|Platform Win, Mac||Publisher Electronic Arts||Developer Maxis||Release Date 03/05/2013|
By Russ Pitts on Mar 04, 2013 03.04.13
Once I saw under the hood of all that SimCity allows you to do, it was hard to restrain the urge to become a mad dictator SimCity is more-or-less the same game it has always been. And it is, at the same time, radically new. In a nutshell, it is the heart and mind of the SimCity games of days gone by, but more beautiful, ready to seduce away your hours until you are a rotted husk of the person you used to be. If it charged by the hour, you'd sell a kidney. I wish I was joking. What Maxis and EA have learned over the course of a long decade of experimentation with The Sims and social gaming is exactly how (and why) to push a gamer's buttons and make them click ... and click and click and click. It's "one more turn" taken to the most obsessive extreme. And it is ungodly fun. S...
Latest Forum Activity View all posts
How is this game?
4 replies latest reply 2 months ago by cobalt
Polynauts Mayor! Give us a tour of your city!
31 replies latest reply 12 months ago by Levram
About the Polygon review of SimCity
53 replies latest reply 12 months ago by viper12
Updating "reviews" is broken.
30 replies latest reply 12 months ago by sweenish
Regional Features Proven to be Possible OFFLINE
1 reply latest reply 12 months ago by Rathorial
By Megan Farokhmanesh on Jan 14, 2014 01.14.14
Rebuilding SimCity to work offline took more than six months of development, according to single player mode lead engineer Simon Fox and rewriting "core parts of the game" to make the always-online title function without an internet connection. According to Fox, the game was written to rely on online servers; SimCity would "routinely ping" severs to obtain necessary data, including regions status, workers and trading. "It relies on that information to keep the simulation moving," Fox wrote. "This meant rewriting the entire system, which previously existed in Java, and putting it into C++. We've had to knock out the internet pipe stuff. There's lots of code that hits the servers looking for information. We've had to write a lot of code to produce that data locally, specifically for...
By Michael Moore on Jan 13, 2014 01.13.14
Today on Friends List Editor-at-Large Chris Plante asks Opinions Editor Ben Kuchera if offline mode will save SimCity. The episode will begin at 2 p.m. ET (or thereabouts!) and will be available via YouTube following the recording. While you wait you can watch the previous episode: Why haven't you heard of Anodyne? Enjoy Friends List anywhere, anytime: Bookmark the Friends List video page. Subscribe to the audio-only podcast: Friends List on iTunes. Download our theme song, "Hangout" by Tolecover.
By Samit Sarkar on Jan 13, 2014 01.13.14
SimCity will soon be playable in offline mode, developer EA Maxis announced this week, 10 months after saying it couldn't be done "without a significant amount of engineering work." The studio will add offline mode for all players with Update 10, a free upcoming patch. Once the single-player mode is added to the game, all previously downloaded content will be accessible without an internet connection, and SimCity will store single-player save games locally instead of in the cloud. Maxis is "in the late phases" of development on offline mode, and the studio plans to run extensive testing on it before launching it, said Patrick Buechner, general manager of Maxis Emeryville, in a post on the game's blog. "Our priority is to make sure that it’s as polished as possible before we release...
By Megan Farokhmanesh on Jan 12, 2014 01.12.14
SimCity modders cannot sell their content, affect multiplayer features or modify executable files when creating new content, Maxis announced via the game's website. According to the post, guidelines are in place to maintain the "safety and integrity" of the game while still being clear about modder rights. "EA reserves the right, in its sole discretion, to revoke permission to use, distribute or make mods at any time, to disable any mod within SimCity and to take disciplinary action against players who harm the experience of others," the post reads. Mods that "affect the simulation for multiplayer games or multiplayer features," infringe on other properties or break any rules listed on the website will be removed. "We encourage you to create, redistribute, and consume mods for S...
