DmC: Devil May Cry is a pithy, filthy and rad reinvention
The demo for Ninja Theory's Devil May Cry reboot is brutal, stylish and surprisingly funny, but the spirit of the game's fast-paced, combo-oriented combat is still alive and kicking.
It's unfair to write off obstinant Devil May Cry fans' fears that Ninja Theory's upcoming reboot is going to ruin the franchise, singlehandedly, with a dye job.
There's a lot more to this reinvention than an adjustment to the brightness slider on DanteHair.sys. Though New Dante possess more or less the same suite of melee attacks and juggling maneuvers as Old Dante, the moves themselves feel different — a bit snappier, and more animated. I actually found it a little easier to keep combos going this time around thanks to those subtle adjustments.
In addition to his trusty dual pistols and comically large sword, Dante is able to enter Devil Mode or Angel Mode by holding down a corresponding shoulder button. Dante's Devil attacks are powerful and slow, able to smash through shields, while his Angel attacks focus more on spreading out the damage across a large group. Each mode also has an approach attack; Devil Mode lets you pull enemies towards Dante, while Angel Mode sends Dante flying at enemies.
Using those two abilities in conjunction made it easy to keep Dante in the air for minutes at a time. Pull an enemy in, knock him into the air, juggle him with your guns for a while, zip up to him with your Angel grapple, knock him around until he dies, then zip over to another enemy seamlessly. Dante can also exercise those two powers to traverse his environments, either pulling platforms toward him or vice versa. He swings towards his destination with slow-motion, stylish flair, often as an enemy's attack swings fruitlessly inches behind him.
The mechanical changes seem minute when compared to the aesthetic and tonal ones. The colorful gothic trappings of the past have been replaced by a somewhat grittier, oftentimes brighter urban environment. Dante himself is, yes, a raven-haired punk, but his precociousness is well-tailored. More than once during my half-hour demo, I audibly chuckled at his dialogue, which is not the easiest thing for a game to make me do.
After making his way through a precarious platforming segment inside a cathedral, where your exit is pulled out of reach continuously by dark forces, Dante comments to a cohort: "That just seemed to drag on forever."
Then, with a shrug and a smirk, adds: "Church."
The game is also significantly filthier than its past incarnations
The game is also significantly filthier than its past incarnations, as evidenced by a boss fight sequence titled "Secret Ingredient." In this demo, Dante faces off with a foul-mouthed larval queen that is suspended from the ceiling over a river of threatening-looking goo. Before trading blows, Dante makes some disparaging comments about her age, leading to a rapid-fire exchange of F-bombs that would make Robert Rodriguez blush.
The boss fight that follows is a satisfyingly knock-down, drag-out affair, requiring Dante to unshackle his foe and send her crashing into the river below. There's a weak point to massage, sure, but there's more to the fight than that: Dante also must swing from platform to platform to evade the boss's wide-reaching attacks.
After downing the boss, Dante falls into the river as well, and must move between crumbled platforms while violently ripping the boss's grip from whatever objects she's struggling to hold onto. "You know what your problem is," he shouts as he loosens her grip from the platform he's standing on. "You're too clingy."
She finally relents, releasing the platform and floating down the mucky river — and into a propellor, which chops her up into a gory pulp.
"And I think you're all mixed up," Dante adds.
It's a brutal, stylish and surprisingly comedic sequence, which seems to be the trifecta DmC is going for — and if this demo is any indication, all three of those qualities are going to be dished out in near-hedonistic quantities.
