By Emily Gera on Jan 09, 2014 01.09.14
Pittsburgh-based indie group Pillow Castle Games has released its demo for an upcoming first-person puzzle game inspired by an optical illusion known as forced perspective, a camera trick that merges background images into the foreground. In the demo, the player can click on seemingly large objects that form the backdrop of the game and move them into the foreground where they retain their shape but appear drastically smaller in size the nearer they are. Once dropped in a new place, the object will adapt in size and distance according to your perspective. Objects can also cause certain effects on the world. For example, the demo shows by grabbing an electric fan, distancing yourself from it to change its perspective size and dropping it in front of an unreachable exit, it is possible...
By Alexa Ray Corriea on Oct 09, 2013 10.09.13
Warning: Portal spoilers! Filmmakers Colin and Connor McGuire have recreated one of the most nerve-rattling scenes in Portal's story — GLaDOS' first heinous act against Aperture's scientists. The film, posted above, is based on the series and its tie-in comic, Portal 2: Lab Rat. In Portal: Survive! the games' mechanical menace tells our heroine a story as she frantically ties to escape the labyrinthine hallways of Aperture. The scene switches to Aperture Labs pre-Chell's testing phase, where we learn a little more about GLaDOS in her first days — including her affinity for the metaphorical cake. The seven-minute film was shot at the YouTube Space in Los Angeles with a production budget of just under $500. Prop maker Jimmy Burns at Angry Dog Studios is responsible for building the...
By Jenna Pitcher on Aug 25, 2013 08.25.13
Two indie developers have created an homage to Valve's puzzle game, Portal — on the Nintendo DS. Developer Jordan "Smealum" Rabet and an artist who prefers to go by the name "Lobo" worked on the homebrew DS version of the PC and console game, called Aperture Science DS, drawing inspiration from Portal's mechanics and art style, but putting their own creative twist on it. The first playable version available to the public is now on Rabet's website. The build includes 14 levels that were created using Aperture Science DS' level editor, and the game features its own original backstory. As the DS adaption is their own interpretation of Portal, they do have a narrative in mind to couple with it. What they plan is a story based on male protagonist, Doug Rattman, a character from Portal...
By Jenna Pitcher on Aug 20, 2013 08.20.13
Digital distributor of Windows PC and Mac games, GOG.com, has launched a submission portal for indie developers, allowing devs to submit their own games to be considered for distribution on the platform. Once a game is submitted portal, GOG will select titles based on qualities, such as gameplay depth, originality and polish. The distributor aims to contact devs within to weeks of submission with its decision, saying regardless of its decision "We will never leave you without feedback!" Developers have a choice of either allowing GOG to take 30 percent of the royalties or accept an advance and have the distributor take 40 percent of royalties. The split is knocked back to 30 percent awarded to GOG once the advance has been recouped. Every successful submission gets "cross-media...
By Emily Gera on Apr 29, 2013 04.29.13
Microsoft's Illumiroom could play a role in the future of the next-generation Xbox, according to a new preview video released ahead of this week's CHI 2013 event which promises to reveal more technical details about this proof-of-concept system. Illumiroom was first unveiled during CES with a demo that offered a glimpse of the new tech that is designed to create an augmented reality projection that extends gaming onto nearby walls. An earlier video of the tech showed how a Kinect for Windows camera would be used to scan the geometry of a room and tailor visuals projected outside the television to complement what's happening on the screen. According to the new video, "IllumiRoom envisions a next-generation gaming console with a projector that sits on your coffee table and surrounds...
By Jenna Pitcher on Feb 13, 2013 02.13.13
Valve co-founder and president Gabe Newell and Star Trek and Star Wars: Episode VII director J.J. Abrams joined forces to give the 2013 DICE Summit keynote — that keynote can now be viewed in its entirety. Newell and Abrams revealed during the storytelling-focused keynote that they want to develop video games together and make movies based on Portal and Half-Life. Polygon spoke to Abrams post-keynote about his plans. The keynote was intended to be livestreamed, but was recorded instead and recently uploaded. Thankfully, Polygon was there to live blog the keynote.
By Megan Farokhmanesh on Jan 22, 2013 01.22.13
Using the power of Valve's Source Filmmaker, BioWare Cinematic designer Zachariah Scott and composer Lars Erik Fjøsne joined forces to create "The Turret Anthem," an animated musical short. The video features an ever-growing group of turrets that combine musical forces to tackle GLaDOS herself. Check out the video above, or listen to the song on Fjosne's Soundcloud.
By Griffin McElroy on Dec 13, 2012 12.13.12
Pacific Rim's first trailer was released last night, and includes a few clips featuring the very-familiar voice work of GlaDOS voice actor Ellen McLain; a collaboration Del Toro described to Kotaku during New York Comic-Con. The clip doesn't just feature McLain's regular voice — it's been passed through the same filters as Portal's prickly antagonist, essentially recreating GlaDOS's voice as the AI assistant on Pacific Rim's skyscraper-sized mechs. Whether her programming will give way to an inexplicable, all-consuming malevolence remains to be seen. Pacific Rim arrives in theaters July 11, 2013.
By Tracey Lien on Dec 12, 2012 12.12.12
The game developer who brought a simplified version of Portal to the Ti-83/84 graphing calculator, Alex Marcolina, says that making the game for such a simple device was not easy and it forced him to be creative, according to an interview with VentureBeat. Marcolina, a game design student from California, spent more than a year of his spare time working on and off on his re-imagining of Portal for graphing calculators. He says the Ti84 calculator was the first platform to pique his interest in game programming, which is why he decided to make his game for the platform. "Plus," he tells VentureBeat, "I always say that programming for such a restrictive platform really forces you to be creative and work harder to get your work done. "If you program something simple for the computer,...
By Alexa Ray Corriea on Dec 04, 2012 12.04.12
One industrious coder has retooled Valve's Portal as a side-scrolling platformer for Texas Instruments graphing calculators, as shown in the video posted above. Omnimanga and Reddit user "Builderboy" has created his take on a pocket-sized Portal Prelude for TI-83 and TI-84 calculators. It includes 38 test chambers to navigate, a portal gun to see you through and scripted dialogue that emulates the tone of the original title. According to its creator, it took several years to code this nifty little game, which is available for download at Omnimanga.