|Platform Win, Mac, Linux, Android, iOS, 360, xbox one, PS3, PS4, PS Vita||Publisher Mojang||Developer Mojang||Release Date 2011-11-18|
By Russ Pitts on May 07, 2012 05.07.12
Block-shaped trees can be harvested for block-shaped wood, and then that wood can be used to craft a variety of block-shaped objects, like tools, torches and boats. Mine more materials to craft more things. Repeat.Simple. Now, Minecraft has made its way to the Xbox 360 courtesy of Mojang and port developer 4J Studios, and all of that simplicity - and its various complications - have come with it. But while Minecraft XBLA chips away at the time required to scour the depths of Mojang's debut, some of the mystery might have fallen away in the process. However you choose to spend your time in Minecraft is fine with Minecraft - It doesn't judge The core of Minecraft's gameplay has remained intact: you mine and then you craft. You begin empty-handed and literally construct...
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Any good servers I can join? I used to play vergecraft but that kinda...
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Twilight of the Mods
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How About a Polygon Minecraft Server?
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Survivor is best faction!
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By Owen S. Good on Oct 11, 2014 10.11.14
Well, that sure didn't take long. Not one month after being bought up for $2.5 billion by Microsoft, Mojang says a version of Minecraft: Pocket Edition has been announced for the Windows Phone. Jens Bergensten the game's lead developer, and Tommaso Checchi, who works on the Pocket Edition team, confirmed the game's development on Twitter yesterday. [Correction] An earlier version of this post mistook Jens Bergensten's name. He never deleted his tweet, either. We had a busted link. I apologize for the implication. Bergensten said the port is in working order but "there's still much to do before any release," and didn't give a date for one. Minecraft: Pocket Edition released for Android and iOS mobile devices in 2011. Yesterday, Mojang announced that Minecraft PS Vita Edition will l...
By Emily Gera on Oct 09, 2014 10.09.14
The PlayStation Vita edition of Minecraft is heading to the Sony system on Oct. 15, developer 4J Studios announced today. The date only applies to European Vita owners, however, as no North American release date has been confirmed as of yet. We've reached out to the studio for additional launch information. The PS Vita edition is a Cross-Buy release for any users who previously purchased Minecraft on PlayStation 3. Those who own the PlayStation 4 edition, which released just last month, will be required to purchase the Vita version as a stand-alone. The next step for 4J Studios is a general update that aims to match all console versions to the current 1.6 PC build, known as the Horse Update. The developer confirmed this via Twitter, adding it "may take some time" before we can expect...
By Brian Crecente on Oct 03, 2014 10.03.14
The Doctor Who skin pack for Minecraft on Xbox 360 hit today bringing with it not just the twelfth Doctor and traveling companion Clara but a slew of creepy enemies like the Daleks, Silence and ... Weeping Angels. While there's no date mentioned, the video seems to indicate that the Doctor Who Skins Volume 1 pack is also coming to Xbox One. Despite being made of blocky graphics, the Weeping Angels still manage to terrify as they move forward in increasingly threatening poses with every flash of the lights.
By Colin Campbell on Sep 30, 2014 09.30.14
At a time when more and more people are trying their hand at making commercially available games themselves, the article addresses the problem of what to actually call your creation. Grant offers some useful pointers while also revealing the somewhat twisted path he and his colleagues at Lunarch Studios followed, in order to get to "Prismata," which is a cross between a a card game and a real-time strategy. "Naming Prismata was probably the hardest decision we ever had to make," he writes. "I imagine that it might feel similar to naming a first child, except there are lawyers involved." He says the team spent four years trying to figure out a name, navigating a maze of problems such as avoiding names that are already taken, finding something redolent of the subject, considering...
