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Star Citizen earns a million in less than a month, now tops $48 million

Star Citizen, developer Cloud Imperium's spaceflight simulator, has collected more than $48 million from crowdfunding, less than a month after it crossed the $47 million threshold, according to a post from creator Chris Roberts. Roberts credited sales of the $15 Star Citizen Dog Tag and the $80 Aegis Gladius for achieving the milestone, which will allow the developers to create a Retaliator commercial. As of this writing, total funds received stand at $48,120,678. The game's creator also announced the $50 million stretch goal. Must Read Star Citizen's Arena Commander is the first tantalizing taste of a great space sim "As we promised last time, we're going to return to our tradition of stretch goals that improve the core game," Roberts wrote. "The ongoing funding keeps...


Anatomy of a troubled Star Citizen release

Last week, Star Citizen's developers opened the flood gates and let in new players to the Arena Commander module's dogfighting multiplayer, a decision that led to "an unacceptable amount" of problems, Chris Roberts wrote on the game's official blog. Patch 12.4 for the pre-alpha version available to backers introduced "lag and occurrence of rubber-banding (the effect when ships seem to ‘jump back' in space)," and by Monday the developers were working to find out what caused the problems. Must Read 'Wing Commander' creator returns to the stars with a big gamble "We've already implemented a number of fixes which we believe will improve the multiplayer experience in 12.5," Roberts wrote, "and we're continuing investigating several other possibilities that we hope will...


Star Citizen community votes to keep stretch goals as funding sails past $47M

Just as funding Cloud Imperium's space combat and exploration sim Star Citizen surges past $47 million, the developer announced that it will honor the community's decision to keep goals, founder Chris Roberts announced in an official blog post. With the last funding goal achievement, the developer asked its community to vote on whether or not they would like to keep goals. In the past, the goals unlocked rewards such as new ships, additional solar systems to explore, in-game equipment and more. Players were also often given the opportunity to vote on which rewards would unlock next. The vote on whether to keep player rewards resulted in 54 percent of the community voting in favor of retaining the goals. "As I said last time, every dollar supports Star Citizen's persistent universe......


E3 2014 marks the return of the flight sim genre

But in many ways the era of the flight sim ended in January 2009 when Microsoft announced the closure of the Aces Studio. After 29 years the people behind the Microsoft Flight Simulator series were out of work. For the last five years flight sims have struggled to remain relevant, spiraling off into niche titles like the X-Plane and the DCS series that, while they push the limits of modern computing power, strain the patience of most gamers. That’s about the change. The flight sim genre is coming back in a big way. This year’s E3 marks an inflection point where developers, publishers and hardware manufacturers are coming together to create new kinds of flight sim experiences. It’s a confluence that will push flight sims to the forefront of gaming for the next several years. World...


Star Citizen unveils its newest ship in new trailer

The latest in Star Citizen's series of "advertisements" for its vehicle fleet mimics the gravelly style of more terrestrial pickup truck ads, touting the payload and engine power of the The Freelancer. All it needs is Sam Elliott himself in the voiceover. The Freelancer is a rugged vehicle suitable for trade and exploration duty. No word if it's hemi powered or packs an Allison transmission. The ad was created completely in-engine and Star Citizen's citizens will see it on sale beginning this weekend. Additionally, Cloud Imperium Games crowned the winners of a starship design competition. The Redeemer, by a group calling itself The Four Horsemen, walked away with a $30,000 prize, as well as their starship in game. It may be seen here, and for those who want to view it in game it may...


Star Citizen's dogfighting module Arena Commander now available (update)

The first public release of Star Citizen's dogfighting module, Arena Commander, launched today as version 0.8, creator Chris Roberts announced on the space sim's official website. Arena Commander's expected launch last week was delayed due to unresolved bugs and "too many blocking and critical issues outstanding." Users can download Arena Commander via the Star Citizen Download page or by updating their existing Hangars through the launcher, which will replace the user folder when it patches. The latest version grants qualified backers access to the Vanduul Swarm and Freeflight modes and includes flyable Aurora, 300i and Hornet. V0.8 introduces multiplayer functionality for the Battle Royale and Team modes to a small number of players, initially. The modes will roll out to a larger...


Bugs delay Star Citizen's dogfighting module, Arena Commander

Star Citizen's dogfighting module, Arena Commander, won't launch today as planned because of unresolved bugs, creator Chris Roberts announced on the spaceflight simulator's official website. Developer Cloud Imperium's Arena Commander V0.8 has "too many blocking and critical issues outstanding," Roberts wrote alongside a bulleted list of existing problems.  "It would be foolish to release an unstable build, even if pre-alpha for the sake of meeting an internal deadline," Roberts wrote. "This is the power of the crowdfunding that made Star Citizen possible: a publisher would make us ship tomorrow regardless of the current build quality … but as you are all focused on quality rather than a financial return for shareholders we are able to take a few more days to deliver something that...


Star Citizen's funding surges past $44 million

Over the past three weeks, Star Citizen added another million dollars to its world-record crowdfunding total, bringing the combined backing to $44 million. The anticipated release of the space combat simulator's dogfighting module by the end of this month is likely behind the surge. Star Citizen's funding reached $43 million on April 28 and stood at $42 million on April 15. It is by far the highest-crowdfunded video game project ever, even considering the recent history of this segment, with more than 450,000 individual backers. Of the $44 million raised, $34 million of it has come since June 2013. The project still is capable of setting and meeting stretch goal features. Should the project hit $46 million, backers will receive in-game "scanning software" which enables them to find...


Star Citizen's dogfighting mode, Arena Commander, to launch May 29

Arena Commander, the dogfighting module for the crowdfunded spacefaring epic Star Citizen, will launch on Wednesday, May 29, creator Chris Roberts announced in his weekly update to fans and backers of the game. Everyone who backed the game through any of the channels that helped it raise a record $43 million will have access to two singleplayer modes, Free Flight and Vanduul Swarm, Roberts wrote. "The very first batch of multiplayer testers will get access to the game's multiplayer game modes," he added. "We will scale up the multiplayer as quickly as possible starting on that date, increasing the number of players as it is stable and stopping to fix bugs where needed." Arena Commander was revealed to the public at PAX East back in April. Additional plans for Arena Commander include...


Star Citizen's new producer is Blizzard veteran Alex Mayberry

Star Citizen, developer Cloud Imperium Games' spaceflight simulator, has a new producer, Blizzard Entertainment veteran Alex Mayberry, the developer announced today.  Mayberry spent a decade at Blizzard, where he worked on World of Warcraft expansions and served as the lead producer on Diablo 3.  “After 10 years at Blizzard, I didn’t think that there was anything that could ever get me to leave,” said Mayberry.  “But then Chris [Roberts] invited me to come check out Star Citizen, and after seeing the game and listening to Chris talk about his vision, I knew that I had to be a part of it.  Star Citizen is bold and ambitious, with a unique and innovative approach to game development.  I am extremely excited to be joining the talented people at Cloud Imperium Games, and I strongly...

Star Citizen Releases
North America
  • Windows
    • Publisher Cloud Imperium
    • Developer Cloud Imperium
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