|Platform PS3, 360, PS Vita, Ouya, PS3, 360, Win, Mac||Publisher Telltale Games||Developer Telltale Games||Release Date 2012-12-04|
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Recap: The Walking Dead, Episode 9 (Sunday 10/2)
5 replies latest reply about 1 year ago by cheeteur
The Choices We Make ----- MAJOR SPOILERS!!!
10 replies latest reply about 1 year ago by PurplePeopleEaters
TWD Disc Version - Lag Issues
2 replies latest reply over 1 year ago by techee44
Just started The Walking Dead - Need a question answered please!
9 replies latest reply over 1 year ago by Jimothy_Cricket
Who is Lee Everett, and what does he mean to you?
0 replies over 1 year ago by James Dator
By Dave Tach on Apr 22, 2014 04.22.14
The Walking Dead, Telltale Games' episodic adventure game series based on Robert Kirkman's post-apocalyptic comic book, may be headed to PlayStation 4 and Xbox One June 17, according to product listings on GameStop's website. The retailer's website lists $29.99 Game of the Year editions for PS4 and Xbox One. Telltale's The Walking Dead Game of the Year Edition was released last November for PlayStation 3, Xbox 360 and Windows PC and included all five of Season One's episodes plus the 400 Days downloadable content that bridges the gap between the first and second seasons. The game is also available on Mac, Ouya and PlayStation Vita. We've reached out to Telltale for confirmation and will update this article with more information as it becomes available.
By Samit Sarkar on Apr 17, 2014 04.17.14
The second season of Telltale Games' The Walking Dead will arrive on PlayStation Vita next Tuesday, April 22, the studio announced today. So far, Telltale has released the first two episodes of Season 2, "All That Remains" and "A House Divided," and both will debut simultaneously on Sony's handheld. There's no word yet on whether Episode 3, "In Harm's Way," and the two subsequent episodes will launch simultaneously on PS Vita with the other platforms. We've reached out to Telltale to ask, and we'll update this article with any information we receive. Telltale previously said it planned to release the PS Vita version of Season 2 in late March. Season 1 launched on PS Vita in August. For more on Season 2, check out our reviews of Episode 1 and Episode 2.
By Jenna Pitcher on Apr 03, 2014 04.03.14
Developer Telltale Games is releasing its episodic series The Walking Dead Season Two, The Wolf Among Us and Game Of Thrones on Fire TV, Amazon's Android-operated set-top box that supports games and video streaming, director of PR Job Stauffer revealed. The Walking Dead Season One is already available on the platform for free. Stauffer tweeted that Season Two, The Wolf Among Us and the episodic series based on HBO's Game Of Thrones is coming to the device soon. Telltale was amongst the developers and publishers announced to bring games to Fire TV, along with 2K Games, Disney, Double Fine Productions, Electronic Arts, Sega and Ubisoft. More than 100 games are currently available on Fire TV, including Minecraft: Pocket Edition, Asphalt 8: Airborne and Terraria. Sev Zero, Amazon Game...
By Dave Tach on Apr 02, 2014 04.02.14
Sev Zero, Amazon Game Studios' hybrid tower defense/third-person shooter with a multiplayer component for Amazon tablets, is available for the Fire TV, Amazon's new set-top box that supports gaming. The game, which was "built from the ground up for Fire TV" according to Amazon, is available in the Amazon Appstore for $6.99. The story takes place in the early 22nd century, after Earth is threatened by an alien species called the Ne’ahtu, who've disabled the planet's defense grid with a computer virus. Dr. Amy Ramanujan, a "computer prodigy," disabled the virus and leads the charge to protect Earth when the Ne'athu return. In Sev Zero's 15 levels, players are on a mission to join Dr. Ramanujan and defend the planet. They switch between "tower defense mode" to build towers that launch...
