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Platform PS3, 360, PS Vita, Ouya, PS3, 360, Win, Mac Publisher Telltale Games Developer Telltale Games Release Date 12/04/2012

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Telltale's The Walking Dead Season Two, The Wolf Among Us and Game Of Thrones coming to Fire TV

Developer Telltale Games is releasing its episodic series The Walking Dead Season Two, The Wolf Among Us and Game Of Thrones on Fire TV, Amazon's Android-operated set-top box that supports games and video streaming, director of PR Job Stauffer revealed. The Walking Dead Season One is already available on the platform for free. Stauffer tweeted that Season Two, The Wolf Among Us and the episodic series based on HBO's Game Of Thrones is coming to the device soon. Telltale was amongst the developers and publishers announced to bring games to Fire TV, along with 2K Games, Disney, Double Fine Productions, Electronic Arts, Sega and Ubisoft. More than 100 games are currently available on Fire TV, including Minecraft: Pocket Edition, Asphalt 8: Airborne and Terraria. Sev Zero, Amazon...

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Sev Zero headed to Fire TV from Amazon Game Studios

Sev Zero, Amazon Game Studios' hybrid tower defense/third-person shooter with a multiplayer component for Amazon tablets, is available for the Fire TV, Amazon's new set-top box that supports gaming. The game, which was "built from the ground up for Fire TV" according to Amazon, is available in the Amazon Appstore for $6.99. The story takes place in the early 22nd century, after Earth is threatened by an alien species called the Ne’ahtu, who've disabled the planet's defense grid with a computer virus. Dr. Amy Ramanujan, a "computer prodigy," disabled the virus and leads the charge to protect Earth when the Ne'athu return. In Sev Zero's 15 levels, players are on a mission to join Dr. Ramanujan and defend the planet. They switch between "tower defense mode" to build towers that...

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Firewatch developer: suspend disbelief by 'going on a date with the player'

Vanaman began his talk by asserting that narrative and gameplay need not — and in many cases, shouldn't be — be so alienated from one another. "I reject the notion that the player should have to ignore certain parts of the experience to find value in the narrative or connect to the story," he said. He and the other developers at Campo Santo — who are in the process of developing Firewatch, a first-person adventure — have a metaphor they like to use for creating interactive stories. They liken it to going on a date with the player. "The player is at the table with you, and for the date to go really well, you have to listen to what that person is saying, or what that person is expressing," he said. "And then respond in a mix of comfortably predictable and excitingly surprising...

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Telltale describes the difficulty of starting over in The Walking Dead Season Two

Creating the second season of The Walking Dead was a difficult proposition, largely because of the high body count of the first. [Spoiler alert: If that first sentence wasn't a clear enough indicator, the following article discusses the events of the first season of The Walking Dead game, as well as the first episode of Season Two. Reader beware!] In a SXSW Gaming 2014 panel titled "Telltale Games on the Future of Entertainment," Telltale's Harrison Pink, Kevin Bruner and Job Stauffer described the challenges that came with creating the second season's cast of new characters. Most of the cast from the first season are either missing, dead or have otherwise departed from the series' core cast. For the most part, Clementine, the character you were tasked with protecting in the first...

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The Walking Dead Season 2's second episode hitting next week (update)

The second episode of Telltale Games' The Walking Dead Season 2 will launch Tuesday, March 4 for PlayStation 3, Mac and Windows PC, Telltale Games announced this morning. The Xbox 360 and iOS versions as well as the PS3 version in Europe will be released at a later date, Telltale confirmed in a press release. The episode will cost $4.99 on its own and is included in The Walking Dead Season 2 season pass. The trailer, posted above, introduces Carver, a mysterious man with even more mysterious ties to the group of people Clementine is currently shacking up with. Carver's presence is threatening enough to force the group from their house, sending them scavenging into the wilderness for a new shelter — but why? Telltale Games also announced the PlayStation Vita version of The Walking...

