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Evolve takes four E3 2014 Game Critics Awards

Evolve has picked up four E3 2014 Game Critics Awards including Best of Show, the awards organizers announced today. Evolve is a shooting game from Turtle Rock and 2K Games, pitting hunters against a monster in asynchronous arena action. The awards, chosen by games journalists from 29 publications (including Polygon), also handed No Man's Sky three awards including Best Original Game and Special Commendation for Innovation. Here's the full list... Best of Show:Evolve(Turtle Rock/2K Games for PC, PlayStation 4, Xbox One) Best Original Game:No Man's Sky(Hello Games for PlayStation 4) Best Console Game:Evolve(Turtle Rock/2K Games for PC, PlayStation 4, Xbox One) Best Handheld/Mobile GameSuper Smash Bros. for 3DS(Sora/Namco-Bandai/Nintendo for 3DS) Best PC GameTom Clancy's Rainbow...


Nintendo devs use Tomodachi Life to sing about upcoming games

With Nintendo's latest Tomodachi Life trailer, the company achieves Inception levels of promotion by using Miis modeled after developers to sing about upcoming games. Tomodachi Life is Nintendo's "quirky life simulator" featuring player-created or imported Miis. Miis can hang out with friends, fall in love or even perform karaoke songs of the player's creation. In the video above, Nintendo devs such as Shigeru Miyamoto and Tsubasa Sakaguchi appear in Mii form to sing about Mario Maker, Splatoon, Yoshi's Woolly World and more. Nintendo announced Captain Toad: Treasure Tracker, Mario Maker, Splatoon, Yoshi's Woolly World and a new Star Fox for Wii U at E3 2014. You can check out all the Nintendo news from E3 2014 in our StoryStream. Tomodachi Life launched for Nintendo 3DS June 6. Read...


Evolve leads E3 2014 critics nominations

The Game Critics Awards nominations have been announced, detailing the games that most impressed reviewers and reporters at E3 2014. The awards are generally highly regarded by publishers and developers, who use nominations and wins in game marketing. Evolve leads with six nominations, followed by Destiny and Tom Clancy's Rainbow Six: Siege with four nominations each. Polygon reporters contributed to the voting process. You can read our full E3 coverage here as well as view every E3 trailer here. Best of Show Alien: Isolation (Creative Assembly/Sega) Batman: Arkham Knight (Rocksteady/WBIE) Evolve (Turtle Rock/2K Games) Middle-earth: Shadow of Mordor (Monolith/WBIE) No Man's Sky (Hello Games) Tom Clancy's Rainbow Six: Siege (Ubisoft Montreal/Ubisoft) Best Original Game D...


How Nintendo plans to reignite Wii U sales

You need to have good games to sell lots of consoles. Typically that's not a problem. A console's launch is so steeped in media attention and gamer buzz, that attracting games and their creators is a breeze. But what happens when a console stalls? Then it's up to the console maker to find that buzz again, to bring back the sort of audience that makes shipping games for a platform worthwhile to other developers. "Well, software sells hardware; it is the truism of this industry," said Nintendo of America president Reggie Fils-Aime, "and for us, it's always about creating compelling content, making it available at the right time for the consumer to be motivated and buy the hardware." Sitting in a small office on the second floor of Nintendo's massive E3 booth, Fils-Aime has reason to be...

E3 2014

Mario Maker trailer, E3 2014

Mario Maker, set for release in early 2015, will allow Wii U owners to create their own Super Mario levels with old-school and modern graphics. Check out the announcement trailer. To see the rest of the E3 trailers, check out our StoryStream.

Good Game

Mario's creator is fighting for the heart of the Wii U, but it might be too late

There was an awkward moment in the beginning of that spring 2013 interview when I suddenly realized that I didn't know the official title for Miyamoto, a man who I've interviewed countless times and perhaps the most recognizable game maker in the world. That moment became more awkward when it became apparent that Miyamoto didn't really know his own title either. I suppose officially he has one, something like senior game developer, but unofficially he is the soul of the beloved company, its smiling face, its heart. And that was never more apparent in that spring meeting then when I asked Miyamoto about the lethargic sales of the Wii U. It was obvious it was a point of personal pride, hurt pride, that it wasn't doing better. And he knew it could, that if people could just understand...


Mario Maker is as joyful as that Miyamoto photo

That's kind of what playing Mario Maker feels like. A game/game creation tool that allows players to make their own 2D Mario stages, it really does nail the joy and satisfaction of bringing a creation to life. I was able to get hands on time with the game at Nintendo’s booth at E3, with both the editor and a selection of pre-made stages. Playing with the editor felt intuitive — I was given control of a large 2D grid, with toolbars on the top and left of the screen. Building a level using familiar structures like bricks, coin blocks and pipes was as easy as tapping the appropriate icon and dragging it onto the desired part of the grid. Placing an enemy — say, a koopa troopa or piranha plant — was just as simple, but naturally, the results were more kinetic once I hit play and tested...


Mario Maker started out as a tool for Nintendo's developers

Mario Maker was originally developed as a course-making tool for Nintendo's internal development teams, according to Nintendo's executive officer of its Entertainment Analysis and Development Division, Takashi Tezuka. Tezuka told Polygon the people on the tools team typically don't design video game courses — they only build the tools for Nintendo's game designers to use. In this particular instance, the tools team was working on a Mario course editing tool when they decided to pitch it to Tezuka as a standalone game. "They brought the idea to me thinking it would be a great game idea because they had so much fun with [it]," Tezuka said. Tezuka also told Polygon he'd been meaning to make a new Mario Paint game that uses the Wii U's GamePad, and he saw an opportunity in Mario Maker to...

E3 2014

Mario Maker gameplay video and preview, E3 2014

We all love Mario, but haven't you ever wanted to encase him in a Saw-like death trap from which any attempt to escape would be utterly futile? Ha! Us either, because that would be weird. But if that was like, your weird, secret dream, you could scratch your itch with Mario Maker for Wii U. Check out our video preview above to hear more of our impressions of Mario Maker from E3 2014.

E3 2014

Mario Maker lets you make your own Super Mario Bros. levels

Mario Maker is for anyone who has ever had an idea for a Super Mario Bros. level, Nintendo announced today during its Digital Event from E3 2014. The upcoming Wii U title will allow players to design side-scrolling stages and swap between 8-bit Super Mario Bros. graphics and New Super Mario Bros. visuals on the fly. In a presentation to the press, Nintendo showed off level editing such as the ability to alter the height of green pipes and place objects such as springs and coins. This all takes place on the Wii U GamePad, with players using the device's stylus to move and edit objects. Mario Maker's existence was reported last week, based on what appeared to be a photo of Nintendo's under-construction E3 2014 booth. Nintendo noted that Mario Maker is a working title. Nintendo actually...

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