Xbox One and PS4 mean The Witcher 3 can 'go nuts' with its graphics

A higher powered console generation means The Witcher 3: Wild Hunt — the conclusion to a series widely praised for its visuals — can "go nuts" on graphics for all platforms without worrying about performance on one, the game's studio said in an interview. "Because we are developing the game for the Xbox One, PS4 and PC, we go nuts in terms of visuals. We want the game to look as beautiful as possible," Tomasz Jarzebowski, global head of marketing for CD Projekt Red, told the Sydney Morning Herald. "I think we are in a good moment, we don't have to choose between better graphics or performance on either PC or consoles now, we can just create the best looking game possible." Asked if that meant Wild Hunt would push the limits of the PlayStation 4 and Xbox One, Jarzebowski wouldn't say...


The Witcher 3: Wild Hunt to launch February 2015

The Witcher 3: Wild Hunt will launch in February 2015, CD Projekt Red announced today via the game's official website. According to the post, CD Projekt Red hopes to "expand creative boundaries, set new benchmarks, develop the genre as a whole" with The Witcher 3: Wild Hunt. To do so, however, means pushing the game back from its intended release at the end of the year. "We recently reexamined what we had achieved thus far, and faced a choice about the game's final release date," the post reads. "The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the...


2014's most innovative games by the people making them

Polygon contacted about 30 developers and publishers making highly promising games and asked them, what makes your game so special? Why should gamers be excited about your new game? These games represent just a slice of the many great titles on offer this year and, judging by the responses we received, developers are finding different ways to use technology and design ideas to progress their particular genres. The themes of 2014 are about going back to core genres, finding out what makes them really work, and then looking further afield to bring in ideas and mechanics that can bring some unique quality to the games. Shooters become more like RPGs, which become more like MMOs; puzzle games become more narrative and narrative games become more action-orientated. NEW NAMES Console...


Spike Video Game Awards renamed VGX, set for Dec. 7

The Spike Video Game Awards have a new name, the VGX, and this year's show will air Saturday, Dec. 7, host Geoff Keighley announced last night on Twitter. The X-based rebranding appears to be tied to a focus on next-generation games. According to the VGX website, this year's awards show will begin at 6 p.m. ET and run for three hours in an "intimate studio setting." Viewers can expect not only the usual barrage of world-premiere trailers, but also "in-depth extended demos" of PlayStation 4 and Xbox One titles, as well as interviews with an interactive component. Interested parties will be able to watch the video game extravaganza on Spike, and the network will livestream the show globally on the websites for Spike, Comedy Central, MTV, MTV2, BET and GameTrailers, as well as on...


How The Witcher 2 almost never happened

The Witcher 2 is one of the most highly-rated big-budget role-playing games in recent years, but according to developer CD Projekt, the game might never have happened. In an interview with Eurogamer today, CD Projekt joint-CEO Marcin Iwińsk reveals how, in the aftermath of its success with the first Witcher game (2007), the company squandered millions of dollars on a doomed attempt to create a console version, stretched its resources with the launch of online distribution site GOG, and suffered from the severity of the global economic recession. "It was looking pretty grim back then. It was very edgy," he said. "We had probably a year where we were scraping money to make the payroll at the end of the month. The Polish company's biggest problem had been a partnership with Atari to...


The Witcher 3 will be published by Namco Bandai in Europe

CD Projekt RED's fantasy role-playing game The Witcher 3: Wild Hunt will be distributed by Namco Bandai Games in Europe, the company announced today. Namco Bandai's European branch will handle all distribution and marketing for The Witcher 3, which will be published on PlayStation 4, Xbox One and Windows PC. The list of countries Namco will take over publishing rights for includes the U.K. as well as Andorra, Austria, Belgium, Cyprus, Denmark, Finland, France, Germany, Greece, Iceland, Ireland, Italy, Liechtenstein, Luxembourg, Monaco, Malta, Norway, Portugal, San Marino, Spain, Sweden, Switzerland and the Netherlands. In late 2011, Namco Bandai Europe won out in a legal dispute again CD Projekt Red parent company Optimus SA, in which the latter company offered distribution to THQ...

New York Comic Con 2013

The Witcher comics will explore Geralt's lost monster-hunting moments

Specifically, the five-issue run, which kicks off on March 19, will see Geralt hired to deal with an undead witch wife that has taken over the mansion in which she used to live. The run's story, written by Eisner Award-winner Paul Tobin, will be treated more like the tales found in The Last Wish, a collection of short stories written by franchise creator Andrzej Sapkowski, that details the one-off, everyday adventures of Geralt, rather than the main storylines of either the novels or the games. "In the books there are several times when Geralt's whereabouts are not accounted for anywhere," said Rafal Jaki, business development manager at CD Projekt Red, during an interview at New York Comic Con. "There are actually several years even where we don't know what's happening with him. In...

New York Comic Con 2013

CD Projekt Red: Cyberpunk 2077 is 'mind-blowing,' too soon for comic

"It is going really, really well and the team is growing and the development... well, I don't want to brag or anything, but really the stuff they've come up with is mind-blowing," said Rafal Jaki, business development manager at CD Projekt Red told Polygon at New York Comic Con. The company, and Jaki, remain tight-lipped about exactly how they're bringing the storied table-top role-playing game to video games, but Jaki reiterated that it was coming to PC for sure and most likely next-gen consoles. "It most probably will be," he said, "but we can't confirm or deny because it's too early for that." What Jaki could talk about was the growing team at CD Projekt Red that is sprouting up to support the developer's two titles. There are 210 people working at the developer right now split...


The Witcher 3 will use animated storybooks and flashbacks so you don't forget what's going on

CD Projekt Red will ensure players won't be confused by the numerous, large-scale plotlines and subplots of its upcoming open-world RPG The Witcher 3: Wild Hunt by introducing two new features to the game: an animated and narrated storybook and flashbacks, it was revealed during Eurogamer Expo in London. As the game will be roughly 35 times the size of The Witcher 2: Assassin of Kings, the team is aiming to solve issues of pacing, over-complexity and repetitive events that are often found in open-world games by implementing flashbacks that remind the user of choices made that caused particular consiquences through animated sequencs, along with an animated storybook that can be accessed in-gamed and offer an overview of the main storyline so far. To fix potential pacing issues, the...


CD Projekt Red takes us behind the scenes at Gamescom 2013

A new video from CD Projekt Red shows cosplayers and shenanigans from the Witcher 3 booth at Gamescom 2013. CD Projekt Red staffers were on hand to demo The Witcher 3: Wild Hunt to fans and professionals alike, showing off the game to more than 800 journalists over the course of the event. The fans were no less voracious and certainly no less numerous; staffers gave out thousands of t-shirts and jigsaw puzzles when all was said and done. "Officially," says cinematic lead Pawel Swierczynski, "it was awesome. So many people came here, so many fans." Unofficially and off the record, his legs were quite sore, he noted in somewhat colorful language.

The Witcher 3: Wild Hunt Releases
North America
  • Windows
    • Developer CD Projekt RED
  • PlayStation 4
    • Developer CD Projekt RED
  • Xbox One
    • Developer CD Projekt RED
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