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Platform Win, Mac Publisher Blizzard Entertainment Developer Blizzard Entertainment Release Date 2004-11-23

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News
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Nintendo responds to petition to include Robin Williams tribute in Zelda game

Nintendo tonight responded to Polygon's request for comment on the Change.org petition, which asks that Nintendo name one of its non-player characters 'Robin' in the next Zelda game. Williams, who had recently been diagnosed with a serious illness and suffered from Depression, took his own life on Monday. He had been a keen fan of Nintendo games and named his daughter, Zelda, after The Legend of Zelda. At this point, Nintendo has declined to make any commitment to the petition. "Robin Williams was loved at Nintendo." offered a Nintendo spokesperson. "Our hearts go out to his entire family, and especially to Zelda Williams who we've worked with multiple times. "We appreciate the outpouring of support from the gaming community, and hear the request of fans to honor him in a future...

News
3 Comments

Blizzard's Lords of War animated series sets up Warlords of Draenor

In the weeks leading up to the release of Warlords of Draenor, the fifth expansion for World of Warcraft, Blizzard is releasing a series of animated short films that take players inside the legendary characters from Warcraft's past. Blizzard premiered the first episode of Lords of War at a livestreamed event in Los Angeles, Calif. today. It focuses on Kargath Bladefist, the gladiator and slave who would become the leader of the Shattered Hand. The remaining episodes will focus on characters Grommash Hellscream, Kilrogg Deadeye and Durotan — one of the main characters in the upcoming Warcraft film. Chris Metzen, senior vice president of story and franchise development at Blizzard, said Lords of War was created to introduce many World of Warcraft players to Draenor's pivotal warlords. "...

Culture
25 Comments

World of Warcraft pays tribute to Robin Williams

World of Warcraft creator Blizzard recently paid tribute to the late actor and comedian Robin Williams on Twitter, concluding with "we'll see you in-game." .@robinwilliams Thank you. You gave us so much joy in our lives, and we hope you enjoyed your time in our world. We’ll see you in-game. — World of Warcraft (@Warcraft) August 13, 2014 Williams, age 63, was found dead in his home on Aug. 11. The celebrity was a self-professed player of games such as World of Warcraft and Portal. His son Cody was named for the character in Final Fight, while his daughter, Zelda Williams, was named for The Legend of Zelda's titular princess. Williams and his daughter appeared in several promotions for Nintendo's The Legend of Zelda: Ocarina of Time. Following his passing, World of Warcraft f...

News
12 Comments

World of Warcraft is giving players corgis to celebrate its 10th anniversary

Players who log in to World of Warcraft during the game's 10th anniversary celebration later this year with score themselves a very special in-game pet — a fire Corgi. According to a post on Battle.net, the Molten Corgi pet is only a part of what Blizzard will be offering as part of its commemoration activities for the World of Warcraft 10th anniversary, which is coming up this November. In addition to this limited-edition corgi pal, max-level players can score a special Achievement and a Core Hound mount reward for taking down the Firelord in the 40-person Molten Core raid. All players will also get to participate in a rematch of the classic World of Warcraft Tarren Mill versus Southshore struggle, a PvP scenario from the game's early days. Blizzard will open a team deathmatch-style...

News
45 Comments

World of Warcraft saw a drop of nearly 1M players in three months, says Activision Blizzard

Blizzard continues to see a slow decline in World of Warcraft subscribers, confirming a drop of 800,000 subscribers since March 31, publisher Activision Blizzard said during the latest earnings call for the April-June quarter last night. According to the company, the massively multiplayer game has had 6.8 million paying subscribers since June of this year. Comparatively, at its height in 2010 World of Warcraft saw a record high subscriber base of 12 million users. Despite this drop, the company expects an influx of new users with the release of the upcoming Warlords of Draenor expansion. "We anticipated fluctuation in subscribership due to seasonality and the fact that the current game content is at the end of its life cycle," explained Michael Morhaime, CEO of Blizzard...

