Penny Arcade Episode 3 developer on the pros and cons of working with a license
Zeboyd's Robert Boyd compares working on Episode 3 to working on games like Cthulhu Saves the World.
Though not on the E3 show floor last week, developer Zeboyd Games set up in a hotel across the street with an almost-final version of Penny Arcade: On the Rain-Slick Precipice of Darkness — Episode 3. And during an appointment, Zeboyd programmer/designer Robert Boyd broke down the main differences he sees between working on an original product and a licensed game.
You may recall a bit of a development hiccup when Penny Arcade Episode 2 developer Hothead Games moved on to other projects, and Zeboyd picked up the story with a dramatically different art style and approach, mirroring a 2D 16-bit role-playing game (which makes sense, given Zeboyd's roots of making original 16-bit looking 2D role-playing games such as Cthulhu Saves the World).
That all adds up to Zeboyd working a bit out of its comfort zone, given the license involved.
On a practical level, it means expanding the team working on the game from Zeboyd's two-person staff to include a producer, marketing support, and a script from Penny Arcade — though Boyd points out that he and Zeboyd's William Stiernberg are sticking with their independent funding approach by taking a percentage of the profits rather than a salary on the project.
"Our salary is basically what our games make," he says. "If our games have a good month of sales, 'Yay, we make lots of money.' If we have a bad month, 'Oh no.' So we don't really have a cost on the game because we're not paying anyone to make it."
On the design side, it means Penny Arcade has the final say, but according to Boyd, "they don't exercise their veto option very often."
"Most of my crazy ideas, I ended up cutting myself because they didn't work," he says, noting that he had overly complicated battle system concepts early in development that he altered to make things flow better.
Boyd says the main upsides of the license are creative rather than financial. "It's fun to work on an IP that we were fans of to begin with ... and it's also nice that we don't have to come up with everything, that there's lots of things we can use," he says. "I mean, if we're trying to come up with enemies for an area, we can go back through old Penny Arcade comics and say, 'Oh yeah, that would make a cool boss, or that would make a cool enemy.' It's nice to have this rich collection of work that you can integrate into your game."
And the main downside? "Because it's an established thing, there [are] certain things you can and cannot do. There's a certain tone that Penny Arcade has, and we wanted to stick with that and not go off the deep end."
Following Episode 3, Zeboyd is planning to roll right into Episode 4 to finish the story that Penny Arcade's Jerry Holkins initially wrote for the series. After that, Boyd says his plans are up in the air. If the Penny Arcade games take off, he's interested in possibly spending two or three years on a bigger project, but doesn't see the team expanding by more than another person or two.
Penny Arcade: On the Rain-Slick Precipice of Darkness — Episode 3 is scheduled to release on PC and Xbox Live Indie Games on July 10, with Android, iOS and Mac versions planned but not dated at this point.
In This Storystream:
E3 2012: RPGs
-
Jun 18 2012, 1:11p 'Grimlands' and 'Otherland' are on the frontline of Gamigo's free-to-play revolution
-
Jun 18 2012, 11:39a 'Eador: Masters of the Broken World' rules with an iron fist
-
Jun 18 2012, 9:02a 'League of Legends' competes with 'StarCraft' in Korea's eSports scene
-
Jun 15 2012, 4:06a 'Of Orcs and Men' gives new perspective to an age-old fantasy conflict
-
Jun 12 2012, 2:00p Cyberpunk 2020 getting not just a video game, but a new tabletop game as well
-
Jun 11 2012, 4:04p Penny Arcade Episode 3 developer on the pros and cons of working with a license
-
Jun 11 2012, 3:32p 'Penny Arcade Episode 3' screens
-
Jun 11 2012, 10:38a 'Ni no Kuni' is a bittersweet throwback to the world of a child's imagination
-
Jun 8 2012, 1:04a 'Final Fantasy Dimensions' summons classic RPG gameplay to iOS
-
Jun 7 2012, 8:05p Dark Souls PC brings new content, questionable performance to E3
-
Jun 7 2012, 11:54a 'Family Guy: Back to the Multiverse' attacks the Amish with sniper rifles, exploding diapers and chicken on September 25
-
Jun 6 2012, 2:57p 'Dungeon Fighter Live' launching on Xbox Live Arcade in July
-
Jun 5 2012, 2:38p 'Heroes of Ruin' trailer reveals multiplayer hacking-and-slashing
-
Jun 5 2012, 12:43p 'Paper Mario: Sticker Star' for 3DS coming Holiday 2012
-
Jun 5 2012, 12:40p Mass Effect 3 included in Nintendo Wii U game montage
-
Jun 5 2012, 4:17a South Park: The Stick of Truth 'is the most authentic South Park game ever produced'
-
Jun 4 2012, 3:14p 'Fable: The Journey' set for October release with new gameplay trailer
-
Jun 4 2012, 3:13p 'South Park: The Stick of Truth' getting Kinect support, 360-first DLC
-
Jun 1 2012, 9:00a E3 2012: The RPGs
There are 3 Comments.
Shortcuts to mastering the comment thread. Use wisely.
C - Next Comment
X - Mark as Read
R - Reply
Z - Mark Read & Next
Shift + C - Previous
Shift + A - Mark All Read
Comment Settings
Live comment alert: Hide it!
Comments for this post are closed.
Active Discussions
Polygon Daily: Off Topic Polygon One (Wed 22/5)
in Off-topic by PaddyStardust
Comics! Cartoons! Anime! Crisis Vol. 2, No. 13: Ninja, Ninja, RAP.
in Off-topic by Nipah
Sonic Generations Final Boss
in Sonic Generations by Black Knight Rebel
How do you feel about the New Xbox so far?
in Xbox One by Black Knight Rebel
Post your 'Polygon Daily' Headers here (May 2013)
in Off-topic by Shaun McIlroy