Video: Touching Mortal Kombat Vita
Warner Bros. published Netherrealm Studios brought along the upcoming Vita version of 2011's well-received Mortal Kombat relaunch to this year's GDC, along with about six additional hours of content. Mortal Kombat's Challenge mode sees the bulk of additional content, adding new mini-games oriented around the Vita's touch and gyroscopic controls.
Warner Bros. published Netherrealm Studios brought along the upcoming Vita version of 2011's well-received Mortal Kombat relaunch to this year's GDC, along with about six additional hours of content. Mortal Kombat's Challenge mode sees the bulk of additional content, adding new mini-games oriented around the Vita's touch and gyroscopic controls.
Netherrealm's focus for the Vita is the same 60 frames per second fighting that Ed Boon insisted was absolutely necessary on consoles last year. The bad news: Mortal Kombat's visuals have been scaled back considerably from its big brothers, with much less character detail and simplified lighting. The good news? It plays just as well as it did last year, and the framerate leads to the most responsive touch controls on the Vita.
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