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Platform Win, Mac Publisher Sony Online Entertainment Developer 989 Studios Release Date 1999-03-16

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Learn how to copy, and know when to steal

There's nothing wrong with copying the work of other games, or other genres, the important thing is to know why you're copying, and do something interesting with your own product. "Look at the game you are thinking of copying, the one that got all those YouTube views, and look at why it worked, the decisions and choices, the objectives," Volume and Thomas Was Alone developer Mike Bithell wrote in a recent blog post. "How the surface of the game achieved the outcome, and then come up with something different that may duplicate some of that success." He describes a meeting where his then boss asked how to make a Minecraft game, and instead Bithell sat down and made a list of what Minecraft did well. He was focused on why it was a success, instead of simply looking to rip off the topical...

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SOE introducing caves, underground tunnels to Landmark

Sony Online Emtertainment is introducing caves and underground tunnels to its building-and-crafting game Landmark, which is currently in closed beta. Caves will open up in the next few weeks, encouraging players to venture underground in search of building materials. Landmark is based on SOE's EverQuest Next asset creation tool suite, and allows players to explore, collect and build in much the same fashion as Minecraft. As the beta progresses, new features are being introduced such as MMO-style combat, social and economic systems and a storefront that allows players to trade and sell the assets they have created. SOE has stated that it hopes to buy player-created assets for use in its own games. The introduction of caves, due to be implemented before the end of this month, is part...

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Player Studio user earns more than $100,000 creating in-game items

A user has earned more than $100,000 to date by creating and selling assets with Sony Online Entertainment's Player Studio, SOE president John Smedley revealed during the latest Game Talk Live episode detailing zombie survival MMO H1Z1. In response to a question if H1Z1 will feature Player Studio support, which Smedley confirmed the affirmative, he mentioned that SOE just had its first Player Studio user reach $100,000 in earnings to date from creating and selling in-game assets. Player Studio allows users to create in-game items with programs like Photoshop and Maya and sell them on in-game marketplaces. Player Studio first launched in 2012 and is currently integrated with EverQuest, EverQuest 2 and PlanetSide 2. Support for the program will be added to sandbox game Landmark on May...

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Registration opens for SOE Live 2014

Registration is now open for SOE Live 2014, the annual community event for Sony Online Entertainment. SOE Live will be held Aug. 14 to Aug. 17 in Las Vegas. SOE games include EverQuest, DC Universe Online and PlanetSide 2, and they will be the focus of developer panel discussions, social events and more. Attendees will also get to hear the newest announcement about these games, plus get access to beta programs, tournaments and more. Registration for all three days will cost $129 until May 12; $149 from May 13 to July 1, and $169 after then. Single day passes will cost $49, $59 and $69, and evening passes will cost $99, $109 and $119 following the same dates. SOE Live 2014 will be held at the Planet Hollywood Resort and Casino. For more information, see the event's official site.

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EverQuest Next Landmark enters closed beta, changes name to Landmark

World-building game Landmark made the transition from alpha testing phase to closed beta today, developer Sony Online Entertainment announced, revealing that the game will now be known as just Landmark. Director of development Dave Georgeson explained the name change from EverQuest Next Landmark to Landmark was to differentiate the title from fantasy game EverQuest Next. "To a lot of people, having EverQuest in the name immediately implies a fantasy game," Georgeson wrote. "Landmark is anything you can imagine. Removing EverQuest Next seemed the best. This doesn't change anything we've said about Landmark or EverQuest Next. All the details of the games are still the same. We're still using Landmark to build EverQuest Next — and we'll still have areas dedicated to EQN." Landmark...

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EverQuest celebrates 15th anniversary with a video tribute to its players

EverQuest celebrates the 15th anniversary of its launch tomorrow and, to commemorate the occasion, Sony Online Entertainment released a video looking back at the game's beginnings, and the memories it has made since. EverQuest launched on March 16, 1999 and though it was not the first massively multiplayer online role-playing game, its success made it among the most visible ones in the early days of the genre. Since then, the game has seen 20 expansions and, in 2012, added a free-to-play option. The game was enshrined in the GDC Video Game Hall of Fame in 2011. Sony also put out an infographic comparing the changes in the game, and in culture, from 1999 to 2014. A timeline notes major developments in the game's history—including the addition of the /pizza command in Everquest II....

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EverQuest Next will have PS4 social features, new content coming to EQ and EQ2

EverQuest Next, the upcoming third title in Sony Online Entertainment's MMO franchise, is definitely launching on PlayStation 4 in the future, developers confirmed with Polygon. According to EverQuest franchise director of development Dave Georgeson, the PS4 version will come with a range of social media integration that will make it easier for players to share content. EverQuest Next on PS4 could not only work with Twitch but Facebook and Twitter as well, and Georegson said SOE expects the features to be widely used. "Reaching out to other people through social media...it's a given, it'll be in Next," he said. For now, as EverQuest Next Landmark approaches its closed beta phase, SOE is preparing to celebrate the original EverQuest's 15th birthday. To commemorate all the game and its...

News
3 Comments

Sony Online delays launch of All Access Pass by two weeks

Sony Online Entertainment now expects to roll out its All Access Pass on April 16, two weeks later than the original launch date of April 2, studio head John Smedley announced yesterday on Twitter. "Looking like new membership plans will go live around 4/16 instead of 4/2. Lots of stuff to finish," said Smedley. Sony Online announced the redesigned All Access Pass last month. The subscription plan allows fans of the publisher's games to pay $14.99 per month for access to the company's entire catalog on Windows PC, a price that will be discounted for users who subscribe for three, six or 12 months at a time. The library of supported titles currently consists of DC Universe Online, PlanetSide 2, Dragon's Prophet, EverQuest and EverQuest 2, along with Vanguard: Saga of Heroes, which...

Report
36 Comments

2014's most innovative games by the people making them

Polygon contacted about 30 developers and publishers making highly promising games and asked them, what makes your game so special? Why should gamers be excited about your new game? These games represent just a slice of the many great titles on offer this year and, judging by the responses we received, developers are finding different ways to use technology and design ideas to progress their particular genres. The themes of 2014 are about going back to core genres, finding out what makes them really work, and then looking further afield to bring in ideas and mechanics that can bring some unique quality to the games. Shooters become more like RPGs, which become more like MMOs; puzzle games become more narrative and narrative games become more action-orientated. NEW NAMES Console...

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EverQuest Next Landmark alpha opens to dedicated players tonight

The alpha for EverQuest Next Landmark will launch this evening and will be available to players who have bought a Founder's Pack at the Explorer or Trailblazer level, developer Sony Online Entertainment announced today. Director of development for the EverQuest franchise Dave Georgeson said in a statement that the alpha will be open to the game's most committed and passionate players, and these early birds will be able to shape the future of the game. "This is the earliest point in the development process that we've ever let player into a game," he said. "We are empowering these players to do much more than test the game for bugs. For the first time, our players can join alongside us as part of the development team. They will have a significant voice in how the final game takes...

EverQuest Releases
North America
  • Windows
    • Released 03/16/1999
    • Publisher Sony Online Entertainment
    • Developer 989 Studios
  • Mac
    • Publisher Sony Online Entertainment
    • Developer 989 Studios
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