|Platform Win, Mac||Publisher Riot Games||Developer Riot Games||Release Date 10/27/2009|
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Anyone fancy starting a regular team in League of Legends?
1 reply latest reply 7 months ago by SnickerFoot
LoL - Favorite Team / Player
0 replies 8 months ago by quesoloco
Pro teams you root for?
5 replies latest reply about 1 year ago by Moofey
17 replies latest reply over 1 year ago by Bereik
Summoner names thread?
0 replies over 1 year ago by Deftee
By Colin Campbell on Mar 10, 2014 03.10.14
Master swordsmith Man at Arms is back, and this time he has turned his talents to creating a real life Honedge from Pokémon X / Y. Unlike many of his previous efforts, including League of Legends' Zenith Blade and Halo's Energy Sword, much of the work that went into Honedge concerns its distinctive hilt and pommel, rather than the blade. Honedge looks like a medieval sword, with an eye-like hilt centerpiece and a leather attachment.
By Tracey Lien on Mar 06, 2014 03.06.14
Spearhead Games, the developer of the physics-based puzzler Tiny Brains, announced today via a Twitch stream that its next game will be a competitive, physics-based eSport that draws inspiration from soccer. An early build of the game was shown on the Twitch stream, and those who are interested in playing it and offering feedback to the developers can sign up for a free Steam key here. Tentatively titled Project Cyber, the game supports six players in three versus three matches. Studio co-founder Simon Darveau described the game as being "a bit like League of Legends," with a focus on champions who each have their own unique physics-based powers. Using these powers, players work together in teams to capture the ball and get it into the opponent's goal. Some of the physics-based...
By Jenna Pitcher on Mar 02, 2014 03.02.14
Riot Games is rolling out a beta on live League of Legends servers to test Team Builder, a new queue where players can select a specific role, champion and position before joining a team, the company announced today. Team Builder beta testing will go live across regions as a staggered roll out beginning March 3-7 across RU and EUNE, with each region open for beta testing for 48 hours. The current live beta test schedule is outlined on the announcement post. Once live, the new feature will exist alongside normal blind and normal draft pick for unranked Summoner's Rift matchmaking. Also, Team Builder teams can only be matched against other Team Builder teams as it's a separate queue. If a component of Team Builder tests well, according to the announcement, that component may be...
By Jenna Pitcher on Feb 14, 2014 02.14.14
Evolve developers Turtle Rock looked at going down the free-to-play path under THQ in its early stages of development, but while its new publisher, 2K, believes it will "shine brightest as a triple A title," senior producer Mike Boccieri told Polygon at a press event in Sydney last week, it "never says never." "That is not going to change down the track, well, we never say never about almost anything," he said "But that's not anything that we have in the immediate horizon." "I'm sure you have read about the pre-order bonus, which is a monster, right, so you got a sense of where that can go," Boccieri said when asked if that means new purchasable characters. "The possibilities are endless, and I think the core of what people are really excited about are that there's Hunters and...
By Emily Gera on Feb 14, 2014 02.14.14
Riot Games is experimenting with the structure of League of Legends with the introduction of a new gameplay mode that will add a sixth user to each team. Starting Feb. 20, players will be able to carry out "hexakills" after taking down six champion characters. Prior to this update, the game allowed a maximum of five players per team with with the ability to carry out "pentakills" for demolishing the opposing Champions. This new gameplay mode will be playable on existing maps, the developer confirmed in a post: "Double junglers, roaming supports and six man wombo combos are all on the table for this new mode. Experiment with team comps and discover new metas as you seek to hear the ultimate announcement, 'Hexakill.'"
By Dave Tach on Feb 11, 2014 02.11.14
The 2014 Game Developer Choice Awards will honor Feminist Frequency creator Anita Sarkeesian and League of Legends developer Riot Games co-founders Brandon Beck and Marc Merrill, organizers announced today. Sarkeesian will receive the Ambassador Award for her work, which has "explored the representation of women in pop culture, with a particular focus on representation within the medium of video games." You can watch her Kickstarter-funded videos on Polygon, which examine damsels in distress in two parts, dudes in distress and what she calls the Ms. Male Character. "I'm both surprised and deeply honored to receive this nomination," Sarkeesian told Polygon. "The gaming industry (and gaming cultures more broadly) are slowly transforming, and I'm encouraged by the developers and studios...
By Emily Gera on Feb 07, 2014 02.07.14
League of Legends developer Riot Games is arguing in favor of patent reform, calling the current U.S. patent system "broken" following criticism from fans over its patenting of particular in-game camera movement in the game's spectator mode. In a blog post on the company's official website, the developer addressed questions regarding patents it filed a few years ago, stating it has no plans to use its patents offensively, while acknowledging the over abundance of patent trolls who use the loopholes in the U.S. patent system to their advantage. "The US patent system is broken and needs reform," reads a statement from the studio's Brandon Beck and Marc Merrill. "Many gaming companies -- including us -- are getting attacked by patent trolls. Here's some good background reading on the...
By Megan Farokhmanesh on Jan 27, 2014 01.27.14
More than 27 million people play multiplayer online battle arena game League of Legends on a daily basis, developer Riot Games announced today. According to Riot, that number is more than double its last figure, announced in October 2012, of 12 million. Approximately 67 million players log time on a monthly basis. The developer added that its peak concurrent players has also increased from its March 2013 figure of 5 million to 7.5 million. League of Legends kicked off season four of its Championship series earlier this month. Last year's competition brought in more than 32 million unique viewers, with more than 8 million concurrent viewers during the finals.
By Andrew Groen on Jan 27, 2014 01.27.14
It’s a frustrating argument. Getting rid of aliases would be destructive to the future and established culture of competitive gaming. The primary reason people give for ditching aliases boils down to the fact that some people feel kind of silly cheering for "Dendi" and would rather cheer for "Danylo Ishutin." Which is fine. You don’t have to enjoy the practice of using aliases for pro players. The problem is that this isn’t any individual person or organization’s decision to make. Not even Riot Games, who controls every aspect the League of Legends competitive scene, should consider ending this practice. This is a cultural artifact dating back decades; eSports teams, players, and fans from dozens of countries have decided they want to use these aliases in event after event. T...
By Rowan Kaiser on Jan 24, 2014 01.24.14
Three games — Starbound, Rust and DayZ — were consistently placed at the top of the sales charts, regardless of whatever else was on sale. All three were new. All three were undiscounted. And all three were "Early Access" games, a relatively new branch of Steam games available for purchase and play before they're "finished."This was a coming out party for Early Access games. These games were — are — phenomena. They exist, can't be ignored, and force an acknowledgment that Early Access and similarly distributed games are an important part of the game industry now, for better or for worse. A sense of loss For many people, it's "worse." A recent thread on NeoGAF covered most of the arguments against Early Access, and very few in favor of the strategy. These arguments are hardly...