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Platform Xbox Publisher Vivendi Universal Games Developer Valve Release Date 11/15/2005

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Valve unveils Steam Trading Cards for players to earn and trade for rewards

Valve unveiled a beta program for Steam Trading Cards today, which users can earn, trade and cash in for rewards, according to a press release from the company. Participating players will earn game-specific trading cards and turn them in for rewards like game badges, profile backgrounds, emoticons, coupons and more through the Steam Trading Cards program. "Up to half" a game's card set will be available from playing the game. The other half is "earned through your collecting prowess." Players who "craft" their cards into game badges, which appear on user profiles, can also "level up" their badges by collecting the set of cards again. Games supporting the Steam Trading Cards at its beta launch include Don't Starve, Dota 2, Counter-Strike: Global Offensive, Team Fortress 2, Portal 2...

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Half-Life 2 gets official support for Oculus Rift VR headset

Valve added support for the Oculus Rift VR headset to its landmark first-person shooter Half-Life 2 in the latest update to the game that also added support for SteamPipe, Steam's new content distribution system. Joe Ludwig, the Valve programmer who lead development of Oculus Rift support for Team Fortress 2, announced the feature on the Oculus developer forums. The virtual reality option for Half-Life 2 is included in the game's opt-in beta version, and Ludwig says it should ship "to everybody in a few weeks." "This port is a bit more raw than TF2 was when it shipped," Ludwig explained, "so we would appreciate hearing about any bugs you find. Just like in TF2 this mode is experimental, so we really want to hear what you think." Ludwig reports a few known issues, including problems...

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Half-Life 2 mod Minerva comes to Steam for free

The Adam Foster-developed Half-Life 2 mod Minerva is coming to Steam later today following its initial release in 2007, Eurogamer reports. The updated game will feature a number of bug fixes, visual tweaks, improved puzzles, in addition to a few other improvements in time for its Steam release. The mod will require Half-Life 2: Episode One to play; however, Minerva will be made available for free beyond that initial necessity. Minerva refers to the mod's unseen narrator who guides the player as they explore a mysterious underground Combine facility. The game will become available on Steam in late morning west coast time.

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Skyrim modded with Oculus Rift support

YouTube user "Chris Gallizzi" successfully modded Skyrim with Oculus Rift support using Vireio Perception Driver, according to a video posted on YouTube. The two-minute video demonstrates one-on-one sword combat and traversing the snowy environment on horseback. "It takes some adjusting depending on your sight..." said "Chris Gallizzi" in response to a commenter's question if the technology really does cover users natural FOV. He went on to say that he was near sighted "so i had to adjust the FOV from 100 to 110 to make everything seem correct [sic]." Vireio Perception includes support for games such as Half-Life 2, Left 4 Dead and Mirror's Edge. Last week, virtual reality specialists, Virtuix, released a video of someone playing Team Fortress 2 with an Oculus Rift and a Virtuix...

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Half-Life 2 modded to add head and gun tracking ahead of Oculus Rift

Half-Life 2 now has a virtual reality mod that adds head and gun tracking, and the mod's creator says he will support the Oculus Rift headset once he receives his developer unit. The creator, Nathan Andrews, implemented his mod with a modified Sony HMZ-T1 3D headset, which does not offer native head tracking. Instead, he used a Hillcrest sensor for head tracking, and taped another one to a wireless Top Shot Elite gun controller to track the weapon's movements. According to Andrews, the trackers are the same ones John Carmack used in demos of Doom 3: BFG Edition with an early Oculus Rift prototype. "Once the official Rift [APIs] are available I'll integrate them," he said in the description for the video above. The mod works with Half-Life 2, Half-Life 2: Episode One and Half-Life 2:...

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Dishonored developer's cancelled Half-Life 2: Episode 4 stills and animation revealed

Images and early character animation reportedly from the cancelled Half-Life 2: Episode 4 — a title that was in development from Dishonored creator Arkane Studio in 2006 and 2007 — are revealed in a new video released by Valve Time. According to Valve Time, a designer formerly associated with Arkane offered up concept art along with an animation reel from the now-cancelled title. The footage is compiled in the video above, which offers a look a textures and models planned for Episode 4 — known also as Return to Ravenholm. In addition to this footage is the odd inclusion of a particular HUD element called "Absortion." Last year, Valve's Marc Laidlaw explained the reasoning behind the cancellation of the next episode in the Half-Life series, telling LambdaGeneration that creative...

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Half-Life's Gravity Gun recreated as a toy, will be available for purchase in spring

Toy making company Neca Online's recreation of Half-Life 2's Gravity Gun will be available for purchase in the spring, the company announced today on its official blog. Designed primarily for the handling of hazardous materials and heavy lifting, this item from Gordon Freeman's trademark arsenal, formally known as the Zero Point Energy Field Manipulator, will soon be available for everyday use or decorating shelf space. The gun is also a 1:1 scale and lights up, a faithful real-life replica of one of Half-Life 2's more useful weapons. Quantities will be limited, with pre-orders beginning soon. The Gun can be seen in person on display at the 2013 New York Toy Fair on Feb. 9. Take look at the real deal below.

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Dear Esther artist teases new 'Stalker-like' project

Dear Esther Artist Robert Briscoe is working on a new "Stalker-like" project, he announced during an interview on podcast Unlimited Hyperbole. Briscoe, who also previously worked as an environment designer on Mirror's Edge, states he will be developing the project alone, creating "something entirely of my own creation." "Dear Esther was a great project," he says. "[But] this time around? I've always had this idea in my head of this sort of open-world, Stalker-like game without weapons. With a horror aspect to it. I've never had the opportunity to it because the scope of it is so huge...I can't even believe I'm contemplating doing it! It's so unreal...but this is the whole thing with me: I want to see if it's possible for just one person to make a game on a scale that's probably never...

Half-Life 2 Releases
North America
  • Xbox
    • Released 11/15/2005
    • Publisher Vivendi Universal Games
    • Developer Valve
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