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Platform Win, Mac, Linux, PS Vita, PS4 Publisher Cellar Door Games Developer Cellar Door Games Release Date 2013-06-27

Video Review



Rogue Legacy review: family matters

I went through 145 offspring before I conquered the castle You don't play as one hero in Rogue Legacy. Over the course of the game, you will take control of dozens or even hundreds of potential saviors, each presented as the child of the hero who came before — I went through 145 offspring before I conquered the castle. Each of these lives consists of exploring 2D environments, fighting a variety of monsters with swords or magic and collecting gold. When your current character's health is drained to zero, they're gone for good, and the castle layout is reset. Most roguelikes force players to start over from scratch upon death, but Rogue Legacy mixes the randomness of the roguelike genre with the character-building of an RPG to brilliant results. Though each death means a new...

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Game Dev Tips

How to unlock Thanatophobia, the almost impossible trophy, in Rogue Legacy

When Rogue Legacy drops on Sony's platforms this week, it'll contain all the features that have already arrived on PCs and Macs via Steam. But there is one brand new trophy that's been added. And it's brutal. The trophy is called "Thanatophobia," or fear of dying. Here's the official description of how to unlock it: "WITHOUT using the Architect, complete the game dying 15 times or less." Fans of Rogue Legacy will recall that the Architect is able to lock down the castle, preventing it from randomly generating each time you die. So you've essentially got 15 lives to make it through a constantly-shifting hellscape. As a point of comparison, my first playthrough on PC required nearly 100 deaths before I made it through the castle. Not pretty. Teddy Lee, one of the creators of Rogue...


Rogue Legacy reborn with cross-platform features on PS3, PS4 and Vita July 29

Rogue Legacy will arrive July 29 on PlayStation 3, PlayStation 4 and PlayStation Vita, original developer Cellar Door Games designer Teddy Lee announced today on the PlayStation Blog. Created by Abstraction Games, the PlayStation ports of the generation-spanning platformer will support cross-buy, saving across devices, all features of the PC version and controls created with the PS Vita in mind before Rogue Legacy was a handheld game. "When we originally made Rogue Legacy, we made it with the PS Vita buttons in mind," Lee wrote. "No joke. We gambled that if it did well, we wouldn't want the Vita version being nerfed in the control department, so we made sure to not use too many buttons. That crazy gamble we made over a year ago paid off, and that means the Vita version plays...


The state of the 3DS and PlayStation Vita at E3

While the spotlight at E3 2014 will shine mostly on home console releases, both Nintendo and Sony still have handheld devices to consider. Conferences and showfloor booths will be filled with new and recently revealed AAA experiences for the PlayStation 4, Wii U and Xbox One, but the Nintendo 3DS and PlayStation Vita are still making their presence known at this year's expo. The major handheld title in Nintendo's catalogue is Super Smash Bros. for Nintendo 3DS. The Wii U version will likely receive the bulk of attention — the already announced tournament and chance to play at Best Buys during E3 certainly indicate that. Nintendo hasn’t yet moved the game from its announced summer release window, however, so the handheld version should play some role in the Nintendo Digital Event. The P...

Polygon Live

Watch Rogue Legacy on PS4, direct from GDC

Much like Spelunky, I relish the opportunity to play Rogue Legacy's cyclical playthroughs whenever and wherever. Call me crazy — actually don't, I'm quite delicate — but I struggle to make time for extremely difficult games when they're tied to a console. For these games, I need breaks. I want to be somewhere comfortable. Or maybe uncomfortable. I basically want to be in bed or on the subway. Do I contradict myself? Very well, then I contradict myself, I am large, I contain multitudes. And I prefer portable play. For the demo, we're joined by Cellar Door Games' co-founders Kenny Lee and Teddy Lee, who are showing off the PS4 version. Watch as they brutally whallop Russ Frushtick and his ill fated lineage over and over and over.


Rogue Legacy developers: use solutions that are cheap, fast and reusable

"We'll never make the perfect game, but we're OK with that," said Lee, launching into Cellar Door's history. They made eight smaller games before Rogue Legacy, each for less than $1,000. They applied the lessons learned on smaller projects to inform their process on the more ambitious roguelike. Throughout the course of Rogue Legacy's development, the team constantly cut features that were too ambitious and salvaged the parts that they felt they could make good on. They made sure to work with other people that are autonomous, to create a custom editor for each game (including Rogue Legacy), and always go for "cheap, fast, reusable solutions" such as a system for procedurally generating levels, instead of crafting them by hand. Lee mentions making use of "zero-dollar solutions"...


