'Epic Baltimore' rises out of the ashes of Big Huge Games
Many of the nearly 100 employees of Big Huge Games who found themselves suddenly out of work when Curt Schilling's 38 Studios imploded in May start new jobs in June as employees of Epic Games, a source familiar with the hirings tells Polygon.
Many of the roughly 80 employees of Big Huge Games who found themselves suddenly out of work when Curt Schilling's 38 Studios imploded in May will be starting new jobs soon as employees of Epic Games, Epic confirmed to Polygon today.
In a letter sent to employees today, Epic Games president Michael Capps said that the former Big Huge Games leadership team contacted them on Wednesday.
"They wanted to start a new company and keep together some of the key talent displaced by the layoff, and hoped that they could use an Epic IP as a starting point for a new game," he wrote in the letter, which was provided to Polygon. "We loved that they all wanted to keep working together, but it was pretty clear they'd have trouble building a demo and securing funding before their personal savings ran out.
"In one of life's coincidences, Epic's directors had spent the morning discussing how we'd love to build even more successful projects with our growing team, but that we'd need a dramatic infusion of top talent to do so. Which, we all knew, was impossible.
"So now we're planning to start an impossible studio in Baltimore. :)"
To speed up the lengthy process of starting up a new studio, Capps said that they will be bringing some folks over to Cary as soon as possible to get them started as contract employees.
While Capps said he doesn't know how many people they will be able to hire, sources tell Polygon that a significant portion of the studio is getting picked up to form the new Baltimore studio.
A portion of the remaining employees were picked up by Zynga East, and ZeniMax Online, according to the letter.
"The way we see it, there's been a big storm in Baltimore, and we're taking in a few of the refugees -- as are the awesome folks at Zynga East, ZeniMax Online, and other southeastern studios," Capps wrote. "Epic's in a situation where we can do this, and it very clearly fits with our company values, so we're going to give it a whirl."
The new Maryland studio, nicknamed Epic Baltimore, will likely work on a new action role-playing game in the vein of Kingdoms of Amalur, sources say. The game will likely be a completely new IP for Epic Games.
The hiring binge comes days after Epic Games was awarded $4.45 million in damages in a case that pitted Canadian developer Silicon Knights against Epic Games. In that case, the jury rejected all of Silicon Knights' claims, but found in favor of Epic's counterclaims.
Big Huge Games was purchased by 38 Studios in May 2009. At the time the purchase was heralded as a critical step in 38 Studio's push to deliver a "broad range of entertainment products" built around the company's growing fantasy mythology, Amalur.
The Maryland-based developer released Kingdoms of Amalur: Reckoning through publisher EA in February. The game reportedly sold 1.2 million copies in its first 90 days on market, according to Schilling, and was positively received by critics. Last month, 38 released a downloadable expansion pack for the game titled "Teeth of Naros."
In May, Schilling's 38 Studios missed its second payment to Rhode Island, which had signed a $75 million loan guarantee for the developer.
Over the course of the month it became clear that the studio was in dire straits and on May 24 the studio laid off its entire staff, shutting down both its Rhode Island office and Big Huge Games.
Schilling has said he is still trying to find investors for 38 Studios, but sources told Polygon that several publishers passed up on investing in or purchasing the company.
You can read the entire letter below:
Our heart goes out to the people affected by the unfortunate events surrounding 38 Studios and its subsidiary in Baltimore, Big Huge Games. Through it all, the team stayed together in a way that's been really heartwarming to see. The team kept working, hoping that there'd be a way to secure last-minute funding and save the company. People brought extra food into the office to help those unable to pay their bills. And last week, in bittersweet irony, Big Huge Games was named to Game Developer's Top 30 studios in the world list.
You may be wondering why I'm writing all this - and it's because Epic is going to do something to help them, and we want people to understand why we think it's the right thing to do.
On Wednesday, the ex-BHG leadership team contacted us. They wanted to start a new company and keep together some of the key talent displaced by the layoff, and hoped that they could use an Epic IP as a starting point for a new game. We loved that they all wanted to keep working together, but it was pretty clear they'd have trouble building a demo and securing funding before their personal savings ran out.
