Other fighters in PlayStation All-Stars: Battle Royale don't stand a chance against Big Daddy's infinitely powerful drill attacks.
My overwhelming victory behind the wheel of Big Daddy during my PlayStation All-Stars: Battle Royale demo is probably reliant on one of two factors: My skill, or my drill.
The BioShock mini-boss, which was announced for PlayStation All-Stars: Battle Royale during Sony's E3 2012 press conference, is a wrecking ball. He's a lumbering goon, slow, but with a rushing drill attack that clears entire platforms at a time, racking up the valuable energy required to execute Battle Royale's ever important super attacks. He also possesses a handful of plasmids, but they were of limited use when compared to my screen-clearing drill of death.
I, as Big Daddy, battered Parappa and Nathan Drake (who was also announced at E3, and brings a suite of explosive armaments and long-range attacks to the battle) around for five minutes. During that time, I saved up enough energy to execute my level two super attack, which boosted my strength and turned all my attacks into one-hit kills. I also managed to pop off my level three super right before the match ended, which gave me a similar boost of strength, but also flooded the screen and froze all my enemies in place as I drill-dashed through them.
I ended up winning the match with nine points (calculated by subtracting my deaths from my kills), with Drake scoring just one, and poor Parappa pulling down negative two. I was, at first, confused by my wide margin of victory, but after a while, it all made sense: When you get hit hard enough, you drop the energy required to use supers. With my drill-rush technique, I built up that energy while stealing it from my opponents, allowing each of them to only save up enough juice to use their weakest moves.
It's indicative of the biggest difference between PlayStation All-Stars and Smash Bros.: The former is more of a game of resource denial, which is a trickier concept to understand. It's going to take a bit longer for a PlayStation All-Stars player to develop strategies because of that demand and, as a result, the game's probably going to take a lot longer to really get into.
Check out our interview with game director Omar Kendall below to find out what Superbot's plans are for expanding the PlayStation All-Stars roster as the studio moves closer to release. Also, we attempt to answer the question: Where the hell is Crash Bandicoot?