In This Storystream:
E3 2012: Action
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Jun 15, 2:08p 'Deadlight's' XBLA flashback
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Jun 15, 1:40p Hitman Absolution's sharper knife
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Jun 14, 4:47p Thundercats DS screenshots
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Jun 12, 10:06a Guardians of Middle-Earth shows traditional MOBAs can be fun on console
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Jun 11, 12:00p DmC: Devil May Cry is a pithy, filthy and rad reinvention
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Jun 11, 11:30a 'Raven's Cry' aims for realism, maturity in the pirate genre
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Jun 10, 7:11p Video: 'Persona 4,' Sherlock Holmes, and more Atlus at E3
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Jun 7, 11:12p 'Way of the Samurai 4': when east meets west
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Jun 7, 10:24p Lost Planet 3 will make you care about a space trucker
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Jun 7, 7:00p 'Beyond: Two Souls' impresses with its blend of narrative and technology
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Jun 7, 2:19p Watch Dogs creative director doesn't rule out the possibility of next-gen
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Jun 7, 2:00p 'New Super Mario Bros. U' producer talks flying squirrel controls, Miyamoto
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Jun 7, 1:50p 'The Last Guardian' was not ready for E3
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Jun 7, 1:05a Star Trek brings Kirk and Spock together in seamless, playful co-op
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Jun 6, 8:45p Castlevania: Lords of Shadow - Mirror of Fate: a step sideways
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Jun 6, 4:52p 'LittleBigPlanet Vita' turns doodling into level design
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Jun 6, 4:38p 'Sleeping Dogs' explores the very real, very brutal world of the Triads
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Jun 6, 3:40p 'Sleeping Dogs' screens
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Jun 6, 3:09p 'Dishonored' is a story built on morality, chaos and whales
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Jun 6, 2:57p 'Dungeon Fighter Live' launching on Xbox Live Arcade in July
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Jun 6, 2:28p Video: Dead Space 3 and scaring the pee out of players
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Jun 6, 10:21a 'Hawken' hands-on delivers perfectly balanced mech warfare
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Jun 6, 9:43a Hawken Gallery
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Jun 6, 2:05a Tomb Raider blends genres like crazy in its E3 demo
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Jun 5, 11:36p Quantum Conundrum interview: a question of scope
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Jun 5, 6:58p 'Star Wars 1313': the game that will bring LucasFilm together
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Jun 5, 3:15p 'Dead Island Riptide' announced
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Jun 5, 3:01p 'Trine 2: Director's Cut' adds new modes and expansion content for Wii U
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Jun 5, 2:58p 'TANK! TANK! TANK!' Shoot! Shoot! Shoot!
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Jun 5, 2:51p 'Resident Evil 6' seems to be going more towards action than horror
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Jun 5, 12:59p 'ZombiU' uses the Wii U GamePad to fight and become zombies
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Jun 5, 12:52p 'LEGO City: Undercover' coming to Nintendo Wii U
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Jun 5, 12:25p Batman Arkham City: Armored Edition announced for Wii U
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Jun 5, 11:38a 'Epic Mickey 2: Power of Two' release date announced
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Jun 5, 10:45a Gears of War: Judgment multiplayer is a wicked blend of Horde and Beast
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Jun 4, 10:42p 'The Last of Us' E3 gameplay trailer blows our minds
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Jun 4, 10:32p God of War: Ascension single-player, release date appear
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Jun 4, 9:53p 'Assassin's Creed 3' available with new PS3 hardware bundle
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Jun 4, 9:42p Call of Duty: Black Ops Declassified coming to Vita
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Jun 4, 9:29p Beyond Two Souls is Quantic Dream's 'emotional, mature, unique' new game
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Jun 4, 7:30p 'Assassin's Creed III' trailer and gameplay follow Connor across the Frontier
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Jun 4, 6:58p Rayman Legends for Wii U features GamePad controlled lightning bug
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Jun 4, 6:42p Ubisoft announces ZombiU exclusively for Wii U
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Jun 4, 5:00p 'Dead Space 3' has an ingenious take on co-op
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Jun 4, 4:34p EA confirms co-op play for 'Dead Space 3'
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Jun 4, 1:36p Ascend: New Gods revealed as Xbox 360 exclusive from Signal Studios
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Jun 4, 1:33p Tomb Raider's first DLC available early on Xbox 360
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Jun 4, 1:07p Counter-Strike: Global Offensive coming Aug. 21 to PS3, 360 and Steam Aug. 21
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Jun 1, 12:10p E3 2012: The Action
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