By Owen S. Good on Apr 26, 2014 04.26.14
A mod for Portal 2 on PC adds "time travel" options so that players may, in effect, use past versions of themselves to complete puzzles in the game. "Thinking With Time Machine" is the name of the mod; like the original games, players can use it to get a third-person glimpse of Chell elsewhere on the map. The difference is, she's a past version of the player, loaded into the current instance through a tablet-style interactive controller. It lets players stop and start "recording" her actions and then "play" themselves back, meaning Chell can go stand on a switch or even hand off a companion cube. See it in action in the video above.
By Michael McWhertor on Oct 11, 2013 10.11.13
In a new video posted to its YouTube channel, Valve engineer Jeff Bellinghausen shows off the developer's new dual trackpad-powered Steam Controller, illustrating how effective it can be when playing primarily mouse and keyboard-controlled games. Bellinghausen plays a variety of games with the prototype controller, from Valve-developed first-person shooters Counter-Strike: Global Offensive and Portal 2, to strategy game Civilization 5 and mouse pointer-controlled indie game Papers, Please. The demo shows a number of control schemes, including "legacy mode" controls in Portal 2, a standard keyboard-and-mouse replacement, as well as custom control bindings that can be used to navigate a strategy game like Civ 5. Valve says it will post additional game demonstrations soon, "including...
By Alexa Ray Corriea on Oct 09, 2013 10.09.13
Warning: Portal spoilers! Filmmakers Colin and Connor McGuire have recreated one of the most nerve-rattling scenes in Portal's story — GLaDOS' first heinous act against Aperture's scientists. The film, posted above, is based on the series and its tie-in comic, Portal 2: Lab Rat. In Portal: Survive! the games' mechanical menace tells our heroine a story as she frantically ties to escape the labyrinthine hallways of Aperture. The scene switches to Aperture Labs pre-Chell's testing phase, where we learn a little more about GLaDOS in her first days — including her affinity for the metaphorical cake. The seven-minute film was shot at the YouTube Space in Los Angeles with a production budget of just under $500. Prop maker Jimmy Burns at Angry Dog Studios is responsible for building the...
By Jenna Pitcher on Aug 25, 2013 08.25.13
Two indie developers have created an homage to Valve's puzzle game, Portal — on the Nintendo DS. Developer Jordan "Smealum" Rabet and an artist who prefers to go by the name "Lobo" worked on the homebrew DS version of the PC and console game, called Aperture Science DS, drawing inspiration from Portal's mechanics and art style, but putting their own creative twist on it. The first playable version available to the public is now on Rabet's website. The build includes 14 levels that were created using Aperture Science DS' level editor, and the game features its own original backstory. As the DS adaption is their own interpretation of Portal, they do have a narrative in mind to couple with it. What they plan is a story based on male protagonist, Doug Rattman, a character from Portal 2 c...
By Dave Tach on Jul 10, 2013 07.10.13
Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien's upcoming Good Friends Character Pack downloadable content will add Atlas from Portal 2 and Spelunky Guy from Spelunky. For an added challenge, the DLC will also include a transparent version of the game's hero, Invisible CommanderVideo. Today's announcement tops off the DLC's cast of indie characters, which also includes Raz from Psychonauts, Quote from Cave Story, Dr. Fetus from Super Meat Boy and Josef from Machinarium. You can check out the Steam-exclusive Atlas from Portal 2 in the video above, as well as Spelunky Guy and Invisible CommanderVideo in the videos below. The $3 Good Friends Character Pack will be released on Steam tomorrow, July 11, with PlayStation 3, Xbox 360 and Wii U versions to follow. Check out P...
By Emily Gera on May 07, 2013 05.07.13
Valve is experimenting with player sweat as part of experimental research into biometric feedback as it relates to games, Valve experimental psychologist Mark Ambinder explained during a session at the NeuroGaming Conference and Expo last week, attended by VentureBeat. According to Ambinder, the company has conducted a number of biofeedback experiments based on player sweat, player calmness and eye tracking. This so far has resulted in a version of Portal 2 that can be controlled with your eyes as they can move much more quickly than your hands. Data from experiments based on sweat levels and player calmness has also fed into Left 4 Dead and offers insight into how much time should be required in completing an objective. This isn't the first time Valve has made it known it is looking...
By Emily Gera on Apr 30, 2013 04.30.13
YouTube user Corroder666 has recreated a moving, twitching Frankenturret from Portal 2. Using a combination of cubes modeled with wax and lined with silicone, Photoshop and an incredible amount of effort, the designer of the replica was able to recreate the Frankenturret — a hybrid of the weighted companion cube mixed with two Sentry Turrets. In the video above you can see how the replica turret even moves. A short overview of how the Frankenturrent was designed is available here, although be warned it won't be of much use for non-German speakers.
By Megan Farokhmanesh on Mar 03, 2013 03.03.13
Aperture R&D, a live-action comedy web series based off the Portal universe, will premiere via Machinima on March 15. You can watch the video above to get a taste of the show's style and humor. According to the video description, the show is "based in the world of Portal 2, [where] the idiosyncratic scientists of Aperture Research Labs are in an endless battle for the meaningless title of Lab Team of the Month." Wayside Creations, an LA-based production company, will produce the series. The team is best known for popular fan film Fallout: Nuka Break.
By Tracey Lien on Jan 25, 2013 01.25.13
San Francisco-based tech start-up company WibiData is using a mod of Portal 2 to recruit potential employees, The New York Times reports. When readers visit WibiData's jobs page, they are greeted with the Portal 2 mod accompanied by the following message: "At WibiData, tackling tough puzzles is part of the job. We also enjoy solving a good puzzle in our free time, too. Does your brain work like ours? Check out our puzzles, and apply for a job if you're up for the challenge." The Portal 2 mod challenges players to find the CEO's lost PIN by venturing into five fictional test chambers that are located under the WibiData office. Here, they must solve puzzles within the first-person puzzler. While applicants do not necessarily need to complete all the levels in the game in order to apply...
By Michael McWhertor on Jan 11, 2013 01.11.13
Valve's first-person puzzler Portal 2 got a little more attention at CES this week, thanks to a tech demo of Intel's perceptual computing technology. The motion sensing technology allows Aperture Science test subjects to experience something new: solving Portal 2's puzzles with one hand. Portal 2 In Motion developer Sixense helped Intel create the hand motion-recognition demo. Earlier versions of Sixense's motion control take on Portal 2, released for the PlayStation 3 and PC, required the use of a PlayStation Move controller or Razer's magnetic motion-sensing Hydra. As you'll see in the video above, Intel's motion detection tech isn't perfect, but manages to make a good impression.