Hawken hands-on delivers perfectly balanced mech warfare
Mech shooter Hawken ambles along a fine line, trying to strike a precarious balance between the fast-paced, shooter action that appeals to some fans of the genre and the trudging simulation realism that appeals to others.
Mech shooter Hawken ambles along a fine line, trying to strike a precarious balance between the fast-paced, shooter action that appeals to some fans of the genre and the trudging simulation realism that appeals to others.
The end result is a game that can be played with stripped down controls and offers a satisfying, almost first-person shooter-like experience blended with a surprising amount of depth. While blasting at enemies with twin mounted weapons and using gadgets to disable opponent mechs, players also have to keep an eye on damage, energy use, fuel, and heat.
The pre-alpha version of Hawken being shown off during an afterhours E3 party this week in Los Angeles only had one mode: deathmatch. But four-player free-for-alls were a perfect way to introduce players to the upcoming free-to-play computer game.
We tried two versions of the game. Our first experience in the seat of a mech was played on a computer running the game through servers maintained by Gaikai, a cloud-based gaming service. Three of the players were on PC, one was on an Android tablet, which offered that player a stripped down version of the game. While the Gaikai-based experience ran a little slower, and stripped away some of the visual details of the game, it was still a satisfying experience.
Later, we had a chance to check out Hawken on servers hosted by developer Adhesive Games. This version was a much more solid experience, free of some of the visual jitters that marred gaming on Gaikai.
The maps in both versions of the game were minutely detailed maze-like warrens of factories, floating debris and corrugated steel. But the version played on Adhesive Games servers filled the air with a yellow fog, blowing sand and debris.
The style of the game, in particular the settings, leans heavily on something the developers call virtual kitbashing. The idea is that the settings are made up of tons of model pieces placed together to form arenas that look as if they were crafted of spare parts.
Both versions of the game were surprisingly fast affairs, walking-tank battles that involved salvos of heavy gunfire interrupted by mechs boosting away from each other, around corners, sliding sideways and hopping into the air.
Tapping the left mouse button fires one of the mech's weapons, tapping the right mouse button fires the other. The mouse wheel scrolls through the mech's available items, like shields, grenades, emp wave. Tapping the R button uses the item. The shift button allows you to dash forward, backward or to the side and the space button gives your mech a short hovering boost.
Using the boost or dash abilities quickly depletes your fuel, forcing the mech to power down for a few seconds to recover.
Finally, holding in the C button, detaches a bot from the body of the mech which hovers around the parked vehicle repairing it as long as the button is held in. Once the mech is fully repaired, or you release the C button, the bot reattaches itself and the mech stands, a process that takes a few precious seconds.
The game's perspective includes a cockpit packed with functioning read-outs and a heads-up display that shows a variety of targeting information.
The match starts out in the garage of the game, giving players a chance to scroll through a number of frames built around specific sorts of abilities. There were snipers, for instance, and brawlers. The descriptions and looks of the mechs matched the weapon load-outs. So the sniper, for instance, had a powerful, single-shot rifle that could zoom in the cockpit view.
Once a mech is selected, you can choose between one of two weapons for each side of the vehicle, further customizing your ride.
While the version we played had six preset mechs to choose from, Hawken producer Jason Hughes said the plan is to gradually increase that number once the game releases.
"We're spending a lot of time polishing on this build," he said.
The game currently has three modes: deathmatch, team deathmatch and siege mode. In that final mode, players have to complete a series of objectives to take out the other side's base. Hughes said they were worried that the complexities of the mode wouldn't fit well with a short demo, so they didn't bring it to E3.
While Hawken incorporates the cat-and-mouse strategy of classic mech games, ultimately it feels more like a game of, say, Halo, then it does MechWarrior 2. The pacing and size of areas, pushes players into direct confrontations almost immediately. The ability to pound away at a mech with machine guns and rockets and then stomp away to a massive cubby hole in the map to try and repair your vehicle makes the game feel more immediate than most mech titles. And the ability to power slide out of danger and into enemies gives the game an almost slow-motion Tribes feel at times.
The visuals, the pacing, the weapon load-outs and abilities combine to make this one of the most satisfying mech game's I've played in years.
Last year, Adhesive Games made a name for itself with an impressively detailed, uniquely stylized video showing off the aesthetic and intent of Hawken. This week, the developers blew away gathered players with gameplay that matches that video.
The Hawken beta begins on December 12, 2012.