By Owen S. Good on Sep 21, 2014 09.21.14
Scrolls, the strategy card game coming from the makers of Minecraft, will see a dramatic price cut when it arrives on tablets. Originally scheduled for a $21 pricetag, it's been slashed to $5. Maybe the Microsoft's $2.5 billion acquisition of Mojang had something to do with it? If so, Mojang isn't saying. In a blog post on Scrolls' official site, they did say the original $21 asking price "isn't feasible for tablets." Most games, even the best ones, are far cheaper. "Free-to-play would be an option, but we're not keen on the way that that form of monetization can affect gameplay." So what's the solution? Cut the price to $5 (or its equivalent in local currency) and offer existing customers a $20 "shard package," which is basically in-game purchases of scrolls, decks and avatars, for...
By Charlie Hall on Sep 18, 2014 09.18.14
On Monday, Microsoft announced it would acquire the Swedish studio Mojang and their game, Minecraft, for a cool $2.5 billion. Minecraft's creator, Markus "Notch" Persson, has over these last six years grown from complete obscurity to become a major figure in the gaming industry. After the announcement of his company's sale he said he was leaving his work behind for very personal reasons The spotlight, it seems, had simply grown too bright. But there were others that orbited at the edge of Persson's universe, contributors and collaborators who were, for better or for worse, brought along for the ride. One of them was Daniel Rosenfeld, better known as C418. He's the composer and sound designer for Minecraft. And on Monday he had an announcement of his own to make. There was no...
By Christopher Grant on Sep 15, 2014 09.15.14
The second number being thrown around is 100 million, which is the number of downloads "on PC alone" the game has enjoyed since its 2009 launch, according to Microsoft's announcement. But Minecraft is available on no fewer than nine platforms, encompassing nearly every major software ecosystem from Google to Apple, from Sony to Microsoft. Keeping up with the breakneck pace of Minecraft's sales is no easy feat. The game exceeded 1 million purchases on January 12, 2011, just a few weeks after entering its beta phase. For an unfinished PC game with no major brand, no publisher or marketing support, being sold outside of the major PC gaming storefronts like Steam, this was ... unusual, to put it mildly. And while there have been 100 million downloads "on PC alone," the most recent data we...
By Brian Crecente on Sep 15, 2014 09.15.14
And Markus Persson, known to his fans simply as Notch, isn't just leaving his studio Mojang and his game Minecraft, he's actively avoiding a repeat of that runaway success. In his farewell note to gamers, Persson writes that he doesn't see himself as a "real game developer" and that if in working on new, small game projects he does happen to ever make something that seems to gain traction he'll probably abandon it immediately. The game industry is notoriously bad at preparing its super stars for fame. And as gaming grows in popularity and the potential audience of a game and the person who made it becomes frighteningly large, the problem is only going to get worse. It's clear in his letter, that fame was the thing that pushed Persson from the studio he founded with such dedication...
By Justin McElroy on Sep 15, 2014 09.15.14
Microsoft has just generated the biggest gaming story of the year, buying indie behemoth Minecraft (and its accompanying developer Mojang) for $2.5 billion. To try to put this purchase in perspective, we took a look at Microsoft's 15-year history of picking up developers to see how previous acquisitions have fared. FASA Studio (1999) In 1999, Microsoft bought FASA Interactive, a company spun off from board game creator FASA Corporation. The developer was converted to a component of Microsoft Game Studios called FASA Studio. FASA focused predominantly on mech games, creating MechCommander 1 and 2, MechWarrior 4, Mechassault 1 and 2. It briefly broke free from walking armor in 2003 to create action arcade flight game Crimson Skies. In 2007, Microsoft released what was to be...
By Owen S. Good on Sep 15, 2014 09.15.14
When Microsoft says it expects to break-even in over the current fiscal year on its $2.5 billion acquisition of Mojang and its powerhouse franchise Minecraft, it's not saying it expects to make $2.5 billion on the series in that span. It's more like $25 million. That's because Microsoft couched the "break-even" portion of this as "on a GAAP basis." That means "generally accepted accounting principles." "Microsoft expects the acquisition to be break-even in FY15 on a GAAP basis." They're not fudging the numbers — this is "generally accepted" by accountants, investors, bankers, regulators and the like — but analyst Michael Pachter has pointed out that it means something totally different from what laypeople are assuming. Essentially, Microsoft expects to make more money from Minecraft...