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Limbo gameplay designer goes deep into the world of sounds and shapes with 140

Jeppe Carlsen, known best for his work as lead gameplay designer on Playdead Games' indie classic Limbo, reveals the rhythm-centric gameplay of his IGF 2013 nominated pet project 140. This short gameplay video reveals just how key music is to the gameplay experience. The upcoming PC title features a world made up of moving shapes, where learning the music that each shape moves to is integral in order to beat bosses and sidestep traps. The game has been in development for two years, and includes the work of Jakob Schmid on audio and Niels Fyrst and Andreas Peiterson on visual design. 140 is scheduled to release this year.

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Video: The evolution of PC games

From the earliest text-based adventures to the latest modern shooters, Reverse Enginears has created a stunning musical composition featuring only sounds and music from PC games. Reverse Enginears is a digital creative agency that specializes in A/V re-sequencing. AKA "remixes." Their remixes have been featured in advertising campaigns for Disney, Marvel and GM, and have been watched millions of times on YouTube and elsewhere. You may also enjoy A brief history of video games. Complete list of games referenced: ZorkMULEDam BustersFlight SimulatorKings Quest: Quest For The CrownDOS NinjaHard Hat MackChessDonkeyLode RunnerSid Meier's PiratesBurger TimeGalactixWhere In The World Is Carmen San DiegoAlley CatPool of RadianceWizardryOregon TrailLeisure Suit Larry in The Land of The...

Limbo Releases
North America
  • PlayStation 3
    • Released 07/19/2011
    • Publisher Playdead
    • Developer Playdead
  • Windows
    • Released 08/02/2011
    • Publisher Playdead
    • Developer Playdead
  • Xbox Live Arcade
    • Released 07/21/2010
    • Publisher Microsoft Game Studios
    • Developer Playdead
  • PlayStation Vita
    • Publisher Playdead
    • Developer Playdead
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