Bullet Run values style just as much as substance
The thrills in Sony Online Entertainment's new free-to-play shooter Bullet Run are awfully cheap — which, I suppose is appropriate, given that the game is pretty cheap too.
The thrills in Sony Online Entertainment's new free-to-play shooter Bullet Run are awfully cheap — which, I suppose is appropriate, given that the game is pretty cheap too.
Bullet Run gives its players a suite of ridiculous special powers which complement the genre's standard abilities of "murder without fear of legal consequence" and "continuous life after death." One power straps a pair of deadly claws to the player, and gives them a burst of speed and shielding so they can go full-blown Wolverine for a few seconds. Another equips the player with Akimbo SMGs, and gives them the ability to quickly slide on their knees as they spray and pray towards a foe.
To use these abilities, the player must first accrue "Heat," a resource that's earned by doing awesome things. Imagine the dynamic kill bonuses of a Call of Duty or Battlefield — getting revenge on an enemy that killed you, killing an enemy with their own gun, and so on — and you're on the right track.
The trade-off is that you can get a 50 percent bonus to any Heat you earn by performing taunts as soon as you earn a kill. What results is a risk/reward trade-off: After performing that triple kill, do you taunt over the fallen bodies of your foes to boost your Heat, or do you not want to risk the few seconds of vulnerability?
Bullet Run is built upon the promise of a permanent solution to FPS camping
It's an interesting mechanic, but I don't know if it's enough to prop an entire game upon. My first demo match with the game was a blast, but around my third, the fun was experiencing diminishing returns. Don't get me wrong: The shooting looks, sounds and feels great, and the glee of sliding into a room, guns a-blazing never tarnished. However, as far as innovation goes, moments like those are about as single-faceted as they come.
The problem is that every time I'd try to pull off a crazy maneuver to generate Heat, I'd end up getting picked off by your prototypical FPS strategist; crouched down inside an advantageous nook in the map. Bullet Run's core conceit would seem to penalize those players for not staying on the move, but since death makes you lose a portion of your Heat, meticulous killers can prosper just as much as they do in other shooters.
I saw some of the aesthetic customization options the game boasts, as each of my combatants seemed like they'd been pulled from different kinds of apocalyptic hells — but, apart from a few pre-made loadouts, I wasn't shown how players could customize or upgrade their weapons and abilities. Those types of specializations are the bread and butter of free-to-play games, but they present a unique problem: The developers can't just let players fit themselves with the weapons they're the best with — they have to give them the weapons that they're the coolest with.
Bullet Run is built upon the promise of a permanent solution to FPS camping — but there's a good reason that nut has gone uncracked for so long. SOE and developer ACONY Games are trying to find a balance between speed and simulation, but it's a little too soon to tell if they've found it yet.
In This Storystream:
E3 2012: Shooters
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Jun 13 2012, 11:41a Arma 3 brings the realities of war to the sea with new underwater combat
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Jun 12 2012, 3:00p Bullet Run values style just as much as substance
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Jun 11 2012, 5:39p Crytek's free-to-play Warface
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Jun 7 2012, 1:38p 'Medal of Honor Warfighter' multiplayer is more cooperative, morally confusing
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Jun 7 2012, 5:30a 'TANK! TANK! TANK!' is a solid party game for the Wii U
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Jun 6 2012, 5:53p Call of Duty: Black Ops 2 takes a risky stab at player choice
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Jun 6 2012, 2:29a '007 Legends' is part of the industry's disappearing middle
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Jun 6 2012, 2:01a Dust 514's Vita companion brings you everything but the action, beta dated
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Jun 5 2012, 7:58p Gears of War: Judgement developed by both Epic and People Can Fly
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Jun 5 2012, 3:44p 'Portal 2' gets Move support, level pack later this year
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Jun 5 2012, 3:37p New 'Halo 4' Spartan Ops trailer tackles co-op, 'Covies,' and Promethean swarms
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Jun 4 2012, 9:35p 'Hawken' live-action E3 trailer released
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Jun 4 2012, 7:36p Far Cry 3 E3 footage shows tigers, foul language
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Jun 4 2012, 7:00p 'Far Cry 3' co-op blends teamwork with some friendly competition
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Jun 4 2012, 5:16p Crysis 3 arriving February 2013
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Jun 4 2012, 5:00p 'Crysis 3' is all about a return to form: Wide open spaces
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Jun 4 2012, 4:58p 'Warface' screenshots
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Jun 4 2012, 4:45p Medal of Honor: Warfighter coming October 23rd
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Jun 4 2012, 4:41p 'Battlefield 3' Premium to cost $50, includes 5 DLC packs
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Jun 4 2012, 2:36p Explosive 'Gears of War: Judgement' trailer throws back to the Locust War
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Jun 4 2012, 2:14p Halo 4's first gorgeous gameplay, live action trailer from E3 2012
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Jun 4 2012, 12:53p Splinter Cell: Blacklist revealed at Xbox media briefing
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Jun 3 2012, 5:58p Battlefield 3 Premium trailer leaks
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May 31 2012, 12:48p E3 2012: The Shooters
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