Report
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2014's most innovative games by the people making them

Polygon contacted about 30 developers and publishers making highly promising games and asked them, what makes your game so special? Why should gamers be excited about your new game? These games represent just a slice of the many great titles on offer this year and, judging by the responses we received, developers are finding different ways to use technology and design ideas to progress their particular genres. The themes of 2014 are about going back to core genres, finding out what makes them really work, and then looking further afield to bring in ideas and mechanics that can bring some unique quality to the games. Shooters become more like RPGs, which become more like MMOs; puzzle games become more narrative and narrative games become more action-orientated. NEW NAMES Console...

Opinion
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Forcing players to wait is one of the best weapons of Telltale's episodic games

If you want to change the difficulty to easy, don’t listen to the people who say you’re not a real gamer. If you want to use a cheat code and just have fun, go for it. Life is too short to worry about being judged based on how you take part in this hobby we share. That said, there are people who wait until the season of each Telltale adventure game is finished and gorge on the whole thing, running across cliffhangers like stones skipping on a lake. This approach is appealing for a number of reasons, and many of us have been almost trained to wait for the trades of our favorite comic books or the full-season availability of our favorite shows before jumping in, but there is something lost in this approach when playing episodic games. The power of choice The ability for players to...

Opinion
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On being alone, protecting your gaming space, and expecting the same from what you play

You can tell when I’ve been gaming in the living room; the recliner has been pushed so close to the television that people often say it looks uncomfortable. The headphones rest on the chair’s arm, next to a phone that sits face down. The settings are adjusted so the light flashes if my wife texts me, which is the last concession made to the fact that with this many children you can’t really disappear completely in the house. You have to guard your time and your experiences as you get older and find your free time slipping away. We need to give ourselves permission to enjoy games and to be left alone to do so. On the power of being alone Being alone can be a radical act these days. We are reachable by text, through Twitter, in e-mail, through phone calls and chats snapped. There...

Culture
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Why Norwegian students are playing The Walking Dead in class

Students at Nordahl Grieg high school in Norway are playing Telltale Games' The Walking Dead in class, on purpose and with their teacher's permission. According to a report in the Norwegian publication NRK.no, instructor Tobias Staaby assigned the adventure game to his students to study ethical dilemmas, many of which are peppered throughout Telltale's episodic title. "I thought I would get angry phone calls from a mother or father ..." Staaby said, according to a Google translation, "but so far I have not gotten it." Press play above and turn on translated subtitles to see The Walking Dead as it's played in the Norwegian classroom, where students make decisions as a class and discuss their handling of the post-apocalyptic ethical dilemmas.

News
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BioShock Infinite joins PS Plus as Sony begins '14 for '14' sale

Irrational Games' BioShock Infinite will become the latest addition to the PlayStation Plus Instant Game Collection when Sony updates the PlayStation Store tomorrow, the company announced today. BioShock Infinite was originally released on PlayStation 3, Windows PC and Xbox 360 in March 2013, and went on to garner widespread acclaim as well as a critical backlash regarding elements such as its use of graphic violence. Infinite regularly costs $39.99 on the PS Store. Irrational is currently working on Burial at Sea - Episode Two, the conclusion to the game's story expansion. Earlier this month, Sony added DmC: Devil May Cry and the PlayStation 4 version of Don't Starve to the Instant Game Collection. Tomorrow, the company will begin its "14 for '14" sale, which cuts prices on 14 PS3...

The Walking Dead Releases
North America
  • PlayStation 3
    • Released 12/04/2012
    • Publisher Telltale Games
    • Developer Telltale Games
  • Xbox 360
    • Released 12/04/2012
    • Publisher Telltale Games
    • Developer Telltale Games
  • PlayStation Vita
    • Publisher Telltale Games
    • Developer Telltale Games
  • Ouya
    • Publisher Telltale Games
    • Developer Telltale Games
  • PlayStation 3
    • Publisher Telltale Games
    • Developer Telltale Games
  • Xbox 360
    • Publisher Telltale Games
    • Developer Telltale Games
  • Windows
    • Publisher Telltale Games
    • Developer Telltale Games
  • Mac
    • Publisher Telltale Games
    • Developer Telltale Games
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