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Platform Win, Mac, Linux, PS3, Win, PS4, PS Vita Publisher N/A Developer Edmund McMillen Release Date 2011-09-28

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Binding of Isaac: Rebirth is over three times the size of the original

Binding of Isaac: Rebirth, a rebooted version of the 2011 cult indie hit from designer Edmund McMillen, features over three times the amount of levels previously made available in the game's original release, McMillen confirmed on his blog. In short, Rebirth will be a lot bigger than before. The game will feature over 450 items, which is over double the number of items found in both the original Binding of Isaac and the Wrath of the Lamb expansion. Additionally, Rebirth will include over 50 new enemies, over 15 new bosses, and the introduction of "double trouble" boss fights that force players to fight the two previous chapter bosses at once. Where the original game featured 150 rooms for each chapter, the updated game has over 500 rooms. These rooms feature a rarity slider, writes...

4 Comments

The Binding of Isaac: Rebirth interview, E3 2014

The Binding of Isaac: Rebirth looks to improve upon the original Binding of Isaac in ways creator/lead designer Edmund McMillen couldn't originally accomplish. Watch as McMillen and producer Tyrone Rodriguez discuss what's new in Rebirth with executive producer Russ Frushtick. Don't miss out on our comprehensive coverage in our E3 2014 hub.

News
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Binding of Isaac Rebirth shows off new ways to die at E3 2014

The first thing I notice when I start my E3 demo is one of the biggest changes to the game: differently-sized rooms. Instead of every room in the game taking the shape of a small square, there are now longer rectangular rooms. This makes it easier for enemies to ambush me as I walk from one end of the room to the other. Many of the enemies are new as well. In addition to returning Isaac foes, I struggled to defeat a new spider type that crawled through the room, stopping to lay eggs that new spiders could hatch from. Another bug-type enemy clung to the walls of the room, shooting at me from afar. Of course it's not all bad news for people looking to actually survive the game. Rebirth also contains some new tools to help you fight. I didn't get to experience any new items, but I was...

News
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The Binding of Isaac: Rebirth dev unveils new playable character in a spoiler-riddled post

Nicalis' updated edition of the 2D roguelike from 2011, The Binding of Isaac: Rebirth, will receive a completely randomly generated playable character called Eden, lead designer Edmund McMillen revealed in a spoiler riddled blog post. "Eden will be the one and only character I'll be officially spoiling on the dev blog and one of a few new playable characters you will be unlocking in Rebirth," McMillen wrote. "I'm spoiling Eden, because they have been spoiled in the past. Eden is the fabled ‘mystery man' I've talked about in interviews before I had a fully realized idea of what they would become... see Eden isn't a man, nor are they a woman.. they just are." Eden is a completely randomly generated playable character, where all stats are randomized evenly at the beginning of the game...

News
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The Binding of Isaac: Rebirth development 'nearing the end,' features two player local co-op

Development on The Binding of Isaac: Rebirth, the updated edition of the 2D roguelike from 2011, is "nearing the end of development," lead designer Edmund McMillen revealed today, highlighting new features coming to the remake. Rebirth is a full revisit of the original Flash-based game that McMillen revealed in November 2012. The Binding of Isaac's art has been completely overhauled with a new art style for Rebirth. The game will run on a new engine, not Flash, and will introduce more than 150 new items, three new playable characters and two player local co-op. Different sized rooms, new enemies, chapters, bosses, endings and more feature in Rebirth. The game will also release with a new soundtrack. Fans can listen to the first three publicly released tracks on the official Binding...

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YouTube star Northernlion gives advice on how indie devs can succeed on video

Letourneau started by noting that YouTube stars have become "some of the biggest influencers and biggest personalities out there" in the world of gaming and yet simultaneously "a niche that's still untapped." To prove his point, Letourneau put up logos for major gaming publications like IGN, GameSpot and Kotaku. "You probably all recognize these," he said. Then he put up logos for three of the top gaming video creators on YouTube: TotalBiscuit, OfficialNerdCubed and TheRPGMinx. He pointed out that together these three reach millions of viewers, but they aren't as instantly recognizable — and as such not as frequently contacted by developers. "These three YouTubers can single-handedly get your game greenlit and drive sales if they like it," he said. To further demonstrate this,...

News
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The Binding of Isaac: Rebirth is more than halfway done, dev says

Development on The Binding of Isaac: Rebirth, the updated edition of the 2D roguelike from 2011, is "more than halfway done," and the game is on track to be released this year, said lead designer Edmund McMillen on his blog today. McMillen posted a Q&A with an imaginary fan demanding answers about Rebirth, which is a full remake of the original game that McMillen announced in November 2012. Rebirth is in development on PlayStation 3, PlayStation 4, PlayStation Vita and Windows PC. McMillen did not rule out releases on other platforms such as Nintendo 3DS, although he said the game's religious content "currently goes against Nintendo's publishing rules." According to McMillen, 85 percent of Rebirth's art is complete — it will feature a completely new art style compared to the original...

News
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The Binding of Isaac celebrates two-year anniversary with sale, mini doc

In celebration of The Binding of Isaac's two-year anniversary on Steam, the creators of Indie Game: The Movie released a 30-minute mini-doc on the game's origins. The video, which you can watch above, features an extended interview from the special edition of Indie Game: The Movie with creator and Team Meat co-founder Edmund McMillen. While his partner, Tommy Refenes, was on vacation for the week, McMillen took a break of his own by making a "risky project." "I'm the kind of person that thinks that really good art should upset some," McMillen said. "Not directly, but maybe in the way that they don't like what it's saying or it makes them feel weird. I don't think really great art is something that has mass appeal. Or maybe that's greater art." McMillen proceeded to combine some of...

Report
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PlayStation Vita is ready for a renaissance

At its Gamescom conference yesterday, Sony introduced a significant price cut to both its models of PS Vita and showed off the machine's Remote Play feature with a PlayStation 4 demo of Assassin's Creed 4: Black Flag. Perhaps just as significant was the shotgun blast of indie games announced for the handheld, as well as the appearance of a series of respected independent developers who were willing to wax effusive about the machine, despite its difficult first 18 months on the market. Tellingly, Sony won't release sales numbers of PS Vita, though there's no doubt that it falls into the "niche" category, a long way away from its maker's mass-market aspirations. But the machine is adding to its list of benefits, seeking to emulate the success of its predecessor, the PSP. Despite strong...

Opinion
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Opinion: Binding of Isaac League Racing is the secret best thing to happen to eSports

BOILeR stands for Binding of Isaac League Racing. Edmund McMillen's action-adventure roguelike, The Binding of Isaac, is a single-player-only game. It was never intended for competitive play. But BOILeR makes it work. players could receive any of nearly 200 items on each floor The idea is simple. In each event, two players load up a tournament-standard save file for The Binding of Isaac. They start at the same time and race to see who can be the first to make it to a specified location — during the regular season, they're aiming for Mom's Heart, what was the initial end to the game before any updates or add-ons were released. In the finals, they'll go even further to some of the more masochistic end bosses that were added to the game. Now in its second season of competition, BOILeR...

The Binding of Isaac Releases
North America
  • Windows
    • Released 09/28/2011
    • Developer Edmund McMillen
  • Mac
    • Released 09/28/2011
    • Developer Edmund McMillen
  • Linux
    • Released 09/28/2011
    • Developer Edmund McMillen
  • PlayStation 3
    • Developer Nicalis
  • Windows
    • Developer Nicalis
  • PlayStation 4
    • Developer Nicalis
  • PlayStation Vita
    • Developer Nicalis
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