|Platform 360, PS3, Win, Wii U||Publisher Electronic Arts||Developer BioWare||Release Date 03/06/2012|
By Arthur Gies on Mar 06, 2012 03.06.12
Mass Effect 3 is the fulfilment of a promise. It seemed so simple six years ago when BioWare originally announced the series. Take the decisions from every game, make them matter, and make them carry over. The unspoken insinuation was that persistent consequences would lead to a fiction that resonated in ways that no game had really attempted before. BioWare wanted you to care about the things you did in each game, to consider them. And now, six years later, we have the conclusion to that grand experiment. That little thing, persistence, has become a balancing act for BioWare between following through on demands of the existing Mass Effect audience, and leaving the series accessible to new players. The question now is, has BioWare managed to take the game they hope is the most...
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By Alexa Ray Corriea on Mar 03, 2014 03.03.14
BioWare developers have internally discussed the possibility of bringing the original Mass Effect trilogy to next-gen consoles with remastered editions, according to a tweet from Edmonton and Montreal studios' general manager Aaryn Flynn. Responding to a fan question on Twitter, Flynn said solid plans for PlayStation 4 and Xbox One versions of 2007's Mass Effect, 2010's Mass Effect 2 and 2012 finale Mass Effect 3 have yet to form, but BioWare will share details when possible. "We have discussed that internally," Flynn wrote of a trilogy remastery. "If we can put solid plans together we'll share. Great to hear you're keen." Polygon has reached out to Flynn and BioWare for more details and will share them as they are received. The original Mass Effect was initially published...
By Alexa Ray Corriea on Oct 31, 2013 10.31.13
BioWare will once against host online multiplayer events for its annual Mass Effect N7 Day on Nov. 7, in addition to a charity auction and other events to foster Mass Effect fan pride, according to a post on the BioWare Blog. Throughout the day, fans playing Mass Effect 3 on PlayStation 3, Xbox 360 or Windows PC should look for BioWare banners in multiplayer lobbies for the chance to go head-to-head with the game's developers. The team has also dug up some concept art that pre-dates the original 2007 Mass Effect, which have been signed and donated to Child's Play Charity along with BioWare Store gear for auction. BioWare will share more details on this auction as N7 Day approaches. As part of their own in-house festivities, BioWare will share videos of their first hands-on time with...
By Jenna Pitcher on Sep 01, 2013 09.01.13
The first "Mash-up Pack" DLC for Minecraft Xbox 360 Edition features a theme based on the Mass Effect franchise and will be available on Sept. 4 for 320 Microsoft Points (approximately $3.99), Mojang, BioWare and Microsoft announced today. Developed by 4J Studios, the Mass Effect Mash-up Pack features the Mars Facility from Mass Effect 3 and 22 songs from the game's soundtrack. The DLC also includes Mass Effect-themed textures, items, menus, user interface and 36 character skins. It was announced during Microsoft's E3 2013 press conference that the open-world crafting game will launch on Microsoft's Xbox One as Minecraft Xbox One Edition. The game's developer 4J Studios is in discussion with Microsoft Studios to allow Xbox 360 save files to transfer to Xbox One consoles.
By Colin Campbell on Aug 13, 2013 08.13.13
"If you're sick of the gender imbalance in today's video games, here's your chance to flip the table." So begins Gender Bustin', a collective art project reacting, in part, to this telling statistic: only four percent of video games feature a female lead character. Overwhelmingly, games star males in lead, agency roles while females appear as secondary characters, often sexualized, usually offering little or no power. Gender Bustin' invites gamers to re-imagine their favorite game characters in alternative genders, mostly meaning as female instead of as the default male. Gender Bustin', along with other cultural touchstones like Tropes vs Women in Games, the Gender Bent Justice League and artist Shaylyn Hamm's female-versioned Team Fortress 2 characters reveal a growing community who...