By Danielle Riendeau on Mar 18, 2014 03.18.14
Vanaman began his talk by asserting that narrative and gameplay need not — and in many cases, shouldn't be — be so alienated from one another. "I reject the notion that the player should have to ignore certain parts of the experience to find value in the narrative or connect to the story," he said. He and the other developers at Campo Santo — who are in the process of developing Firewatch, a first-person adventure — have a metaphor they like to use for creating interactive stories. They liken it to going on a date with the player. "The player is at the table with you, and for the date to go really well, you have to listen to what that person is saying, or what that person is expressing," he said. "And then respond in a mix of comfortably predictable and excitingly surprising ways,"...
By Griffin McElroy on Mar 08, 2014 03.08.14
Creating the second season of The Walking Dead was a difficult proposition, largely because of the high body count of the first. [Spoiler alert: If that first sentence wasn't a clear enough indicator, the following article discusses the events of the first season of The Walking Dead game, as well as the first episode of Season Two. Reader beware!] In a SXSW Gaming 2014 panel titled "Telltale Games on the Future of Entertainment," Telltale's Harrison Pink, Kevin Bruner and Job Stauffer described the challenges that came with creating the second season's cast of new characters. Most of the cast from the first season are either missing, dead or have otherwise departed from the series' core cast. For the most part, Clementine, the character you were tasked with protecting in the first...
By Alexa Ray Corriea on Feb 27, 2014 02.27.14
The second episode of Telltale Games' The Walking Dead Season 2 will launch Tuesday, March 4 for PlayStation 3, Mac and Windows PC, Telltale Games announced this morning. The Xbox 360 and iOS versions as well as the PS3 version in Europe will be released at a later date, Telltale confirmed in a press release. The episode will cost $4.99 on its own and is included in The Walking Dead Season 2 season pass. The trailer, posted above, introduces Carver, a mysterious man with even more mysterious ties to the group of people Clementine is currently shacking up with. Carver's presence is threatening enough to force the group from their house, sending them scavenging into the wilderness for a new shelter — but why? Telltale Games also announced the PlayStation Vita version of The Walking...
By Colin Campbell on Feb 04, 2014 02.04.14
Polygon contacted about 30 developers and publishers making highly promising games and asked them, what makes your game so special? Why should gamers be excited about your new game? These games represent just a slice of the many great titles on offer this year and, judging by the responses we received, developers are finding different ways to use technology and design ideas to progress their particular genres. The themes of 2014 are about going back to core genres, finding out what makes them really work, and then looking further afield to bring in ideas and mechanics that can bring some unique quality to the games. Shooters become more like RPGs, which become more like MMOs; puzzle games become more narrative and narrative games become more action-orientated. NEW NAMES Console...
By Ben Kuchera on Feb 03, 2014 02.03.14
If you want to change the difficulty to easy, don’t listen to the people who say you’re not a real gamer. If you want to use a cheat code and just have fun, go for it. Life is too short to worry about being judged based on how you take part in this hobby we share. That said, there are people who wait until the season of each Telltale adventure game is finished and gorge on the whole thing, running across cliffhangers like stones skipping on a lake. This approach is appealing for a number of reasons, and many of us have been almost trained to wait for the trades of our favorite comic books or the full-season availability of our favorite shows before jumping in, but there is something lost in this approach when playing episodic games. The power of choice The ability for players to...
By Ben Kuchera on Jan 24, 2014 01.24.14
You can tell when I’ve been gaming in the living room; the recliner has been pushed so close to the television that people often say it looks uncomfortable. The headphones rest on the chair’s arm, next to a phone that sits face down. The settings are adjusted so the light flashes if my wife texts me, which is the last concession made to the fact that with this many children you can’t really disappear completely in the house. You have to guard your time and your experiences as you get older and find your free time slipping away. We need to give ourselves permission to enjoy games and to be left alone to do so. On the power of being alone Being alone can be a radical act these days. We are reachable by text, through Twitter, in e-mail, through phone calls and chats snapped. There are...