By John Funk on Nov 05, 2013 11.05.13
The intro trailer for SimCity: Cities of Tomorrow goes over some of the parts of a successful future city. On the one hand, the city of tomorrow must contain an Academy, which researches advanced technology and operates the city's ControlNet. Said ControlNet oversees things like the energy-generating Wave Generator and the trash-destroying Garbage Atomizer, as well as the city's Maglev train network. On the other hand, a successful city must be profitable, and mayors of the future may want to invest in OmegaCo's factories and drone technology. People of tomorrow need places to live, work and shop, all of which can be contained in a single Mega Tower. However, in addition to the standard natural disasters that modern-day cities must contend with, future cities must also worry about...
By John Funk on Oct 29, 2013 10.29.13
A launch trailer for SimCity: Cities of Tomorrow takes the form of twin in-universe commercials produced by rival powers. The premise of the trailer pits the scientific-minded Academy against the greed-is-good conglomerate OmegaCo. OmegaCo's commercial lampoons the Academy's focus on green technology, pointing out its expense and arguing that the trees shouldn't have been growing there in the first place. In return, the Academy alleges that OmegaCo's focus on robotic drones takes Sim commuters' jobs, and that renegade robots are a danger the city can ill afford. Plus, the Academy's clean technology produces floating trains, and you'd be a fool to pass that up, it argues. Cities of Tomorrow launches on Nov. 12.
By Colin Campbell on Oct 22, 2013 10.22.13
A schoolroom version of SimCity will be released next month, that aims to teach kids about civic management and the environmental impact of modern life. SimCityEDU from GlassLab — releasing to schools on Nov. 7 — places students in charge of a town, with a mission to balance employment needs, citizen happiness and environmental concerns. The game has been integrated into curriculum plans and comes with teacher guidelines and student feedback programs. "They are taking the game and they are able to take the time and energy to focus it just for educational uses," said SimCity creative director Stone Librande. "They can go into our interfaces and tailor them to a certain age range for a certain classroom setting and lesson plan." "This is a game that is helping kids to think in a...
By John Funk on Oct 15, 2013 10.15.13
A new gameplay demo for Cities of Tomorrow, the first expansion for this year's reboot of SimCity, explores how different cities in a region work together in a futuristic setting. The first city we're shown is the research hub city that houses the Academy, a building that engineers new technologies like clean fusion reactors and maglev trains. It works in conjunction with the second city, an industrial powerhouse that manufactures a valuable substance known as Omega. Omega can be shipped via drones to minimize traffic, and the Academy can research ways to clean up the pollution that results as a byproduct. The workers in these two cities largely come from the third city, designed as a residential zone. City planners can construct gigantic towers that contain residential areas, offices...
By Dave Tach on Sep 19, 2013 09.19.13
The first expansion to SimCity is called Cities of Tomorrow and will be released Nov. 12 for Mac and Windows PC, according to a press release from publisher Electronic Arts. You can take your first glance at the future of SimCity in the image above. The expansion take place 50 years in the future and adds a slew of new options for players. "Will the world of tomorrow be a utopia powered by clean energy or an industrial society consumed by mass commercialism?" asked Maxis Emeryville general manager Patrick Buechner in the press release. "With SimCity Cities of Tomorrow, players can build the future as they imagine it. Transport your Sims on MagLev, power your cities with fusion reactors or tidal wave generators, manufacture a legion of drones to serve your Sims and build...
By Megan Farokhmanesh on Sep 17, 2013 09.17.13
SimCity players who purchase and download Red Cross-branded digital content will be able to help people affected by real-world disasters, Maxis Emeryville general manager Patrick Buechner announced. Content will be available for one year beginning today, though players who purchase it will have it for life. The DLC adds a Red Cross Relief center, tents and two vehicles, which appear when in-game disasters strike. "Sims that would otherwise have been critically injured are instead offered aid at the Red Cross relief tents," Buechner wrote. "As the city recovers from the natural disaster, the Red Cross tents will disappear. Each disappearing tent will then release 10 healthy Sims back into the player's affected city. Ambulances, fire trucks and police cars will continue to protect a...