News
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PSN returns after daylong outage caused by DDoS attack

PlayStation Network is back online in North America following a daylong siege by hackers who even communicated a bomb threat to an airline in order to divert a flight carrying a top Sony executive. PSN and Sony Entertainment Network returned to service about 3 a.m. ET. A statement on the PlayStation Blog said the system was taken offline because of a distributed denial of service (DDoS) attack. "We have seen no evidence of any intrusion to the network and no evidence of any unauthorized access to users' personal information," the statement said. Because of the outage, the regular maintenance scheduled for PSN in North America has been postponed. It was to have lasted from about 12 to 7:30 p.m. ET. The outage began sometime in the early morning Sunday; a hacker group claimed...

158 Comments

PlayStation Network is down; hackers claim they did it (Update)

PlayStation Network is offline in North America, a day ahead of announced scheduled maintenance. A hacker group on Twitter is claiming its attack took the service offline. Update: The same hacking group claiming responsibility also Tweeted a bomb threat at an American Airlines flight carrying John Smedley, the president of Sony Online Entertainment. It was diverted to Phoenix from its route into San Diego. Users who try to log in to PSN or the PlayStation Store on their PlayStation 3 or PlayStation 4 consoles are given a message that PSN is down for maintenance. Sony announced Thursday that PSN would be offline for routine maintenance from noon to about 7:30 p.m. ET on Monday. Shacknews reported that the same hacker group claimed it was able to take down servers for Blizzard...

News
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Riot Games isn't worried about Valve's $10M Dota 2 prize pool, here's why

Riot Games has no plans to match the latest prize pool offered in Dota 2's The International, head of EU eSports Jason Yeh told Polygon. The company's decision to continue offering a comparatively smaller prize pool of roughly $2 million each year is in part a way to future proof the professional gaming branch of League of Legends, says Yeh. According to the eSports head, the company is prioritizing investing in the League infrastructure as whole — a strategy that Riot believes will ensure the longevity of League of Legends as an eSport more than the offer of a giant pool of money each year could. Riot aims to emulate real-world sports events by eventually producing large-scale pro-gaming events on a weekly, not yearly, basis. Likewise, a Riot representative tells Polygon the...

News
17 Comments

Now you can share a Coke with a League of Legends character

Thanks to League of Legends' enduring popularity and developer Riot Games' partnership with Coca-Cola, champions from the game are now appearing on packaging for Coke products in Korea. Marc Merrill, president and co-founder of Riot Games, tweeted the above photo today. As you can see, the image features three bottles of Coke adorned with the League characters Annie, Vi and Braum. Merrill also posted a second photo of a Coke can featuring Lux; you can check it out below. We've reached out to Riot to ask whether League champions are appearing on Coke beverages only in Korea, and will update this article with any information we receive. For more on League, check out our piece from Gamescom about how Riot is helping professional players who age out of competitive play.

News
40 Comments

What happens when you're too old to play League of Legends professionally?

Riot Games is taking measures to ensure professional League of Legends players can continue to have a career once they "age out" of eSports, head of EU eSports Jason Yeh tells Polygon. Since 2011, the company has supported a user base of relatively young professional gamers — according to the Riot's fine print, you can start playing professionally in League of Legends tournaments at the tender age of 17, while on average a professional League gamer will retire by their mid-20s. Age is of particular importance in eSports, as youth dictates two necessary factors in being a skilful player: fine motor skills and reaction time, both of which begin to decline with age. "The career life cycle depends on the player," says Yeh. According to Yeh, a number of eSports professionals from the...

Opinion
115 Comments

League of Legends critics are trying to sell themselves, not fix the game

It has a monstrous base of players, and those players log into the game often. It's also one of the most spectated games in the world, if not the largest. "Over 32 million fans watched SK Telecom T1 earn the Summoner's Cup in front of a sold-out Staples Center. At peak, more than 8.5 million fans were watching at the same time," a Riot-penned blog post claimed. "To put those numbers in context, the Season 2 World Championship was watched by 8.2 million fans, with 1.1 million watching at the same time. In short, we're beyond humbled by your passion for and commitment to League of Legends." There is no metric by which League of Legends isn't a huge success. Which means of course it's time for consultants to tell us what's wrong with the model. A poor conversion rate A recent...

News
2 Comments

Number of eSports tournaments in North America set to boom this year

The number of eSports tournaments held in North America jumped from 8,809 in 2011 to a projected 47,500 in 2014, according to Vancouver-based eSports platform Battlefy. Using publicly-available data, in-house developed algorithms and data from tournament organizers, Battlefy today released figures showing the growth in eSports tournaments, as well as the top 10 games played in tournaments since 2013. Riot Games' League of Legends topped the list with 7,565 tournaments held in 2013. This was followed by Valve's Dota 2 with 5,012 tournaments, the FIFA series with 4,919 tournaments and the Pokémon franchise with 3,606 tournaments. The complete list can be view below. Game (number of tournaments held in 2013)                League of Legends (7,565)                Dota 2 (5,012)        ...

News
7 Comments

League of Legends has an adorable new champion, and a reworked veteran

League of Legends developer Riot Games made two champion announcements today, revealing the cute but deadly Gnar and a rework of the songstress Sona. Gnar, a fuzzy yordle born thousands of years ago (but then trapped in ice), comes in two forms: Mini Gnar, in which he is mobile and kites well, but dies quickly, and Mega Gnar, in which he becomes a hulking beast that's "tanky and surprisingly bursty." League of Legends game designer August "gypsylord" Browning wrote on the game's official website that Gnar is "a champion with identifiable strengths and weaknesses in both forms." "Mini Gnar's one of the most mobile champions in the game," Browning said. "He boasts good sustained damage and kites incredibly well, but when he does get caught, he dies fast. On the other hand, Mega Gnar is...

Game Dev Tips
5 Comments

Here's advice for League of Legends first-timers from the people who make it

We asked Riot Games employees — all of whom are required to play the company's game, League of Legends — the best advice they can give first-timers diving into the MOBA. Here's what they said: Davin Pavlas, researcher: "Above all else, League is a team game. Team play is the key to victory: Use wards to give your team vision, move from lane to lane to help each other out on objectives and encourage each other!" Matt Manarino, creative design and writing: "Don't worry about killing champions during your first games, worry about killing minions first. Killing champions is just going to get you killed, because there's a complexity in killing champions. Worry about minions, worry about blasting minions and getting gold because once you have enough gold you can buy items that will help you...

Report
32 Comments

Riot taught me League of Legends (and now I'm teaching you)

Riot taught me League of Legends (and now I'm teaching you) By Alexa Ray Corriea @AlexaRayC Share Tweet League of Legends is a humbling game. I'm sitting in a cool room, the lights just low enough to keep my eyes comfortable as they dart from corner to corner on my monitor. My right wrist is an achy mess, resting on the table to support my fingers, which are always moving. But I'm calm. I'm collected. I'm about to lose my goddamn mind if I can't get away from this tower in time and — crap, it's over. I die and can lean back for a moment, waiting to spawn. League of Legends, as it would turn out, can be addictive. I rush to fill my inventory with new powerful items and health potions as my respawn timer ticks down, and by the time my character pops up at my...

League of Legends Releases
North America
  • Windows
    • Released 10/27/2009
    • Publisher Riot Games
    • Developer Riot Games
  • Mac
    • Released 03/01/2013
    • Publisher Riot Games
    • Developer Riot Games
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