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Elite: Dangerous to have procedurally-generated Milky Way containing more than 100 billion stars

Frontier Developments' successfully Kickstarted game, Elite: Dangerous, will take place in a procedurally-generated Milky Way that hosts more than 100 billion stars, according to the game's creator, David Braben. Speaking with PC GamesN, Braben said that the game will be set in a "truly giant galaxy of vast numbers" and will be a mixture of the original Elite, which was released in 1984, and its sequel Frontier, released in 1993. "It depends on what aspect of the game you look at," Braben said. "I think in many respects [Elite: Dangerous] is more comparable to Frontier in terms of the way the galaxy works ... but in terms of the way you fly it's much closer to Elite. "We're going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top makes the combat...

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Elite: Dangerous reaches £1.25 million funding goal near end of Kickstarter drive

The Kickstarter campaign for Elite: Dangerous is a success, having reached its £1.25 million ($2.03 million) funding goal today with just over two days left in the pledge drive. Elite: Dangerous creator David Braben of Frontier Developments, who co-wrote and co-developed the original Elite with Ian Bell and released it in 1984, thanked the backers on Twitter, saying, "It is truly exciting, touching, and really wonderful." As of this writing, more than 21,000 people have contributed £1,263,242 to the project. The 60-day Kickstarter campaign will end at 7 p.m. ET Friday, Jan. 4, giving Frontier exactly 50 more hours to pull in as much additional funding as possible. The project's stretch goals consist of a Mac version at £1.4 million and 10 additional playable ships at £1.5 million. ...

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Star Citizen developer supports Kickstarted projects Godus, Elite: Dangerous

Star Citizen developer Chris Roberts is a firm believer in the power of crowd-funding, and has urged his backers and fans to turn their attention to two Kickstarter projects that he says need a monetary bump as their campaigns wind to a close: 22Cans' Godus and Frontier Developments' Elite: Dangerous. Roberts defended 22Cans' director Peter Molyneux against the "blow back" leveled against the developer and his current title, Curiosity — what's inside the cube? According to Roberts, the likeliest reason for features not making a final game cut, like what happened with Curiosity, are due to publishers needing to push a game at a certain deadline. "He is definitely very enthusiastic, which can get him into trouble sometimes, as he can over promise, but it always comes from the right...

Elite: Dangerous Releases
North America
  • Windows
    • Developer Frontier Developments
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