|Platform PS Vita|
|Publisher Sony Computer Entertainment|
|Developer SCE Japan Studio|
|Release Date 06/12/2012|
Flawed and occasionally repetitive, Gravity Rush still manages to sell the thrill of falling.
Gravity Rush's hook - a teenage girl with the power to manipulate gravity - sounds like the premise of an '80s teen comedy, some mash-up of Weird Science and Zapped! But Gravity Rush takes itself surprisingly seriously, touching on genocide, paramilitarization, death and the sneaking suspicion that we might merely be meaningless pawns in the mind of someone else.
Heavy stuff considering it co-stars a magical house pet.
But amidst all of that existential angst, Gravity Rush is really about the exhilaration of a fall. It doesn't matter how many times you do it: falling upward, high above a city's skyscrapers, is thrilling, like finally living out that dream that we've all had. Gravity Rush succeeds at capturing this power, and for the most part, it manages to incorporate it into its grim narrative. It's not flawless, but nothing this charming ever is.
GRAVITY RUSH'S FINAL THIRD IS A LOVE-LETTER –
– TO EASTERN PHILOSOPHY, MYSTICISM, AND WILLIAM GOLDING
GRAVITY RUSH SO CHANGES YOUR PERCEPTION OF MOVEMENT THAT IT'S HARD NOT TO LOOK AT THE REAL WORLD DIFFERENTLY
GRAVITY RUSH IS THE MOST INTERESTING THING HAPPENING ON THE VITA
Gravity Rush is a game about creepy monsters, superheroes and the ability to fly, superficially speaking. But it's also a game about exploring, whether it is the city, the people, or one's take on reality. I guess Gravity Rush is like an '80s comedy after all: Brazil. It can be repetitive, obtuse and occasionally difficult to control, but it's one thing above all else: Joyful. And for that reason, Gravity Rush is the most interesting thing happening on the PlayStation Vita.About Polygon's Reviews