Amazon Games team lists its top 10 of 2013

The folks on the Amazon Games team put together their top 10 games of 2013, and the online retailer is offering discounts on some of the honorees. It's a list with some eclectic choices and a few surprising rankings: Ni no Kuni: Wrath of the White Witch Super Mario 3D World Divekick Rayman Legends BioShock Infinite Grand Theft Auto 5 Tearaway The Legend of Zelda: A Link Between Worlds Rogue Legacy The Last of Us The Amazon Games editors also detailed their process. First they listed approximately 40 nominees, then confined the list to "new complete games." Once they narrowed it down to 10 games, they each ordered the list themselves, and the vote totals determined the order of the final list. Discounted entries on the Amazon list include the top game, The Last of Us,...


The Humble Store launches with daily deals

The organizers of the Humble Bundle are rolling out daily deals beginning today in a digital storefront called the Humble Store. Discounted games will be available every day in The Humble Store, and purchasers can choose multiple games to buy. To celebrate the virtual store's grand opening, Chivalry: Medieval Warfare, Don't Starve, Euro Truck Simulator 2, Gunpoint, Natural Selection 2, Orcs Must Die! 2, Prison Architect, Rogue Legacy and The Swapper are all on sale between 50 and 75 percent off for the next 20 hours, as of this writing. You can check out an introductory video for the Humble Store above. For every purchase, 10 percent of the price will be shared among four charities: the American Red Cross, Child's Play, the Electronic Frontier Foundation, charity : water and the...


Rogue Legacy available for Mac and Linux

Cellar Door Games' action platformer Rogue Legacy is now available on both Linux and Mac, the studio announced today. As detailed in Patch 1.1.0, users who previously purchased the game on Steam access to the title for free via Steam Play support, as well as bringing a number of changes to the game. This includes the ability to save between three save game profiles, alongside a huge list of bug fixes. The game's availability on Mac and Linux follows its Windows PC release earlier in June 2013. At its initial launch, the game received a 9 out of 10 from Polygon in a review that states: "No matter how many times I died, I was immediately pulled back in by the promise of more powerful weapons, shinier armor and game-changing skills - all waiting for me if I could just pull together a...


NYU Game Center, IndieCade partner for $25K scholarship

The NYU Game Center and IndieCade are partnering to offer a $25,000 scholarship for the former's Game Design Masters of Fine Arts program, according to an announcement from NYU Game Center. "Games are currently undergoing radical evolutionary growth — transforming into an important cultural domain with complex and mature formal and expressive power," an NYU Game Center press release reads. "One of the main engines driving this evolution is a thriving indie development scene. This scholarship is an affirmation of our commitment to this new generation of smaller-scale, passion-driven, experimental game development." Those who've worked on a game that's been chosen as an Official Nominee or Official Selection at IndieCade will be eligible to apply for the NYU Game Center IndieCade...


Rogue Legacy Mac, Linux ports 'very close'

Rogue Legacy's outsourced Mac and Linux ports are "very close" to being finished, developer Cellar Door Games told Joystiq. Rogue Legacy is a rogue-"lite" in which players explore a procedurally generated castle. Every time a character dies, he or she passes their gold off to future offspring, which players then take control of. In addition to the ports, Cellar Door Games is also working on another patch for the game. "It hit a few snags, but we really want to get some extra content out for those people who are interested," Cellar Door Games developer Teddy Lee told Joystiq. "And we've also been discussing what our future project is going to be, but we haven't gone forward with anything just yet." Rogue Legacy launched on Windows PC in June; it will also be available for PlayStation...

Rogue Legacy Releases
North America
  • Windows
    • Released 2013-06-27
    • Publisher Cellar Door Games
    • Developer Cellar Door Games
    • Score 9.0
  • Mac
    • Released 2013-10-17
    • Publisher Cellar Door Games
    • Developer Cellar Door Games
  • Linux
    • Released 2013-10-17
    • Publisher Cellar Door Games
    • Developer Cellar Door Games
  • PlayStation Vita
    • Developer Cellar Door Games
  • PlayStation 4
    • Developer Cellar Door Games
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