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Platform PS3 Publisher Sony Computer Entertainment Developer Quantic Dream Release Date 2010-02-23

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Without Memory is an upcoming PS4 game developed with Unreal Engine 4

Developer Dinosaurum Games' next release Without Memory will be exclusive to PlayStation 4, the studio confirmed today with the launch of the game's official website. Without Memory, developed in Unreal Engine 4, is described as a third-person psychological thriller inspired by Heavy Rain and Beyond: Two Souls. The game is said to follow a girl called Anna who wakes up in the woods with no memory. All actions will directly affect the storyline and the state of the protagonist. The player is tasked with making difficult decisions that they will have to bear responsibility for. Like Heavy Rain, Without Memory will also make use of what the studio is referring to as a "modernized" take on quick-time effects. There will also be logic puzzles and side-quests, as well as a conversation...

News
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Murdered: Soul Suspect strives to strike a balance between narrative and play

Developed by Airtight Games for Square Enix, the game puts players in the shoes of recently murdered detective Ronan O'Connor. The detective finds himself dead on a street after pursuing a lead on a serial killer. When he tries to reunite with his dead wife she tells him he has something to resolve before the two can meet in the afterlife. That's where the third-person perspective game picks up, with the spirit of O'Connor standing over the body of O'Connor. "Square came to us wanting to do a collaborative project," said Matt Brunner, creative officer of Airtight Games. "We sat down and discussed all different kinds of projects and we sort of narrowed in a game about a protagonist who is a ghost." Over the next year and a half, the team turned that broad idea into Soul Suspect, a...

Culture
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Quantic Dream founder David Cage to receive France's Legion of Honor

Game developer David Cage will receive the highest decoration in France next month when he is awarded the National Order of the Legion of Honor for his contribution to the country's video game industry, French newspaper Le Figaro reports. The entry class into the Legion of Honor requires a minimum of 20 years of public service or 25 years of professional activity, along with "eminent merits." Cage, who started his game development career in the early 1990s before founding Quantic Dream in 1997, will be the first game developer to receive the award. He is best known for his work on Omikron: The Nomad Soul, Fahrenheit (Indigo Prophecy in North America), Heavy Rain and, most recently, Beyond: Two Souls. This is not the first time the French government has recognized game developers for...

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DualShock 4 buyers test old games to create compatibility list

With DualShock 4 controllers now appearing on retail shelves, gamers are getting to grips with figuring out which PlayStation 3 games work with the new controller. A Reddit thread has been opened to handle the issue, offering an initial list of games. Users are being invited to add to the list. "I just got my DualShock 4 today, and have noticed some games work, and some don't," wrote thread organizer Lapwner. "So, let's try to create a list so people can see which games work and which games don't. Note that the motion sensing does not work, so even though some games work with the controller, if they are reliant on the motion sensing, then they probably aren't worth playing it with." The current list of compatible games includes: Working Call of Duty (MW2, MW3, Black Ops, Black Ops...

Video
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Video interview explains why Beyond: Two Souls isn't like Heavy Rain

A new interview between the staff of PlayStation Blog and Quantic Dream CEO Guillaume de Fondaumiere focuses on the difference between PlayStation 3 swan song Beyond: Two Souls and Quantic Dream's earlier PS3 exclusive Heavy Rain. Whereas Heavy Rain featured a limited story scope and a quartet of playable characters, Beyond: Two Souls focuses on one (rather, two); it tells the story of protagonist Jodie's life from childhood onward as she plays host to a mysterious entity she calls Aiden. With Beyond: Two Souls, says Fondaumiere, Quantic Dream was seeking to give players the "most intimate" connection they've ever had with a character in a game. Beyond: Two Souls hits PS3 next week on Oct. 8.

News
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Heavy Rain originally turned down by Microsoft due to child kidnapping themes

Prior to its release as a PlayStation 3 exclusive in 2010, Heavy Rain was turned down by Microsoft due to themes of kidnapping children, Quantic Dream founder David Cage revealed during today's BAFTA games lecture in London. Microsoft initially aimed to work with the French studio after the release of Fahrenheit, Quantic Dream's earlier interactive drama launched in 2005. "They really loved Fahrenheit," said Cage, "and they really wanted to do something with us." Despite interest in the studio, Cage states Microsoft "got scared" over the subject matter of the game which revolves around the kidnapping of a child. "They didn't want the scandal," said Cage. "Microsoft is a great company, I'm not complaining or criticizing," he added, stating both companies had different visions of what...

News
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Heavy Rain grossed $100M, devs shouldn't link 'innovation' with 'unprofitable,' says Quantic Dream head

Quantic Dream's interactive action-drama Heavy Rain netted $100 million, proving developers should "stop thinking that innovation rhymes with unprofitable," according to studio co-CEO Guillaume de Fondaumiere. Speaking at the Digital Dragons games festival in Kraków today as reported by GamesIndustry.biz, de Fondaumiere said experimental games with cultural relevance are profitable and can achieve sales that "most publishers would strive for, for any game." He used the studio's own Heavy Rain as an example, which released back in 2010 to high praise. "Let's say it's $22 million to produce," he said. "With marketing it's maybe $30 million. With distribution, $40 million. Sony earned $100 million with the game, so it's very profitable. "Heavy Rain was the ninth best selling game in the...

News
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Quantic Dream head discusses Japanese games and his take on the PS4

Have you ever wanted to ask Quantic Dream founder and CEO David Cage — a man who's certainly known for his deep and heavily character-driven games — what he thinks about the Japanese game scene? Famitsu magazine had that opportunity this week, and the answer may surprise you, given the tendency many designers have had in recent years to downplay Japan's achievements. "I've loved Japan's games for a long time, and I've always been playing them," he said. "My personal impression is that Japanese games have high creativity and really cut through the mold. Really, Western games have a tendency to just repeat the same things over and over again and be hesitant to change. I really think Japan's creators are the ones making more ambitious challenges with their work." Given what titles like H...

News
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Quantic Dream demoes advanced emotional tech with PS4 and new engine

Quantic Dream's studio founder and game director David Cage demonstrated the technology capabilities of the studio's new engine using the PlayStation 4. The tech demo, which was shown at PlayStation Meeting 2013 earlier today, was running real-time 3D on a PlayStation 4 and illustrated the use of advanced skin shaders using translucency, and other advanced realistic shaders, as well as 3D depth of field. According Cage, this was just a sampling of advanced technological features that used to be reserved for CG films. Cage noted the quality shown in the video is just a taste of what gamers can expect in future Quantic Dream's games for PlayStation 4. He promised that the team can push the tech even further. "With the PlayStation 4 game creators can now forget about technology...

Report
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David Cage on what lies beyond Beyond: Two Souls for Quantic Dream

Quantic Dream's next PlayStation 3 game, Beyond: Two Souls, will be "quite different" from the studio's last, Heavy Rain, says founder and game director David Cage. And Cage's next project, whatever may come after Beyond, will also be "very different," he says. "I make games because I want to discover. So [with] each game, I take risks," Cage told Polygon in an interview at last week's DICE Summit. "It would have been a very easy decision for me to make Heavy Rain 2; same game, different story, different characters and here you go. It probably would have sold more copies then than Heavy Rain, but I'm in this industry because I'm passionate and fascinated by it ... I just want to experiment. "So expect something quite different with Beyond ... and after Beyond." Beyond: Two Souls...

Heavy Rain Releases
North America
  • PlayStation 3
    • Released 02/23/2010
    • Publisher Sony Computer Entertainment
    • Developer Quantic Dream
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