WWE 2K license transition contributes to decline in Q1 net income

World Wrestling Entertainment (WWE) reported a year-over-year decline in net income for the first quarter of 2014 yesterday, and attributed the drop partly to the transition of the WWE video game license from THQ to Take-Two Interactive. In the quarter ending March 31, 2014, WWE reported a net loss of $8 million — an $11 million turnaround from the first quarter of 2013, when the company tallied net income of $3 million. In particular, WWE saw a year-over-year decline in licensing revenue from $24 million in Q1 2013 to $14 million in Q1 2014. That decrease was "primarily driven by the transition to a new video game partner, Take-Two Interactive, and contractual changes in the company's licensing agreement," said WWE in an investor release today. According to WWE, there was effectively...


Wrestling with absurdity: Inside Video Game Championship Wrestling, the internet's glitchiest sport

Fifty quid and word of mouth Fifty quid and word of mouth VGCW, for the uninitiated, is an internet stream of the pro-wrestling video game WWE '13 with custom graphics and music overlaid to simulate a pay-per-view show like one might find on TV. Only, in this case, the wrestlers are all well-crafted facsimiles of popular video game characters and personalities, and there's no one actually playing the game. Instead, every match is carried out with the game's troubled artificial intelligence in control of the fighters. This, in combination with the game's many glitches, introduces a bizarre random element to the production that is in many ways part of the draw. Throw in some over-the-top storylines and an excitable community, and you've got a weird, nearly unique show. "No...


Take-Two agrees to assume control of WWE video game license from THQ

Take-Two has reached an agreement with World Wrestling Entertainment (WWE), bankrupt publisher THQ and Japanese studio Yuke's to take over development of the WWE video game franchise, according to a motion filed in federal bankruptcy court yesterday. The filing confirms a previous rumor. Pending the court's approval of the agreement, Take-Two will publish future WWE video games that will be developed by Yuke's, which made THQ-published WWE titles for more than a decade. "We can confirm that we have entered into an agreement to publish the WWE video game series that is developed by Yukes [sic]. At this time, the agreement is pending court approval and we anticipate that it will be finalized shortly. We are very excited about the potential of this agreement and will have more to share...


WWE video game license reportedly being acquired by Take-Two

The WWE video game license will be acquired by 2K Games parent company Take-Two Interactive, reports IGN. THQ, the former licensee for WWE games, filed for bankruptcy last month. Its assets, including studios and intellectual property, were sold piecemeal at auction today; pending approval of the sales by a federal bankruptcy court judge, THQ will cease to exist as a company. Since THQ did not own the rights to the WWE brand — the company licensed them from the wrestling organization — or the WWE games' developer, Yuke's Co., the WWE license was not up for bidding, and WWE's contract with THQ will likely die with the publisher. That suggests that Take-Two's new agreement with WWE was negotiated separately from THQ's bankruptcy proceedings and its asset auction. Terms of the contract...


WWE '13 review: attitude adjustment

WWE '13 shines in the Attitude Era, but the in-match action supports it with a strong foundation of wrestling gameplay. Simple striking and grappling controls mean that it's easy to make cool stuff happen, even with only a vague idea of the corresponding button combinations. And although the energy bar is hidden from display by default, WWE '13 does a fine job of conveying damage organically. If you work your opponent's legs, he'll eventually begin moving with a limp; if you beat on his face, his head will droop. Those conditions have a material effect on the match, too: Weakening a body part makes it easier to succeed with a submission hold. it's easy to make cool stuff happen, even with only a vague idea of the corresponding combinations But you have to know which hold to use. WWE...

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'WWE '13' DX trailer has two words for you

The Attitude Era mode in WWE '13 would be nothing without the inclusion of the defining force of the period, D-Generation X, and the group is featured in a new trailer and screenshots from the game. The members of DX were the primary purveyors of attitude during their late 1990s and early 2000s heyday. Their heinous shenanigans included marking their territory by spray-painting their bright green logo everywhere, and telling everyone who bothered them to, well, you know. The trailer below starts off with real-life clips of DX's antics before transitioning into in-game footage of Shawn Michaels delivering Sweet Chin Music to Bret Hart and Triple H giving The Pedigree to The Rock. We've also collected four screenshots of DX in the gallery below the video. WWE '13 launches on October...


'WWE '13' gets King of the Ring and I Quit matches

WWE '13 focuses heavily on the Attitude Era, and the game will include two of the period's prominent match types, the "King of the Ring" and "I Quit" contests, publisher THQ announced today. The King of the Ring was a single-elimination tournament around which the WWE (née WWF) held a pay-per-view event. WWE '13 players can set up King of the Ring with a variety of options, including selecting the number of participants (4, 8, or 16) and the types of matches involved, and the mode supports one or two human combatants. The old I Quit match is back in a WWE game for the first time in eight years, according to THQ. It's a one-on-one, no-holds-barred contest with a humiliating end: the rules stipulate that the match can only end when one fighter concedes defeat by saying the words "I...

WWE '13 Releases
North America
  • Wii
    • Released 10/30/2012
    • Publisher THQ
    • Developer Yuke's
  • PlayStation 3
    • Released 10/30/2012
    • Publisher THQ
    • Developer Yuke's
    • Score 8.0
  • Xbox 360
    • Released 10/30/2012
    • Publisher THQ
    • Developer Yuke's
    • Score 8.0
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