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Platform 360 Publisher Microsoft Game Studios Developer Bungie Release Date 2010-09-14

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Report: Destiny costs Activision $500 million to develop and promote

Activision Blizzard will spend $500 million developing and promoting developer Bungie's upcoming first-person action game, Destiny, CEO Bobby Kotick revealed during the Milken conference in Los Angeles last week, Reuters reports. An Activision Blizzard spokesperson confirmed the amount with Reuters earlier this week, according to the publication, who said the figure also includes "marketing, packaging, infrastructure support, royalties and other costs." The figure follows community manager Eric Osborne's recent comments that Activision has "invested exponentially more resources into this universe than we ever have before on a game." "We shipped Halo: Reach with 150 people," Osborne told Polygon in an interview. "We've got about 500 now working on Destiny. It takes a lot of people, and...


Bungie fires Halo composer Martin O'Donnell  (update)

Halo series and Destiny composer Marty O'Donnell was fired by Bungie's board of directors last week, the composer revealed via his personal Twitter account tonight. I'm saddened to say that Bungie's board of directors terminated me without cause on April 11, 2014. — Marty O'Donnell (@MartyTheElder) April 16, 2014 O'Donnell composed music for Oni, as well as the Myth and Halo series. He joined Bungie in 2000 as audio director after working on Myth 2, Oni and Halo: Combat Evolved's scores on a contract basis with his company TotalAudio. During his time at Bungie, O'Donnell directed voice talent and sound design for the Halo trilogy, Halo: Reach and Halo 3: ODST. He often collaborated with TotalAudio partner and now in-house audio design lead at Bungie, Mike Salvatori. M...


Bungie answers father's request, sends recovering child care package of Halo goods

Developer Bungie answered the request of a sick child's father this week by sending his son a bundle of Halo goodies while he is recovering from a liver transplant, according to the father's most recent post on Reddit. Two weeks ago Reddit user "fiscal_" reached out to r/Halo, asking if any members had contact information for Bungie. His young son, an avid Halo fan, had received a liver transplant two days prior and his father sought a way to cheer him during his "bumpy" recovery. With help from several Reddit users, Bungie and the father were able to connect. The developer responded by sending the boy a care package containing a full-sized, detailed replica of Halo: Reach protagonist Carter's helmet, Halo t-shirts and a card filled with well wishes from the Bungie staff. "Fiscal" s...


Indie studio Certain Affinity hopes to turn Halo, Call of Duty experience to AAA game development

Certain Affinity, a developer that has helped create content for games like Call of Duty: Black Ops, Left 4 Dead, Halo: Reach and Halo 4, is ready to make its own AAA game as soon as the time is right, president and creative director Max Hoberman told Hoberman founded Certain Affinity six years ago after serving as multiplayer lead on Halo: Combat Evolved and Halo 2, and the company has grown from nine to 75 full-time employees. Having chalked up experience working on others' games, the studio began making its own downloadable titles like the real-time strategy game Age of Booty, and Crimson Alliance, an action role-playing game. "The reality is that we set out to create a company with all the skills and experience to create the next big action franchise,"...


Halo 4's soundtrack is Billboard's highest-charted video game soundtrack ever

Halo 4's official soundtrack, which was released in October, is currently the highest-charting video game soundtrack to ever make it onto the Billboard 200 chart, Billboard announced today. The soundtrack made its debut at number 50 on the Billboard 200 and sold just under 9,000 copies in its first week. Its rank surpasses the soundtrack to Guitar Hero 3: Legends of Rock – Companion Pack, which peaked at number 107 in 2007. The record for the highest sales week is held by Halo 2, which sold a bit more than 9,000 copies in its second week on the chart in 2004. In the Top Soundtracks category, Billboard reports that Halo 4's soundtrack debuted at number 3. Previous Halo games also did well on the chart, with Halo 2 peaking at number 12 in 2004, Halo 3 getting to number 18 in 2007, Halo...


Halo franchise tallies 46 million copies sold, almost $3 billion total revenue

Microsoft has sold more than 46 million copies of Halo games worldwide, and the franchise has brought in nearly $3 billion in sales, according to the company. Microsoft provided the statistics ahead of next week's launch of Halo 4, which the company has been promoting as "the biggest entertainment event of 2012." Halo 3 brought in $170 million in the U.S. on the day of its release in 2007, while Reach tallied $200 million worth of launch-day sales in the U.S. and Europe, making it America's largest entertainment launch of 2010 until the release of Call of Duty: Black Ops later that fall. Halo 3 was the first game in the series on the Xbox 360, and it marked the debut of the Forge mode, which allows players to create content within the game. According to Microsoft, Halo players have...


'Halo 4' multiplayer requires 8GB installation

Halo 4's multiplayer mode requires 8GB of free space, according to Microsoft. The requirement leaves owners of Xbox 360 Arcade and Core consoles or 4 GB units out in the cold, forcing them to procure USB memory. External storage in the form of a USB hard drive or flash memory will suffice, although Microsoft recommends an Xbox 360 hard drive "for an optimal experience." The company offers Xbox-branded SanDisk flash drives in 8GB ($39.99) and 16GB ($59.99) capacities, as well as a 320GB hard drive ($129.99), but any USB external storage will work once it's been formatted by an Xbox 360. Halo: Reach had a similar requirement: it needed an Xbox 360 hard drive, but only for its Firefight and online campaign co-op modes — not its entire multiplayer component. We've reached out to Microsoft...


'Halo 4' internal multiplayer beta gameplay leaked, new features demonstrated

Footage from the Halo 4 internal multiplayer beta has leaked online, revealing a Slayer match on the Warehouse map, along with faster movement and weapon switching than seen in previous Halo titles. The low-quality video, posted to YouTube by user Skid Kid, confirms Halo 4's Sprint ability lasts longer than in the previous Halo: Reach. The footage, which includes NSFW audio, also demonstrates the new instant respawning system, the Railgun weapon, sword combat, new assassination animations and the Promethean Vision armor ability that lets users see through walls. Responding to the leak, Microsoft told Kotaku the company is "conducting an internal beta test of Halo 4 which is a standard development practice for most video games. We have no plans for a multiplayer beta for Halo 4."

Halo: Reach Releases
North America
  • Xbox 360
    • Released 09/14/2010
    • Publisher Microsoft Game Studios
    • Developer Bungie
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