Tomb Raider blends genres like crazy in its E3 demo
Crystal Dynamics gives Lara a lot to do in a short amount of time.
At E3 today, I saw demos for Tomb Raider and 007 Legends. The two differ in many ways, but in one they're polar opposites: In 007, James Bond rarely speaks except in cut-scenes, to the point that it seems weird when his friend speaks to him and he doesn't respond; in Tomb Raider, Lara Croft is more or less an action game Tamagotchi, describing everything she's doing, talking to herself like a crazy person, and breathing loudly when she doesn't have anything to say.
It's a bit silly when you go out of your way to notice it and start scribbling down her quotes in your notebook at a trade show.
"I can do this."
Croft's cries for attention might be silly on occasion, but I'm also convinced they play a big role in making the pacing work in this version of the game, which is one of the best-paced E3 demos I've ever seen. It's also mostly linear, but the game does things with camera angles and transitions from gameplay to cut-scenes that few games match, and the variety them crammed into this 30 minute demo feels perfectly balanced.
Croft starts without a weapon, gets lost, talks to her allies over the radio, finds a bow for a little combat, climbs on a hanging vehicle, hunts down food, collects tools to repair a stick to turn a crank, gets kidnapped, sneaks around in handcuffs, jams on a button to fight off an enemy, etc. It feels like something new is happening every few minutes.
At one point, Croft comes across a friend who gets taken by someone she distrusts, and when chasing after him stumbles into a bear trap — at which point the game switches to a bear trap shooting gallery where she has to shoot wolves jumping through the grass. Sure, it's a convenient way of the developers locking Croft into place so she can't chase after this guy, but it's done with such drama that it feels like a genius bit of storytelling at the same time.
"I'm so hungry I need to find something to eat."
After taking that beating, Croft has to go hunting, tracking down a deer and killing it for food. Then expresses her regret over killing it, of course. This is a game about her growing up and learning to be tough, and the game likes to beat her up to prove that point as much as possible.
"Back to camp."
The main question in all this, of course, is if the game can maintain this pace and variety from start to finish. Given how much context sensitive, special case stuff is crammed into the 30 minute E3 demo, it seems like a proper challenge for the developers to keep that pace consistently for a full game. If they can do it, though, this one could be huge.
In This Storystream:
E3 2012: Action
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Jun 15, 2:08p 'Deadlight's' XBLA flashback
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Jun 15, 1:40p Hitman Absolution's sharper knife
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Jun 14, 4:47p Thundercats DS screenshots
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Jun 12, 10:06a Guardians of Middle-Earth shows traditional MOBAs can be fun on console
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Jun 11, 12:00p DmC: Devil May Cry is a pithy, filthy and rad reinvention
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Jun 11, 11:30a 'Raven's Cry' aims for realism, maturity in the pirate genre
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Jun 10, 7:11p Video: 'Persona 4,' Sherlock Holmes, and more Atlus at E3
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Jun 7, 11:12p 'Way of the Samurai 4': when east meets west
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Jun 7, 10:24p Lost Planet 3 will make you care about a space trucker
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Jun 7, 7:00p 'Beyond: Two Souls' impresses with its blend of narrative and technology
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Jun 7, 2:19p Watch Dogs creative director doesn't rule out the possibility of next-gen
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Jun 7, 2:00p 'New Super Mario Bros. U' producer talks flying squirrel controls, Miyamoto
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Jun 7, 1:50p 'The Last Guardian' was not ready for E3
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Jun 7, 1:05a Star Trek brings Kirk and Spock together in seamless, playful co-op
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Jun 6, 8:45p Castlevania: Lords of Shadow - Mirror of Fate: a step sideways
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Jun 6, 4:52p 'LittleBigPlanet Vita' turns doodling into level design
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Jun 6, 4:38p 'Sleeping Dogs' explores the very real, very brutal world of the Triads
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Jun 6, 3:40p 'Sleeping Dogs' screens
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Jun 6, 3:09p 'Dishonored' is a story built on morality, chaos and whales
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Jun 6, 2:57p 'Dungeon Fighter Live' launching on Xbox Live Arcade in July
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Jun 6, 2:28p Video: Dead Space 3 and scaring the pee out of players
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Jun 6, 10:21a 'Hawken' hands-on delivers perfectly balanced mech warfare
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Jun 6, 9:43a Hawken Gallery
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Jun 6, 2:05a Tomb Raider blends genres like crazy in its E3 demo
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Jun 5, 11:36p Quantum Conundrum interview: a question of scope
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Jun 5, 6:58p 'Star Wars 1313': the game that will bring LucasFilm together
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Jun 5, 3:15p 'Dead Island Riptide' announced
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Jun 5, 3:01p 'Trine 2: Director's Cut' adds new modes and expansion content for Wii U
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Jun 5, 2:58p 'TANK! TANK! TANK!' Shoot! Shoot! Shoot!
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Jun 5, 2:51p 'Resident Evil 6' seems to be going more towards action than horror
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Jun 5, 12:59p 'ZombiU' uses the Wii U GamePad to fight and become zombies
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Jun 5, 12:52p 'LEGO City: Undercover' coming to Nintendo Wii U
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Jun 5, 12:25p Batman Arkham City: Armored Edition announced for Wii U
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Jun 5, 11:38a 'Epic Mickey 2: Power of Two' release date announced
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Jun 5, 10:45a Gears of War: Judgment multiplayer is a wicked blend of Horde and Beast
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Jun 4, 10:42p 'The Last of Us' E3 gameplay trailer blows our minds
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Jun 4, 10:32p God of War: Ascension single-player, release date appear
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Jun 4, 9:53p 'Assassin's Creed 3' available with new PS3 hardware bundle
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Jun 4, 9:42p Call of Duty: Black Ops Declassified coming to Vita
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Jun 4, 9:29p Beyond Two Souls is Quantic Dream's 'emotional, mature, unique' new game
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Jun 4, 7:30p 'Assassin's Creed III' trailer and gameplay follow Connor across the Frontier
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Jun 4, 6:58p Rayman Legends for Wii U features GamePad controlled lightning bug
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Jun 4, 6:42p Ubisoft announces ZombiU exclusively for Wii U
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Jun 4, 5:00p 'Dead Space 3' has an ingenious take on co-op
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Jun 4, 4:34p EA confirms co-op play for 'Dead Space 3'
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Jun 4, 1:36p Ascend: New Gods revealed as Xbox 360 exclusive from Signal Studios
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Jun 4, 1:33p Tomb Raider's first DLC available early on Xbox 360
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Jun 4, 1:07p Counter-Strike: Global Offensive coming Aug. 21 to PS3, 360 and Steam Aug. 21
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Jun 1, 12:10p E3 2012: The Action
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