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Castle Doctrine contest pays $2,902, winner gets $316

The Castle Doctrine developer Jason Rohrer is giving away $2,902 to players. Roher announced a contest last month in which he'd reward players who stole and hoarded their earnings in the asynchronous multiplayer game ahead of its release. At its peak, more than 1,000 players participated in the contest, stealing from their fellow players and banking loot in their booby trapped houses. "121 lucky people ended the game with at least $1,054," Rohrer writes, "which translates into at least a $1 prize for each of them. 55 people won $10 or more. 6 people won $100 or more. As a result, I will pay out $2,902 in total prize money." The top grossing player, Aaron "ZenRose" Bleackley, will receive $316, Roher's dog defense club, which helped inspire the game, and a real world print of an...

Review
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5.0

The Castle Doctrine review: the great wall

Some games are fun from start to finish. There are games that exist only to spread joy, with each new challenge serving to heighten your sense of accomplishment. Then there are games that are nothing but challenge, with the joy emerging subtly, from the feeling that you've stretched your abilities, mastered difficult concepts or simply survived. Created entirely by developer Jason Rohrer, The Castle Doctrine is neither of those games. It's something worse. Something that tests the definitions of the word "game" and that may leave you wondering why the hell you've even bothered to pick it up, what of value you might possibly take from the experience, and why — in spite of how terribly sad playing it makes you feel about yourself, whoever made it and those who against all odds...

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The Castle Doctrine contest will reward in-game thieves with real money, home security gear

To celebrate The Castle Doctrine's "very successful alpha test" and its Jan. 29 release, developer Jason Rohrer is giving away real money and real prizes — including a shopping spree at an ammunition store and a collapsible baton that might not be legal where you live. Rohrer set aside $3,000 in earnings from the early access version of his burglary-themed online game, in which players build and protect their houses with traps and security systems. They can also steal from each other in an asynchronous multiplayer game where death is permanent. During the contest, the more you steal and secure in the game, the more you can earn in real life. The exchange rate between in-game and real world money will fluctuate based on the in-game economy, but at current rates, players whose...

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In the long run, do Steam sales harm gamers?

But do they cause harm to game fans? That's the argument being made by Jason Rohrer, developer of massively multiplayer online burglary game The Castle Doctrine, which is due for a full Steam release on Jan. 29. He said that sales persuade players to hold off on playing games when they are launched. "Your fans love your games and eagerly await your next release," he wrote on his blog. "They want to get your game as soon as it comes out, at full price. But they are foolish to do that, because a sale is right around the corner. Even in economic terms, the extra utility of playing the game early, at release, is not big enough to offset the extra cost for most people . It makes more sense to wait, unless they love you and your work so much that they're willing to throw economic reason...

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The Castle Doctrine version 9 available now, designer talks about balance issues

Jason Roher, The Castle Doctrine's designer, rolled out version 9 for the massively multiplayer online burglary game, which will pull the title in-line with his original vision, according to the game's official blog. In the blog post, Roher outlines how the game organically morphed into a puzzle title, rather than being a tactical game, writing "My original vision of a tactical, player-generated, Roguelike, every-cycling arms race was nowhere to be found, though." He also explains how version 8 became unbalanced through unforeseen in-game exploitations by players. For example, a player created the first push-button combination lock, a "9-tile-thick walls protected the internal logic, and a robber would be faced with pressing the right subset of 16 buttons in order to pass through a...

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The Castle Doctrine's in-game security cameras are already busting cheaters

Security cameras in massively multiplayer online burglary game The Castle Doctrine are more than just a way for homeowners to see who robbed them; they're also a way for the game's creator to bust cheaters. Those security tapes have already claimed their first victims who have found themselves banned from the game's alpha, says developer Jason Rohrer. Although it is an MMO, players will never see another player in-game. The aim of the game is to rob the houses of other players. If a player is logged out or has left their house to rob another, that player is leaving their own house vulnerable to burglary. "In fact, the security tapes were originally in the game just for me to catch cheaters, but I thought that they were so interesting to watch that I made them part of the game," Rohrer...

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Jason Rohrer's The Castle Doctrine available in alpha, 50 percent off final game

The Castle Doctrine, indie developer Jason Rohrer's home defense massively multiplayer online game, is available in alpha now for half off its list price. Rohrer is best known for his work on Diamond Trust of London, Passage and Inside a Star-Filled Sky. In The Castle Doctrine, players split time between bulking up defense and burglarizing other families. Those who purchase the $8 alpha will receive an access link to download a DRM-free copy of a Windows and Mac OS build, as well as a full source code bundle. The bundle includes software for players to set up and run their own server. Purchasing The Castle Doctrine alpha also guarantees buyers a lifetime account on the game's main server and downloads for future updates. The Castle Doctrine was announced in October 2012 for Windows...

8 Comments

The Castle Doctrine players are anonymous, game features permadeath

Players of the upcoming massively multiplayer online game The Castle Doctrine will never see other characters in-game, independent developer Jason Rohrer revealed during an interview with Rock, Paper, Shotgun. Rohrer's latest game revolves around burglary, and as such will never occur when players are home. But The Castle Doctrine does provide security tapes that will capture the event. "... When you leave your home, when you go to sleep at night, log out of the game, or you go out of your house to go rob somebody else's house, then your house is open to being robbed by somebody else while you're not there," Rohrer said. "Then you return to your house to see the results of that robbery." Rohrer also revealed that players will be anonymous in-game and death is permanent. Additionally,...

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Diamond Trust of London developer teases massively-multiplayer game about burglary

Independent developer Jason Rohrer, best known for his work on Passage, Inside A Star-Filled Sky, and most recently Diamond Trust of London, is teasing a new game called The Castle Doctrine. According to a placeholder website, the game is a massively multiplayer experience about burglary and home defense that is being made for PC, Mac and Linux. The website with teaser screenshots can be viewed here.

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Developer Jason Rohrer puts ‘Diamond Trust of London’ away and forges ahead

Three years ago, Jason Rohrer began down a tumultuous path that would eventually end with the release of Diamond Trust of London, the first ever player-funded Nintendo DS game. It was a process riddled with publisher swaps, hairline profits, and uncertainty. But despite the project's many hurdles, Diamond Trust released to the world, and by August 28th, the packages were away. Rohrer shipped 861 copies stateside, and an additional 302 internationally. As noted on Rohrer's Kickstarter page, he left the post office with a 26-foot receipt and an international postage bill for $4,927.95. Rohrer hasn't had the chance to play against fellow Diamond Trusters yet — not beyond the board game mock-up he and his wife used to hammer down rules and scout problems — but is curious to see how...

The Castle Doctrine Releases
North America
  • Windows
    • Released 2014-01-29
    • Publisher Jason Rohrer
    • Developer Jason Rohrer
    • Score 5.0
  • Mac
    • Publisher Jason Rohrer
    • Developer Jason Rohrer
    • Score 5.0
  • Linux
    • Publisher Jason Rohrer
    • Developer Jason Rohrer
    • Score 5.0
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