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Platform iOS, Android, Xbox One Publisher N/A Developer Sirvo Release Date 2014-02-06

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Eliss Infinity, Threes!, Duet and more kick off Humble Mobile Bundle 6

The latest Humble Mobile Bundle is a pay-what-you-want package offering acclaimed mobile games such as Little Eyes' Eliss Infinity, Sirvo's Threes! and Kumobius' Duet, the Humble Bundle organization announced today. A total of six DRM-free Android titles are included in the Humble Mobile Bundle 6. At the pay-anything level, customers will receive copies of Eliss Infinity (screenshot above), Duet Premium and The Game Breakers' Combo Crew. (This bundle represents the Android debut of Duet, which launched on iOS last October.) Buyers who pay more than the average price will also get Threes!, Crescent Moon Games' Mines of Mars and the full version of Forge Reply's Joe Dever's Lone Wolf. As usual, customers can allocate their funds between the developers, the Humble Bundle organization and...

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Threes! headed to Xbox One

In an interview on the green carpet before the official start of its E3 press conference, Microsoft's Major Nelson revealed that the much-loved (and much-cloned) Threes! will be coming to the next-gen hardware. He didn't provide a release timeframe besides "TBA," but he noted that the game will be playable in "snap mode" while doing other stuff on the Xbox, such as watching Netflix. For more news from Microsoft's E3 2014 press conference, be sure to check out Polygon's liveblog of the event.

News
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Threes!, Monument Valley and more games win Apple Design Awards

Nearly half of the of the 12 apps lauded in the Apple Design Awards 2014 are iOS games, the company revealed during its annual Worldwide Developer's Conference. Apple bestows the awards on "exceptional" apps that combine "design and technology in creative, compelling and powerful ways." The five games on this year's list include: Blek, Kunabi Brother's dot-based puzzle game Device 6, Simogo's thriller that relies on the written word Leo's Fortune, 1337 and Senri's adventure game Threes!, Sirvo's tile-based puzzle game Monument Valley, Ustwo Studios' M.C. Escher-like puzzle game (pictured above) The five games represent an increase in iOS gaming's presence. At last year's Apple Design Awards, four games — including Letterpress and Ridiculous Fishing — were...

News
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Threes creators express puzzlement, sadness over 2048 and rampant cloning (update)

The developers behind mobile numbers game Threes are "puzzled" by the popularity of the title's rip-offs, clones that tweak their formula and yet have gained traction in the media despite ever mentioning they are Threes clones. In a post on the game's official blog, developers Asher Vollmer and Greg Wohlwend voice their concerns, noting that while they know how to deal with clones, the rising popularity of these rip-offs is confusing and sad. "With Greg being part of the Ridiculous Fishing team, we're not shy about calling a clone a clone, and believe us, there's no shortage of straight-up clones out there, especially on Android," reads the post. "But it's the not-really-clone sort of games, the rip-offs, that have popped up that have our feelings puzzled. We know how to deal with a...

Opinion
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How have clones hurt Threes?

If this is your first episode, Friends List is a daily web series where we have one-on-one talks about a single question related to video games. The goal is to give both Polygon's many team members across the globe and those involved in covering, designing and releasing games, an opportunity to speak with you. Today on Friends List, Editor-at-Large Chris Plante and Deputy Reviews Editor Phil Kollar ask Threes designer Asher Vollmer: How have clones hurt Threes? The episode will begin at 2 p.m. ET (or thereabouts!) and will be available via YouTube following the recording. While you wait you can watch the previous episode: Why is your Zelda in my Sonic? Enjoy Friends List anywhere, anytime: Bookmark the Friends List video page. Subscribe to the audio-only podcast: Friends List on...

News
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Google makes Android more friendly to game developers and players

Google's mobile platform, Android, still plays second fiddle to Apple's iOS when it comes to gaming: Most developers still target iOS first and bring their game to Android afterward, and there can be a lengthy delay between those releases. But that began to change over the past year, and Google is trying to push that trend along with a suite of updates this week to Google Play game services and the Google Play Games app, both of which the company introduced in 2013. "Last year was all about delivering the core platform experiences to help developers build up their own amazing game experiences for players to discover those games," said Greg Hartrell, lead product manager for Google Play Games, in a phone interview with Polygon last week. "And it turns out it was a breakout year for...

News
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Threes! now available on Android (update)

Threes!, the addictive number-crunching sensation that launched on iOS in early February, is being released on Android today, developer Sirvo confirmed to Polygon. Hidden Variable Studios developed the Android port, which costs $1.99, the same as the original iOS version. The company teased the port on Twitter earlier this week. "They're a fellow indie dev and have been great to work with," said Greg Wohlwend, the illustrator of Threes!, and Asher Vollmer, the game's writer, in an email to Polygon. Sirvo also provided an infographic, which you can see below, with statistics about the time that players have spent with Threes! in its first month of release. Of note is that 13.56 percent of the game's players come from China, although only 1.6 percent of players have paid, so according...

Video
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How to beat Threes!

This is one of our latest projects, a service series explaining how to "beat" your favorite game. Beat is a loaded word; games aren't something to be pummeled. I was mixed on whether or not to use the term, but ultimately, I loved the history of the "beat," the image it conjures of kids batting about an arcade cabinet in a smoky pizza shop. To start the series, we're pulling back the curtain on Threes!, a cripplingly addictive puzzle game available on iOS. At the moment of publish, I stand atop the leaderboard amongst friends. But I sense my position will soon slip. These tips should help expedite that, but I think there are more strategies — high level tactics — that will obliterate even the 27,000 point threshold. If you uncover such a method, share it in the comments! We will...

40 Comments

Are video games addictive?

If this is your first episode, Friends List is a daily web series where we have one-on-one talks about a single question related to video games. The goal is to give both Polygon's many team members across the globe and those involved in covering, designing and releasing games, an opportunity to speak with you. Today on Friends List, Editor-at-Large Chris Plante and Editor-in-Chief Chris Grant discuss if video games are addictive. The episode will begin at 2 p.m. ET (or thereabouts!) and will be available via YouTube following the recording. While you wait you can watch the previous episode: What would we gain from AO games? Enjoy Friends List anywhere, anytime: Bookmark the Friends List video page. Subscribe to the audio-only podcast: Friends List on iTunes. Download our theme...

20 Comments

Why it took a year to make, and then break down, an amazing puzzle game

You slide numbered tiles around a four by four grid, and you have to match multiples of threes together to increase your score. So if you have two threes next to each other, they can merge into a six. The sixes merge into a 12. And so on. Maneuvering around the board and creating higher numbers while making sure your 24s and higher are close enough to merge becomes fiendishly difficult in a short amount of time. Your score isn’t based on the total number on the board, but on the number of advanced tiles. A "192" tile is worth much more than a "96" tile, for instance. The following animation will help explain the game. Threes is tactile, satisfying and the $1.99 iOS release proves hard to put down once you get into the rhythm of the game. Getting to this point, where the game is easy...

Threes! Releases
North America
  • iOS
    • Released 2014-02-06
    • Developer Sirvo
  • Android
    • Released 2014-03-12
    • Developer Sirvo
  • Xbox One
    • Released 2014-03-12
    • Developer Sirvo
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