of baddies awaiting would-be adventurers and their parties. The first of three enemies shown is the Strigoi, a flying beast that grapples adventurers before impaling them with its scorpion-like tail. The Strigoi is vulnerable to fire, however, and using a self-immolation spell before being attacked will trick them into harming themselves. The video also shows an enemy dubbed the Living Armor, who fights with a massive sword and shield. When the armor is destroyed, the narrator warns that the spirit becomes something else entirely and will necessitate a switch of strategy. The last of the new baddies is a giant eye monster called the Gazer, which shoots eye beams, attacks...

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Japan Review Check: Game & Wario, Dragon's Dogma, Tomb Raider

A quick look at the highlights among the games coming out in Japan this coming week, courtesy the review pages of Famitsu magazine: Game & Wario (8/8/7/8, 31 out of 40 points): This Wii U minigame complication came out on March 28, but — as with a lot of WiiU titles — Famitsu didn't publish their review until pretty well after the game hit stores. One wonders if that has anything to do with the general disappointment that seeps through most of the reviewers' text blurbs. "Only four out of the 16 games included are multiplayer," wrote editor Atsuhiro Fujiwara, "which may not feel like enough for some people. However, each game gets harder and offers up new gimmicks the more you get into them, so it's all pretty enjoyably. The game where you have to draw pictures based on topics...


Why Western-style RPG Dragon's Dogma wound up being such a big hit in Japan

Dragon's Dogma, released for the PlayStation 3 and Xbox 360 last May worldwide, was a semi-orthodox role-playing game with very unorthodox origins. Produced by Hiroyuki Kobayashi and his internal team at Capcom, the game was portrayed to Western gamers as a Japanese Skyrim, an attempt by a Japanese developer to create a serious Western RPG that can compete with the big boys. So why did it wind up selling half a million copies in Japan and, well, not quite so much anywhere else? "When we launched this project, we had a mountain of issues we needed to tackle," Kobayashi told Famitsu magazine in a postmortem published in this week's issue. "One, will we really finish this title and all the new things we're trying to do with it? Two, what do we have to do to attract the attention of...


Dragon's Dogma was originally twice its current size

Dragon's Dogma in its original form was twice as large as the game that finally shipped, Director Hideaki Itsuno said during a GDC panel. Itsuno spoke via translator at "Behind the Scenes of Dragon's Dogma: A Look at the Development of Capcom's Open-World Action Role-Playing Game," panel, a talk that explored the game's development and early conception. According to Itsuno, the game the team mapped out would have been impossible to create. "There was no way to create this game within the budget," Itsuno said. Dragon's Dogma was further pared down to about 30 percent more than its current state, before final revisions were made. Itsuno also elaborated on early experiments during development, including with the game's character editor. The team needed a practical solution to use the...

Dragon's Dogma Releases
North America
  • Xbox 360
    • Released 05/22/2012
    • Publisher Capcom
    • Developer Capcom
    • Score 7
  • PlayStation 3
    • Released 05/22/2012
    • Publisher Capcom
    • Developer Capcom
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