We get clarity on who's making what in the new Gears.
When Epic announced the latest Gears of War last week, it was a bit cagey about who was developing the game at first, which led Epic president Mike Capps to take to Twitter and confirm "YES YES YES!" that People Can Fly was involved.
Now at E3, we've gotten more specifics on who's exactly building the game. The word Epic likes to use is "partnership," with Epic overseeing and having staff in-house working on the game, to the point that it's is being developed more in-house than People Can Fly's last game, BulletStorm.
"One of the things is we're letting them drive a lot more on the campaign side, where we've been driving a lot more on the multiplayer side," said Epic's Rod Fergusson in an interview with Polygon. "And they really helped us establish what Overrun is, and there's a lot of back and forth between the two, so there's a lot of shared ideas."
In This StoryStream
- Polygon Daily Off-Topic: Do Polynauts dream of analog sheep? (Fri 7 Mar)
- Contest: Want to go to the Diablo 3: Reaper of Souls launch party on March 24?
- Anime, Cartoons, Comics! Plight Vol. 2, No. 5: The where I yet again break the rules
- Owen Good, joining Polygon as senior reporter, weekends
- Polygon Daily Off-Topic: 100% Complete (Thu 6 Mar)