In This Storystream:
E3 2012: Action
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Jun 15 2012, 2:08p 'Deadlight's' XBLA flashback
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Jun 15 2012, 1:40p Hitman Absolution's sharper knife
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Jun 14 2012, 4:47p Thundercats DS screenshots
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Jun 11 2012, 12:00p DmC: Devil May Cry is a pithy, filthy and rad reinvention
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Jun 11 2012, 11:30a 'Raven's Cry' aims for realism, maturity in the pirate genre
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Jun 10 2012, 7:11p Video: 'Persona 4,' Sherlock Holmes, and more Atlus at E3
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Jun 7 2012, 11:12p 'Way of the Samurai 4': when east meets west
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Jun 7 2012, 10:24p Lost Planet 3 will make you care about a space trucker
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Jun 7 2012, 7:00p Beyond: Two Souls impresses with its blend of narrative and technology
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Jun 7 2012, 2:19p Watch Dogs creative director doesn't rule out the possibility of next-gen
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Jun 7 2012, 2:00p 'New Super Mario Bros. U' producer talks flying squirrel controls, Miyamoto
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Jun 7 2012, 1:50p 'The Last Guardian' was not ready for E3
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Jun 7 2012, 1:05a Star Trek brings Kirk and Spock together in seamless, playful co-op
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Jun 6 2012, 8:45p Castlevania: Lords of Shadow - Mirror of Fate: a step sideways
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Jun 6 2012, 4:52p LittleBigPlanet Vita turns doodling into level design
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Jun 6 2012, 4:38p 'Sleeping Dogs' explores the very real, very brutal world of the Triads
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Jun 6 2012, 3:40p 'Sleeping Dogs' screens
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Jun 6 2012, 3:09p Dishonored is a story built on morality, chaos and whales
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Jun 6 2012, 2:57p 'Dungeon Fighter Live' launching on Xbox Live Arcade in July
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Jun 6 2012, 2:28p Video: Dead Space 3 and scaring the pee out of players
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Jun 6 2012, 10:21a Hawken hands-on delivers perfectly balanced mech warfare
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Jun 6 2012, 9:43a Hawken Gallery
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Jun 6 2012, 2:05a Tomb Raider blends genres like crazy in its E3 demo
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Jun 5 2012, 11:36p Quantum Conundrum interview: a question of scope
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Jun 5 2012, 6:58p 'Star Wars 1313': the game that will bring LucasFilm together
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Jun 5 2012, 3:15p 'Dead Island Riptide' announced
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Jun 5 2012, 3:01p 'Trine 2: Director's Cut' adds new modes and expansion content for Wii U
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Jun 5 2012, 2:58p 'TANK! TANK! TANK!' Shoot! Shoot! Shoot!
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Jun 5 2012, 2:51p 'Resident Evil 6' seems to be going more towards action than horror
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Jun 5 2012, 12:59p 'ZombiU' uses the Wii U GamePad to fight and become zombies
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Jun 5 2012, 12:52p 'LEGO City: Undercover' coming to Nintendo Wii U
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Jun 5 2012, 12:25p Batman Arkham City: Armored Edition announced for Wii U
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Jun 5 2012, 11:38a 'Epic Mickey 2: Power of Two' release date announced
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Jun 5 2012, 10:45a Gears of War: Judgment multiplayer is a wicked blend of Horde and Beast
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Jun 4 2012, 10:42p 'The Last of Us' E3 gameplay trailer blows our minds
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Jun 4 2012, 10:32p God of War: Ascension single-player, release date appear
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Jun 4 2012, 9:53p 'Assassin's Creed 3' available with new PS3 hardware bundle
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Jun 4 2012, 9:42p Call of Duty: Black Ops Declassified coming to Vita
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Jun 4 2012, 9:29p Beyond Two Souls is Quantic Dream's 'emotional, mature, unique' new game
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Jun 4 2012, 7:30p 'Assassin's Creed III' trailer and gameplay follow Connor across the Frontier
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Jun 4 2012, 6:58p Rayman Legends for Wii U features GamePad controlled lightning bug
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Jun 4 2012, 6:42p Ubisoft announces ZombiU exclusively for Wii U
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Jun 4 2012, 5:00p 'Dead Space 3' has an ingenious take on co-op
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Jun 4 2012, 4:34p EA confirms co-op play for 'Dead Space 3'
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Jun 4 2012, 1:36p Ascend: New Gods revealed as Xbox 360 exclusive from Signal Studios
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Jun 4 2012, 1:33p Tomb Raider's first DLC available early on Xbox 360
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Jun 4 2012, 1:07p Counter-Strike: Global Offensive coming Aug. 21 to PS3, 360 and Steam Aug. 21
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Jun 1 2012, 12:10p E3 2012: The Action
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