Just how zany is the futuristic setting of 'Call of Duty: Black Ops 2'? We talk with Treyarch Studio Head Mark Lamia

Treyarch Studio Head Mark Lamia tells us how his team made a believable future with Call of Duty: Black Ops 2.

Mark Lamia, Studio Head at Treyarch, introduces us to the two settings, two the protagonists and the one evil super villain in Call of Duty: Black Ops 2. This is the first of three videos, and a quick introduction to the studio's big ideas for the new game.

"Often we found ourselves being too conservative," says Mark Lamia, Studio Head at Treyarch, referring to his team's realistic take on the future. Lamia hired a number of consultants to help Treyarch create a believable 2025. They helped separate plausible tech from vaporware.

In our interview, Lamia also talks about the tone of Black Ops 2, which features an action set piece similar to the Modern Warfare series, in which Los Angeles is destroyed by hundreds of drones.

He explains that there will still be undercover missions and that the majority of missions will take place on the periphery of historical event.

This is the second of three interviews. Check out Lamia's introduction to the series and thoughts on Strike Force, the new single-player mode.

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