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2 CommentsCarbine Studios reveals WildStar's scientist and settler paths
By Tracey Lien on May 22, 2013 05.22.13
Carbine Studios revealed two new character paths today for its massively-multiplayer role-playing game, WildStar: the scientist and the settler. At a recent hands-on event, Carbine showed off the two paths in action: the scientist path is for players who are more interested in the game's story and the world's lore, while the settler path is more skewed toward those who are interested in building things, crafting objects and taming hostiles. "What settlers do is they do things to improve the areas they're in," executive producer Jeremy Gaffney told Polygon. "They take chaos and make order out of it. So in this particular case, we give you some things to do around town, so if you see something that's broken, you can fix it and get a little reputation." Gaffney said settlers can also...
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4 CommentsWildStar's first closed beta begins, developer still accepting signups
By Dave Tach on Apr 10, 2013 04.10.13
WildStar, Carbine Studios' upcoming massively multiplayer online role-playing game, began its first closed beta today, according to an email from publisher NCSoft. The beta will last for "several weeks," during which time players will be able to check out WildStar's factions, races and classes. The developer hopes to add "thousands of players" during the closed beta, and those interested in checking out the science fiction-inspired MMO can sign up at the game's official website. WildStar is slated to be released later this year for Windows PC. For more on the game, you can watch a pair of videos released earlier this year that introduce the Dominion faction and the Stalker class as well as a gallery of screenshots released alongside three more introductory videos.
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0 CommentsWildstar developers map out their New Years resolutions with a focus on fan feedback
By Emily Gera on Jan 03, 2013 01.03.13
Carbine Studios, the developer behind upcoming MMO Wildstar, have mapped out their New Years resolutions in bullet point form on the game's official blog. Over the course of 2013, the developer plans to focus on fan feedback using various methods. While the game's official website will be the "central repository" for the Wildstar community, Carbine will pay close attention to Facebook, Reddit, gaming forums, and guild websites to engage with and respond to fans. The studio also promises to set up livestreams to create player-integrated design meetings, while users who offered worthy suggestions on the site's forum may get a phone call from the developers asking them to discuss their design concepts in further detail. Carbine hopes to experiment with new approaches to the MMO...
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1 CommentWildStar sound designer details audio development process
By Samit Sarkar on Nov 15, 2012 11.15.12
Sound designers use noises that often have nothing to do with the on-screen action — "it doesn't matter what you're hearing, it matters what you're seeing," said WildStar senior sound designer Greg Meader in a developer blog yesterday. Meader previously worked as an Imagineer at Disney, where he handled sound design for Disney World rides and attractions such as Tower of Terror. He explained that he frequently records ambient noises, such as insects in the night air on a trip to China, in case he can find a use for them later on. Sound design, whether for theme parks, movies or video games, is a painstaking process in which the designer often chooses unrelated noises and experiments with them in order to create the desired sound — think of the theater standby of using a metal...