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Platform 360, Win, Mac, PS3, PS4, PS Vita, Linux Publisher Microsoft Game Studios Developer Polytron Release Date 2012-04-13

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8.0

Fez review: Living in spin

Fez, the long-delayed, oft-discussed title from Polytron and creator Phil Fish, is finally here on Xbox Live Arcade, about four years since it took root as the underdog darling of the indie game scene with its fez-wearing hero and 8-bit charm. But it's 2012. The 8-bit nostalgia craze has been milked for all it's worth in game after game. And other titles have already explored the 2D-to-3D, optical illusion platformer mechanic that made Fez seem so clever previously. What ground could there be left to tread? It turns out that Fish and Polytron have taken a darker trip down memory lane than their contemporaries' NES-inspired field trips. Fez isn't the 8-bit nostalgia it appears to be. Fez is just as much 8-bit post-traumatic stress disorder. Fez sees main character Gomez...

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Fez hits PS3, PS4 and Vita March 25

Fez, developer Polytron's depth-defying platformer, will be released March 25 for PlayStation 3, PlayStation 4 and PlayStation Vita, producer Marie-Christine Bourdua revealed this morning on the PlayStation Blog. The game will arrive on PlayStation devices as a collaboration between Bilt Software, Polytron and Sony and support cross saves across all three systems. On PS3, Fez will run at 720p at 60 frames per second, and the game will run on PS Vita at its native resolution of 960 x 544. On PS4, will offer what Bourdua considers "the best-looking and smoothest Fez experience you can get on a TV set" at 1080p at 60 fps. Bourdua also revealed a few other features headed to the PlayStation versions of the game. "No one's going to blame you for digging around, but you won't find many...

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Polytron shares clip of Fez running on Vita

Fez developer Polytron shared a Vine clip of the puzzle platformer running on a PlayStation Vita in a tweet yesterday. "Oh, hey, what do we have here?" reads the text accompanying a brief video of a Vita showing one of the levels in Fez. While there is no on-screen movement and playable character Gomez remains still, the clip plays sound and shows the game is in running form. During Sony's Gamescom keynote in August, Fez was announced for release on PlayStation 3, PlayStation 4 and Vita. No launch date has been confirmed. Earlier this year, Fez creator Phil Fish announced that a sequel to the platformer was currently in development. After an online altercation with a writer following Microsoft's announcement of its self-publishing policy reversal, Fish tweeted that Fez 2 was canceled...

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PlayStation Vita is ready for a renaissance

At its Gamescom conference yesterday, Sony introduced a significant price cut to both its models of PS Vita and showed off the machine's Remote Play feature with a PlayStation 4 demo of Assassin's Creed 4: Black Flag. Perhaps just as significant was the shotgun blast of indie games announced for the handheld, as well as the appearance of a series of respected independent developers who were willing to wax effusive about the machine, despite its difficult first 18 months on the market. Tellingly, Sony won't release sales numbers of PS Vita, though there's no doubt that it falls into the "niche" category, a long way away from its maker's mass-market aspirations. But the machine is adding to its list of benefits, seeking to emulate the success of its predecessor, the PSP. Despite strong...

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Fez, Starbound and Velocity 2X coming to PS Vita

Sony Computer Entertainment touted even more indie games coming to the PlayStation Vita platform, confirming the release of Polytron's puzzle platformer Fez, Chucklefish's 2D space exploration game Starbound and FuturLab's puzzle shooter Velocity 2X. Fez will also come to PS3 and PS4, Sony's Jim Ryan confirmed.

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Polytron producer 'kind of in shock' at Fez 2 cancellation

When Polytron co-founder Phil Fish canceled Fez 2 and quit the industry this past weekend, the announcement surprised Marie-Christine Bourdua, a producer at the studio, just as much as everyone else, reports Joystiq. Bourdua, who said she wasn't in Montreal — the home of Polytron — when Fish made the announcement on Twitter, was "kind of in shock about [Fez 2] over the weekend," she told Joystiq at Torontaru July, a new meetup in Toronto for game developers and fans. "But it's OK," she added. "It was weird and special to learn it that way, but I respect and trust Phil a lot, so that's totally fair that he decided that and he has his reasons." Renaud Bédard, who served as the programmer on Fez and left the studio for Capybara Games last November, said he and Bordua "learnt [about the F...

