Wreck-It Ralph sequel 'officially on the cards,' says composer

The sequel to Disney's animated video game feature film Wreck-It Ralph is reportedly being written, the original film's composer Henry Jackman (Captain Phillips, X-Men: First Class, This Is the End) revealed in an interview with Collider. "I did, to be honest with you," Jackman responded when asked if he heard anything about a Wreck-It Ralph sequel. "I can't tell you more, not because I'm being coy, but I believe that it is officially on the cards. I don't know any more other than a story is indeed being written. I'd be very surprised not to. Just as a concept, it would be almost remiss of them not to write another one. It's a great idea and it's a great character." Speaking to Hypable last year about a potential sequel, director Rich Moore said that he is interested in...


One computer teaches another how to play Ms. Pac-Man

Researchers at Washington State University have programmed one computer to teach another how to play Ms. Pac-Man. Getting a high score, or any score, in Ms. Pac-Man or any other video game isn't the goal of the project, just a means to the end of teaching computers, and ultimately robots, how to teach themselves. Right now, robots are "very dumb," said WSU's Matthew E. Taylor, a professor of artificial intelligence. The most advanced ones are easily confused, and when that happens, they stop working. The reasoning is that, as robots become more common, it will be easier if they are capable of learning how to perform tasks from other robots. We don't want this information to be lost," Taylor says. "Once your home robot knows how you like your bath, how you like your house cleaned, you...


How pinball and boardwalk amusements gave rise to video games

But this story fails to take into account a huge history of boardwalk and pinball games that exerted immense cultural influence on the early days of video games, most especially in arcades, which is still being felt today. This summer a new exhibit at The Strong's National Museum of Play in Rochester, NY, will seek to connect today's games with the mechanical amusements of the past, stretching back to the early years of the 20th Century. The exhibit, called The Boardwalk Arcade and Pinball Playfields, will feature a disparate selection of machines including some of the earliest boardwalk games and seminal pinball machines such as Ballyhoo (1932), Humpty Dumpty (1947) and Triple Action (1948). Last year, the museum held a smaller exhibit of arcane arcade machines that organizers say...

Good Game

Say Happy Valentine's by sending a personalized video game

But Ard Bonewald wants to democratize the process. Why do you have to be a developer to create a personalized game to propose marriage, or wish someone a happy Valentine's Day, or to get well soon? "I would see that people were asking their girlfriends to marry them using a game they had made or the favorite game of their girlfriend," said Bonewald, chief executive officer and creative director of Tingly Games. "I thought that it was awesome, but I can't do that because I can't program. So I thought it would be neat if I could do that and if other people could do that without programming." The result is Greeting Games, a website that quickly creates personalized web-based video games that also deliver a message to a player. The website, which is currently in beta but set for a full...


King denies cloning games, takes down Pac-Avoid

Game developer King issued a statement to Polygon today denying that the studio cloned another developer's game back in 2009. As a further measure, it took down the game in question, Pac-Avoid. "King does not clone other peoples' games," a King spokesperson said in a statement to Polygon. "King believes that IP — both our own IP and that of others — is important and should be properly protected. Like any prudent company, we take all appropriate steps to protect our IP in a sensible and fair way. At the same time, we are respectful of the rights and IP of other developers. "Before we launch any game, we do a thorough search of other games in the marketplace, as well as a review of trademark filings, to ensure that we are not infringing anyone else's IP. However, for the avoidance...


The best wedding cakes have Donkey Kong projected onto them

Have you ever wanted Mario to chase Donkey Kong around your wedding cake? Well, we've got just the thing for you! The video game-themed cake in the video above was created by catering company Meals for Reals, Invader Visuals and Posh Entertainment. Check out the video above to see what happened when "a bunch of nerds from a DJ company get an idea for a wedding cake," as the video's YouTube description admits. Stick around, and you'll also get to see Dig Dug, Pac-Man, Sonic the Hedgehog and more, all projected onto a cake it almost seems wrong to eat.

New York Comic Con 2013

Pac-Man dev on series' long-running success: 'People love eating'

The Pac-Man games have always been about chasing and eating — two things which are always exciting, according to lead developer Konito Komori. Speaking with Polygon, Komori said that the franchise's upcoming title Pac-Man and the Ghostly Adventures, which launches on Oct. 29, remains faithful to the original chase-and-eat idea but had to be tweaked to appeal to a modern audience. But no matter what changes the series undergoes, it will always be about keeping mechanics simple — and it will never not be about chasing and eating. "The original Pac-Man was very simple," he explained. "Chase and eat. The excitement of Pac-Man itself is the same as the classic one, and based on that we are adding some new factors. We've made the new game a 3D action-adventure, but it's still all about...

TGS 2013

Pac-Man turns to multiplayer as the franchise seeks reinvention

A trio of Pac-Man games are in the works at Namco Bandai, each of which hope to cater to a different audience — from the old diehards to the newcomers, whose age might have kept them from knowing the franchise as intimately as the first group. Those three titles have unique ways of achieving those goals: Pac-Man Championship Edition DX+ — which will be delivered as a free update to the current version of Championship Edition DX — pulls at the heartstrings of classic Pac-Man players, giving them a more challenging, competition-based version of the classic game. Pac-Man and the Ghostly Adventures, with its 3D platforming, colorful graphics and animated TV show tie-in, is clearly an attempt to rope in younger players. Pac-Man Museum, a compilation stretching three decades, hopes to...


MoMA adds Magnavox Odyssey and six classics to game design exhibit

The Museum of Modern Art in New York has added a classic console and six more games to its current exhibit celebrating "applied design" in video games. Additional to the 14 games that comprised the original collection, the Museum has added the 1972 games console Magnavox Odyssey as well as Pong, Space Invaders, Asteroids, Tempest, Yar's Revenge and the more modern Minecraft. "Ralph Baer's Magnavox Odyssey is a masterpiece of engineering and industrial design," wrote MoMA's Paul Galloway, on the museum's website. "It's hard to overstate the importance of his place in the birth of the industry." In March this year, MoMA added video games to its architecture and design department, including Pac-man, Myst, Portal and SimCity 2000. At the time, senior curator Paola Antonelli said she...


MoMA curator explains design as focus of museum's video game exhibit in TED talk

The Museum of Modern Art's first video game exhibit ruffled a lot of feathers, but curator Paola Antonelli said in a recent TED talk that she felt games were necessary additions to the museum as examples of the importance of design in our lives. Antonelli is the senior curator of the museum's Department of Architecture and Design, and helped lead the effort to add video games to the MoMA collection. The exhibit, Applied Design, launched earlier this year and includes 14 games such as Pac-Man and Tetris. "All hell broke loose," said Antonelli, when MoMA announced its intention to bring in video games. Critics lambasted the museum for "putting Pac-Man alongside Picasso." For Antonelli, the games-as-art discussion is moot; the goal of Applied Design, and the games in it, is to celebrate...

Pac-Man Releases
North America
  • Atari 800
    • Publisher Atari
    • Developer Atari
  • Atari 2600
    • Publisher Atari
    • Developer Atari
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