In one of life's coincidences, Epic's directors had spent the morning discussing how we'd love to build even more successful projects with our growing team, but that we'd need a dramatic infusion of top talent to do so. Which, we all knew, was impossible.
So now we're planning to start an impossible studio in Baltimore. :)
It'll take a while to find space, set up desks and PCs, purchase sufficient Nerf weaponry and Dr. Pepper, etc. But some of these folks have been going too long without a paycheck to wait for that. So, as soon as we can, we're going to try to get people working down here at Epic headquarters in Cary, NC as contractors.
There's a million things to work out. How many of the team can we hire? What will it be called? What will they be working on? We don't know all the answers yet. Please give us some time to figure it out; we hope to have more to share soon.
The way we see it, there's been a big storm in Baltimore, and we're taking in a few of the refugees -- as are the awesome folks at Zynga East, ZeniMax Online, and other southeastern studios. Epic's in a situation where we can do this, and it very clearly fits with our company values, so we're going to give it a whirl.
Dr. Michael Capps
President, Epic Games
In This Storystream:
Curt Schilling's game studio struggles to stay afloat
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Nov 1, 12:51p Curt Schilling's 38 Studios sued by Rhode Island over $75 million loan guarantee
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Sep 27, 8:38a Rhode Island governor considering overhaul of agency that provided 38 Studios' loan
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Sep 8, 3:19p Rhode Island lawmakers face political blowback from 38 Studios bankruptcy
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Aug 22, 8:48p Beautiful environments from 38 Studios' 'Project Copernicus' revealed
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Aug 16, 5:53p 38 Studios' 'Copernicus' would have been free-to-play
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Jul 24, 8:54p 38 Studios burned through $133 million before bankruptcy
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Jul 23, 8:43p Boston Magazine chronicles 38 Studios' demise building a game that 'wasn't fun'
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Jul 13, 7:37p Trustee for 38 Studios bankruptcy seeks help to sort out remaining assets
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Jun 14, 6:06p 38 Studios founder Curt Schilling sued by bank for $2.4 million
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Jun 13, 11:16p Subpoenas sent out to 38 Studios
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Jun 13, 4:06p '38 Studios spouse' says company knew about cancelled insurance
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Jun 7, 6:22p Rhode Island values 38 Studios assets in 'tens of millions,' investors interested
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Jun 7, 2:05p 38 Studios declares bankruptcy
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Jun 3, 6:22p 'Epic Baltimore' rises out of the ashes of Big Huge Games
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May 30, 4:45a New 'Project Copernicus' screenshots released by Curt Schilling
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May 29, 10:52a Schilling could lose $50 million in 38 Studios closure
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May 28, 10:46a 'Kingdoms of Amalur: Reckoning 2' was in pre-production before staff was let go
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May 28, 4:39a No new 'Kingdoms of Amalur' patch barring 'some sort of miracle'
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May 27, 11:37p 38 Studios: 'We thought the governor was an ally'
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May 25, 4:27p 38 Studios passes second mortgages onto some former employees
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May 24, 8:35p Studios reach out to former 38 Studios staff, list of vacancies created
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May 24, 4:20p 38 Studios lays off entire staff
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May 24, 1:32a Image leaks could be from 'Project Copernicus'
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May 23, 11:05p 38 Studios may miss out on tax credits
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May 23, 7:38p 38 Studios CEO and senior VP leave company amidst layoffs
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May 22, 12:25a Rhode Island governor confirms layoffs at 38 Studios
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May 18, 5:05p 'Project Copernicus' video revealed in midst of financial turmoil
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May 18, 1:29p 38 Studios makes late payment to state
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May 18, 1:10p Rhode Island's Reckoning: A quick history of 38 Studios and their deal with Rhode Island
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May 17, 5:20p 38 Studios hands over bad $1.125m check to state, can't pay its employees (update)
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May 16, 3:36p Kingdoms of Amalur developer asks state for bailout
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May 15, 9:50p 38 Studios defaulted on loan payment
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May 14, 7:21p 'Kingdoms of Amalur: Reckoning' developer could be in financial trouble
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