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A developer's guide to surviving fame, trolls and themselves

"What's this all about?" asked the woman behind the checkout, curious about the exchange. "This guy's famous," said the dude, explaining that McMillen had been featured in a hit documentary about game developers. "Yeah," replied McMillen, somewhat embarrassed. "I'm Lord of the Nerds." Last weekend's Phil Fish episode, in which the Fez developer argued on Twitter with video presenter Marcus Beer and then furiously quit game development, has spent these few days of news-cycle intensity being portrayed as yet another example of online rage, trolls and baiting. But after talking to developers behind games such as God of War, The Binding of Isaac, DayZ, Duke Nukem, Depression Quest and World of Goo, it's clear that this is also a story about people who have found public recognition...

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Phil Fish, PS4, Xbox One, Eternal Darkness, Madden: Speed Run

Over the weekend, Phil Fish canceled Fez 2. PlayStation 4 and Xbox One controllers are now up for pre-order. Nintendo has filed a new trademark for Eternal Darkness mentioning downloadable use, and we went hands-on with Madden NFL 25. Fez 2 canceled, Phil Fish confirms Next-gen controllers, Xbox One headset up for pre-order Nintendo files Eternal Darkness trademark suggesting downloadable version How Madden 25 makes everyone feel as capable as hardcore players

Opinion
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Opinion: Someone hates you on the internet

Once parents like it, it's no longer cool. Everyone loves cute animals. If you write your opinion on the internet, someone will hate you. This weekend, indie game designer-cum-indie documentary star Phil Fish announced his departure from video games, following a vitriolic back-and-forth on Twitter that resulted in the artist being bombarded with hundreds of digital attacks and threats. Fish's decision is the latest reminder that, whether your contribution to our shared digital experience is meticulously crafted work of art, a flippant tweet or an Instagram of your favorite pie, it will be wrong — infuriatingly, aggravatingly, maddeningly, irrationally so — to someone. Your opinion will be wrong to someone I've met Fish a number of times, and though I don't know much about his...

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100 new minutes of epiphany and online angst delivered in Indie Game: The Movie Special Edition

What results is a closer look at the creative life-cycle, from the moments of epiphany to the moments of celebrity, and the inevitable run-ins with detractors on the Internet. The Special Edition is partly about modern fame, filmmakers Lisanne Pajot and James Swirsky told Polygon, but it's also about what all creative people experience. Pajot and Swirsky have made this their life project since 2009, moving from a career of developing Canadian commercials and into the life of on-the-road filmmakers.Their work started in 2009 after the making of a short film on independent designer Alec Holowka, best known for his work on Aquaria. "There are amazing, gut-wrenching, awe-inspiring stories behind these games," said Swirsky. "Stories that blew us away and contrasted heavily with the...

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Fez for XBLA to receive patch

Fez for Xbox Live Arcade will receive a patch, the game's creator Phil Fish tweeted today, mentioning that "it's going to take a few months." Polytron released Fez on Xbox Live Arcade on April 13, 2012. The developer later rolled out a patch to fix bugs in the game which ended up corrupting some save files. It was pulled by Microsoft and Fish decided to leave it as is, stating that the recertification fees deemed it too expensive to fix. Following recent discussions in the community about Microsoft's relationship with indie developers, the company confirmed to Polygon late last month that the requirement of developers paying a fee to patch Xbox 360 and Xbox Live Arcade games was scrapped back in April. Developers sounded off after Xbox One's reveal when Microsoft announced that it...

Fez Releases
North America
  • Xbox 360
    • Released 2012-04-13
    • Publisher Microsoft Game Studios
    • Developer Polytron
  • Windows
    • Released 2013-05-01
    • Publisher Trapdoor
    • Developer Polytron
  • Mac
    • Released 2013-09-11
    • Publisher Trapdoor
    • Developer Polytron
  • PlayStation 3
    • Released 2014-03-25
    • Developer Polytron
  • PlayStation 4
    • Released 2014-03-25
    • Developer Polytron
  • PlayStation Vita
    • Released 2014-03-25
    • Developer Polytron
  • Linux
    • Released 2013-09-11
    • Publisher Trapdoor
    • Developer Polytron
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