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Platform XBLA, Win Publisher Team Meat Developer Team Meat Release Date 10/20/2010

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Mew-Genics moves beyond cat hoarding, introduces new character

Mew-Genics, the upcoming game from the developers of Super Meat Boy, will move beyond cat hoarding to "more traditional hoarding" and will feature an accident prone child called Baby Jack, according to an update its official blog. Baby Jack is the manager of the in-game store, Hoarders R Us, which will allow players to collect new items. But, according to developer Edmund McMillen, it "wont be your basic hoarding sim" and the "furniture in the shop has significance that goes beyond pathological collecting." "Every day Jack stocks the store with pieces of his Nonas collection, bringing you amazing things for your house as well as aiding in her eventual escape from the confines of her self imposed tomb." McMillen wrote on the blog. He went to say that the freedom to change a game's...

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Console manufacturers need to 'reduce the paperwork' on next-gen consoles, dev says

Console manufacturers should cede some control and empower developers on their next-gen consoles, Endless Space developer Amplitude Studios' creative director Romain de Waubert told Develop Online. He believes that leaving indie developers like Amplitude in charge of the content they create and sell could eliminate much of the friction between the two parties. "All we need is for console manufacturers to reduce the paperwork overhead and leave us in control of our own channel within their environment," de Waubert said. "A bit like Steam or an app store does." Last year, Fez developer Polytron decided not to patch a save file-corrupting bug on the Xbox 360 because "Microsoft would charge us tens of thousands of dollars to re-certify the game." De Waubert's sentiment also echoes calls...

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Team Meat put next Super Meat Boy game on 'pause' for Mew-Genics

Team Meat put plans for a new Super Meat Boy on hold in order to focus full-time on their upcoming game Mew-Genics, according to a recent blog post from Edmund McMillen. According to McMillen, Mew-Genics was created for game jam Ludum Dare 24, where McMillen and Team Meat colleague Tommy Refenes working around the themes of "Evolution" and "100 Cats." "We thought the game actually had some odd potential and decided to work on it for another couple weeks to see where we ended up," McMillen wrote. "By week three Mew-Genics had taken the form of a monster mashup of many different game genres with an underlying theme we hadn't seen done in games before ... so we decided to officially pause work on the next Super Meat Boy and remake Mew-Genics outside of flash, making it our new full-time...

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IGF 2013 finalists announced, including FTL, Hotline Miami and Super Hexagon

The juries for the 15th annual Independent Games Festival have released a list of this year's finalists, which honors games like FTL: Faster Than Light, Hotline Miami and Super Hexagon. This year's finalists divide into seven categories that recognize achievements in art, audio, storytelling and more. The categories and nominees include: Seumas McNally Grand Prize Cart Life FTL: Faster than Light Hotline Miami Kentucky Route Zero Little Inferno Excellence in Visual Art Guacamelee Incredipede Kentucky Route Zero Lovers in a Dangerous Spacetime Year Walk Technical Excellence Intrusion 2 LiquidSketch Little Inferno Perspective StarForge Excellence in Design FTL: Faster than Light Samurai Gunn Starseed Pilgrim Super Hexagon Super Space ____ Excellence in Audio 1...

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Super Meat Boy Galaxy creator holding prototype ransom to raise thousands of dollars for charity

Super Meat Boy Galaxy creator Aubrey Hesselgren is holding the 3D prototype at ransom in an attempt to raise 10,000 British pounds for depression-focused charity The Samiritans, he announced on the website Just Giving. If the charity goal is met, Super Meat Boy Galaxy will release to the public; However, if it fails to meet its goal, those who donated will still receive a copy of the prototype. Hesselgren hinted on his Twitter account he may just release the game regardless, stating "I'm the worst ransomer ever." "Bear in mind that this is a prototype, and as such will not be as friendly and polished as a final game," he says. "Its main purpose was to investigate whether Super Meat Boy's kinaesthetically pleasing platforming physics could survive the leap to 3D, given the right camera...

Super Meat Boy Releases
North America
  • Xbox Live Arcade
    • Released 10/20/2010
    • Publisher Team Meat
    • Developer Team Meat
  • Windows
    • Released 11/30/2010
    • Publisher Team Meat
    • Developer Team Meat
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