By Dave Tach on Jul 02, 2013 07.02.13
Capsized, an indie platformer ported to Xbox 360 by Koolhaus Games, will arrive on Xbox Live July 5, and downloadable content for Borderlands 2, Dishonored, Metal Gear Rising: Revengeance and more will be discounted this month, according to Larry "Major Nelson" Hryb's roundup of content and sales set to hit Xbox Live Marketplace. The Xbox port of Capsized was originally slated for release in Dec. 2011 and will be available for 800 Microsoft Points ($10). Borderlands 2, Dishonored and Metal Gear Rising: Revengeance discounts include: Borderlands 2 from July 2-8 Borderlands 2 Games on Demand (price varies by region) Captain Scarlett and her Pirate's Booty DLC 400 Microsoft Points ($5, 50 percent off) Creature Slaughterdome DLC 200 Microsoft Points ($2.50, 50 percent off) M...
By Emily Gera on Jun 20, 2013 06.20.13
Drew Karpyshyn, former BioWare developer and lead writer behind Mass Effect and Mass Effect 2, revealed to games radio show Video Game Sophistry how the Mass Effect trilogy could have ended. Karpyshyn describes the early storyline as "something that wasn't super fleshed out," with a story arc that revolves around the spread of Dark Energy. This plotline is actually hinted at by a number of characters in Mass Effect 2 but never became a focal point for the story. "Dark Energy was something that only organics could access because of various techno-science magic reasons we hadn't decided on yet," he said to VGS in an interview transcribed by Eurogamer. "Maybe using this Dark Energy was having a ripple effect on the space-time continuum." "Maybe the Reapers kept wiping out organic life...
By Megan Farokhmanesh on Jun 05, 2013 06.05.13
The Mass Effect 3 Datapad app for iOS devices has been retired from the iTunes Store as of today, according to a post on Electronic Arts' website. The free app launched shortly after Mass Effect 3's release. It allowed users to increase their Galaxy at War readiness rating, review codex entries from all three games in the trilogy and receive messages from in-game characters. No reason was provided for the app's retirement. Players are encouraged to instead use N7HQ, which houses player profiles and multiplayer game data, to track their Galactic Readiness, challenges and more.
By Dave Tach on May 16, 2013 05.16.13
Electronic Arts isn't currently developing any games for the Wii U, EA spokesperson Jeff Brown told Kotaku. EA published several games for Nintendo's console since its November 2012 launch, including FIFA 13, Madden NFL 13, Mass Effect 3: Special Edition and Need for Speed Most Wanted, but its studios have nothing in the pipeline right now. "We have no games in development for the Wii U currently," Brown said, but he didn't rule out future Wii U development, according to Kotaku. Earlier this month, EA announced that Madden NFL 25 would not make its way to the Wii U in 2013, while reiterating that the company has "a strong partnership with Nintendo." EA DICE's technical director Johan Andersson recently explained that the Frostbite engine, which powers games like those in the...
By Dave Tach on May 09, 2013 05.09.13
An update for Origin, Electronic Arts' digital distribution service, adds options for powerful computers, tweaks the interface, achievements and more, according to an update posted on the official website. Origin version 9.2.1 adds a new "multilauncher" for 64-bit systems that gives "additional options for taking advantage of your hardware when starting supported games." Origin's Application Settings menu has also been revamped, and users can now track achievements and the Origin Points they earn from playing Battlefield 3, Mass Effect 3, and Dead Space 3 on their profile page. Finally, those who broadcast their gameplay now have the option to automatically archive it. If you'd like to install the update for Windows PC or Mac now, you can sign up for the Origin beta program. Those...
By Brian Crecente on Apr 15, 2013 04.15.13
That blow up between the people who made Mass Effect 3 and the people who played it may have been the most notable debate over video game creative control, but it isn't the only one: Diablo 3, DmC: Devil May Cry, Sonic the Hedgehog video games, there's a growing tug-of-war over creative ownership of video games fueled by the interactive nature of this form of story-telling and art. More than any other artistic medium, video games are a two-way conversation between creator and consumer, game maker and game player. That blurred line is further obscured by the rise of player-created content. We recently spoke to a number of developers including the duo behind Mass Effect, Minecraft's maker and other independent developers and award winners to get their wildly differing views on the...