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6 CommentsGoogle game designer pens principles for the future of gaming
By Dave Tach on Jan 02, 2013 01.02.13
In the wake of Google's first game, Ingress, project lead on the mobile alternate reality game John Hanke suggests three principles for gaming's future, according to an article in Co.Design. Hanke's advice is about changing how people think of games. His first principle is to "uproot the couch potato" who isn't tethered to a television with a mobile game. In fact, that conceit underwrote Ingress' development. "The whole group started with this idea of, 'How can we get people out into the world and seeing things that are there but they didn't notice before,'" Hanke said. Hanke also believes that developers should "think beyond the phone" to expand the possibilites of real-world gaming and create "innovative ads" to accompany the games beyond the freemium model that has proven...