Opinion
13 Comments

Learn how to copy, and know when to steal

There's nothing wrong with copying the work of other games, or other genres, the important thing is to know why you're copying, and do something interesting with your own product. "Look at the game you are thinking of copying, the one that got all those YouTube views, and look at why it worked, the decisions and choices, the objectives," Volume and Thomas Was Alone developer Mike Bithell wrote in a recent blog post. "How the surface of the game achieved the outcome, and then come up with something different that may duplicate some of that success." He describes a meeting where his then boss asked how to make a Minecraft game, and instead Bithell sat down and made a list of what Minecraft did well. He was focused on why it was a success, instead of simply looking to rip off the topical...

Video
9 Comments

First footage of the 'Warcraft' movie is 10 seconds of its logo

Warcraft movie director Duncan Jones and Legendary Pictures brought a brief teaser of the forthcoming fantasy film to San Diego Comic-Con today, but that footage will likely remain exclusive to attendees of the con for the foreseeable future. Comic-Con attendees were treated to a look at the two sides of the Warcraft conflict, the Alliance and Horde, and the respective heroes for each faction, the human Lothar and the orc Durotan. The Warcraft movie will focus on the orcs versus humans conflict, and serve as an origin story for Blizzard's Warcraft universe. Publicly, Legendary released an animated look at the movie's logo — but that's it. So don't be too disappointed when you press play on the 10 second-long YouTube teaser that the studio released today. At last year's Comic-Con,...

News
66 Comments

Four MMOs make $100 million annually, with The Old Republic among them

In the world of MMOs, it's World of Warcraft in first place and everyone else a very distant second, or third, though an analysis by the research firm SuperData turns up some interesting details about a market where freemium models are becoming dominant. One is that Lineage — the original, launched 16 years ago — was in second place (based on worldwide revenue), one of four NCsoft MMOs placing in the top 10. Electronic Arts' ambitious Star Wars: The Old Republic, which switched to a free-to-play model 10 months after its 2011 launch, is hanging in with $165 million in annual revenue, good for fourth place. World of Warcraft — both its Western and Asian releases, is still king, with more than $1 billion in revenue, and 36 percent market share. SuperData says the decline in subscription...

Opinion
70 Comments

MMOs are at their best when they're not cloning World of Warcraft

MMOs continue to be released every year with gameplay built primarily around aping World of Warcraft's approachable style. Tens of million of people have already devoted hundreds of hours to Blizzard's behemoth. That has to be a majority of the total audience for the massively multiplayer genre, and they've already experienced the pinnacle of that style of gameplay and know that they can return to it for ten year's worth of expansion and patch content at any time. I've been playing two massively multiplayer role-playing games that draw a lot from the World of Warcraft model: Wildstar and Final Fantasy 14. I like both of these games. In fact, Final Fantasy 14 is one of my favorite MMOs ever. But the more time I spend with both of these and the many other MMOs I've played over the last...

News
24 Comments

Blizzard's chief creative officer Rob Pardo leaves after 17 years

Rob Pardo, chief creative officer at Blizzard Entertainment and one of the lead designers of World of Warcraft, announced he's leaving the company today. "After 17 years at Blizzard, with long and careful contemplation, I have made a difficult and bittersweet but ultimately exciting decision to pursue the next chapter in my life and career," Pardo wrote in a farewell message. Pardo, 44, joined Blizzard in 1997 after a stint at Interplay. His game design credits include the original StarCraft, StarCraft: Brood War, Warcraft 3, Diablo 3 and more. Prior to being named chief creative officer, he held the position of executive vice president of game design at Blizzard. In his goodbye post on Battle.net, Pardo said he's not ready to announce what his post-Blizzard plans are just yet. "I'm...

World of Warcraft Releases
North America
  • Windows
    • Released 11/23/2004
    • Publisher Blizzard Entertainment
    • Developer Blizzard Entertainment
  • Mac
    • Released 11/23/2004
    • Publisher Blizzard Entertainment
    • Developer Blizzard Entertainment
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